Thoughts after six hours or so on HFW which included finishing the introduction and doing some exploring, main missions, side quests, and a relic challenge in the first area.
- The story is immediately captivating again, at least for me. They do a terrific job of setting the stage for Aloy’s new quest by wrapping up some loose ends and building on the cliffhanger from the end of the first one, and you get to meet some old friends from Zero Dawn very early on into the game which was fun.
- The skill tree is massive and kind of complicated. You also can’t reset it at all so once you make your choices then that’s that you’ll have for the rest of your play-through which I don’t think I’m a fan of but we’ll see. Coming from playing AC Valhalla where it’s very customizable and you can reset the entire thing at any point makes this feel very limiting. That said, there’s a ton of cool stuff in the skill set which makes it feel less useless than the last skill tree.
- The combat seems better and less clunky, especially combat with the bow. Aiming seems to be less of a pain. You can also now light and heavy melee attack with machines you’ve overridden which I think is new. Climbing still kinda sucks but I guess it’s more of a puzzle than just straight open world exploration. Highly recommend turning on climbing indicators if you play that game.
- The visuals are actually a bit odd and actually slightly disappointing. The ruins and the graphics around the old world and it’s disintegration are amazing and the details are second to none but it seems really bright and the vegetation seems to almost shimmer which is tough on the eyes. I’m trying to work on some setting adjustments but haven’t found the right setting yet. It doesn’t affect the cutscenes but the gameplay is a bit off visually. I imagine it’ll be fixed in the next patch because a quick search on Reddit shows that this feedback is widespread.
Overall, can’t wait to spend more time on it. Certainly feels like an early Game of the Year candidate.