CANUCKS
Registered User
Is there anyway to just play team slayer, or rumble pit? So far it seems like its just a mixed bag option
- EXTREMELY disappointed that 343 didn't upgrade the MP playlists when the full game came out yesterday. That is complete rubbish and I just got stuck playing three effing boring stronghold matches in a row where nobody can finish it so I have to effing play entire match until time expires.
- Extremely disappointed that 343 didn't improve the problems that were in the Beta, I thought the Beta was actually improve the damn game yet I am suffering from a lot of the same problems that I had a week ago.
Is there anyway to just play team slayer, or rumble pit? So far it seems like its just a mixed bag option
It's funny because I wanted to play some CTF tonight and got 4 slayer matches in a row.
I like how they hype up this high value target grunt like he's committer of atrocities and war crimes and yet he dies with a single shot to the head like the rest lmao.
I like how they hype up this high value target grunt like he's committer of atrocities and war crimes and yet he dies with a single shot to the head like the rest lmao.
There are a ton of great skins available in the campaign but you have to find them throughout the different sections. Spartan Skins, Weapon Skins, and Vehicle Skins for use in multiplayer. Many of them are better than anything they are offering in the store or on the BP. I'll probably need a good Youtube for some of these.
Halo Infinite multiplayer skins locations
They vary. These bastards that go invisible and are surrounded by more enemies are tougher. The little grunt guy on the first island was easy.I like how they hype up this high value target grunt like he's committer of atrocities and war crimes and yet he dies with a single shot to the head like the rest lmao.
This is an excuse mate, Halo has always had one of the best storylines not only in FPS, but in all of gaming. It is unacceptable if the storyline is once again unclear and doesn't make sense.I’m just having a great time in the world and playing. Story doesn’t matter as much to me in FPS games.
This is an excuse mate, Halo has always had one of the best storylines not only in FPS, but in all of gaming. It is unacceptable if the storyline is once again unclear and doesn't make sense.
It’s not an excuse. I just don’t care and never have. Certain games I do, but just not FPS games. I know it does for people with Halo but not for me.This is an excuse mate, Halo has always had one of the best storylines not only in FPS, but in all of gaming. It is unacceptable if the storyline is once again unclear and doesn't make sense.
This is an excuse mate, Halo has always had one of the best storylines not only in FPS, but in all of gaming. It is unacceptable if the storyline is once again unclear and doesn't make sense.
After playing the campaign a bit more, it's grown on me. I guess it took a bit for the open world vibes to click for me but now I'm enjoying it. Turned down the difficulty down because it felt like the enemy was way too aggro/attentive so that probably helped.
The story is still dogass but good gameplay can at least make you forget about it.
I've never thought Halo to be some masterclass in storytelling but as someone said it worked so well because of its tight, well paced, cohesive narratives and having juuust enough mystery to keep the player guessing.
That and I also enjoyed, similarly to mass effect is the lore goes as deep as you want it to. You want to just play the 3 campaigns? Sure. Plenty of context there to explain the story enough. You want to read the associated comics, books and shit? You can do that too.
This sums up the biggest problem 343 has as far as storytelling compared to Bungie, IMO.
Bungie includes lore in their games. It does a lot to add short and long-term context to the the world they're bringing the player into. But they make sure everything the player NEEDS to know to get invested is in the game.
Lore and story are two different things. Lore is not a replacement for story.
In Halo 4, 90% of the 'story' was lore. It wasn't about what Master Chief (and by extension, the player) were doing NOW, it was endless exposition dumps about what happened before. Like 10% of that game rested on what you, as the Master Chief, actually controlled. The bulk was shit you had nothing to do with.
That's not interesting.
Halo 5 was a bit better. The storyline spent more time on what you, the player, we're doing. The problem was, the reason to CARE was all buried in lore found in side-stories. We, as both Locke and Master Chief, did interesting things in Halo 5... but it took a damn Halo theologist to understand why they mattered and why what was happening, was happening. Which is a deeply stupid way to tell a story.
I find a lot of people fixate on the enemies in Halo 4 and Halo 5, they say the reason those campaigns weren't enjoyable was the enemies. I disagree. At least by Halo 5, 343i actually did an admirable job in making the Promethean enemies engaging to fight, adding weak points and combinations of enemy abilities and weapons that brought new twists on classic gameplay loops. But they failed to make people give a shit in the same way.
The problem with Halo 5 wasn't the enemies. It was that you were forced into teams with characters that were never introduced to you, it was expected you'd just know who they are and why they mattered. Then they made a campaign that was probably the most poorly designed, mission and combat design-wise of any in the series. They funneled you down hallways and told you it was important, just because. And then they finally, mercifully, reached a point where even people that didn't give a shit about Halo lore were invested, because it was about two characters they cared about.... And then they ended the game, and never brought it up again (thus far) in Infinite.
It's honestly infuriating when you think about it.