Halo: Infinite (Dec. 8th, 2021) - Xbox Series X

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So pretty much universal agreement that the gameplay is great is drinking the cool-aid? Even the people that disliked 4 and 5 like the way this one plays.

Yeah. They do a horrible job of explaining stuff at the start and everyone was lost. I can't stand the gun hanging from the side as well. That's the dumbest thing I've ever seen.
 
Yeah. They do a horrible job of explaining stuff at the start and everyone was lost. I can't stand the gun hanging from the side as well. That's the dumbest thing I've ever seen.

Lmao the second one is a you problem. Halo's been like that for 20 years.

That's the most contrarian, dumb ass complaint i've heard in this thread.
 
Lmao the second one is a you problem. Halo's been like that for 20 years.

That's the most contrarian, dumb ass complaint i've heard in this thread.

No it hasn't. Besides they didn't originate anything. They just bettered what was done in the past.
 
So is the difficulty spike a real thing? I usually play on heroic but I've been reading normal is about that level.
 
After finishing the first zone of Zeta Halo i can say i'm really not impressed;

Positives;

- Core gunplay, like in an Halo game is superb. No different than the multiplayer in that regard except weapons like the commando feel more useful since AI are considerably less troublesome than human players

- The changes to enemy dialogue are great! Grunts being self-depreciating, self-aware..well, grunts is hilarious. A couple of my favorite lines of dialog was a grunt shooting me and going "you're only delaying my inevitable death!" or "i've got your number!" a second before i put a bullet in his head is great. Jackals being smug pricks until you break their shields which results in them fleeing in terror and shouting "Kig-Yar useless without shield!" or something to that effect is good. Brutes being overconfident, hardheaded dolts also works great given the name.

- Discount Cortana seems okay

Negatives;

- Suffers from the same open world syndrome that Ubisoft has infected the genre with. Big ass world with the same 4 objectives (save marines, take outpost, bust up banished fortifications, kill high value target) that looking at other parts of the world on youtube, don't seem to change much

- A story that quite frankly, i couldn't care less about. It drops you in with little context and basically tosses everything from Halos 1-5 into the trash because 343 couldn't write itself out of a paper bag. I find how non-chalantly Cortana is basically tossed away despite being the second most important character in the series next to chief. "deleted lol." And then take into account the game's main antagonist is from a spin off that hardly anyone played showed 343 still hasn't ****Ing learned from what people dragged them on with 4 and 5; stop including shit that forces the player to go out of their way to understand what's happening. No one wanted to read the 11 books that helped flesh out Halo 5 and no one wants to play a console RTS game to understand this. You have to get the player invested early and this game doesn't do that. I've seen people say "well it gets better?" Does it? I don't think i want to bore myself for 25-30 hours on a hope that the story gets better. Plenty of other games out there to play than to waste time.

Given the article jason schreier put out today about how shitty the development was before Microsoft begged Joseph Staten to come back i cringe to think how bad of shape this game before he came back in and this was the best from said mess, which is frankly embarrassing.
 
Played first level this morning...man they did MC dirty in that opening.

Heroic is kinda kicking my ass, died multiple times...but also mostly Banished/Covenant weapons blah...still can't get those ones right just bring back the classic ones
 
Just finished the Tower..

I expect this will be 343s best campaign but that is a very very low bar.

Halo was backed into a corner... Nobody liked the promethans so all they could do was fall back to the Covenant...oh I'm sorry, the Banished
 
I only played the 1st level of the campaign, those cinematics were definitely something else. Normal is far too easy. Did anyone confirm you cannot go and replay levels of the campaign?
 
I only played the 1st level of the campaign, those cinematics were definitely something else. Normal is far too easy. Did anyone confirm you cannot go and replay levels of the campaign?

Agreed. Might have to switch to heroic to at least have some challenge.
 
Yeah you can replay the game if you want anytime. Just go to the main screen and start a new game.

Its an open world game. How’re you supposed to be able to replay levels? BOTW didn’t have that ability and it’s still one of the best single player experiences I’ve ever had
 
Haven't cared about the story since Bungie left. Having fun in the campaign so far. Multiplayer has had its up and downs since it launched but I hope to get into a groove once the playlists come through. Don't know how they thought that was a good idea no matter how many times they try to explain that.
 
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Stayed on the first Island last night and just ran around it, taking down enemies but more exploring with the grappling hook. Just fun to get around.

The grunt propaganda towers are pretty funny.
 
1) Heroic has always been the “authentic” Halo experience. I recommend it for everyone in every campaign except 4 & 5.

2) If 343 is going to be trickling out playlists and they’ll be temporary events like they were in H5 then it’ll be majorly disappointing. Infinite is supposed to be the pride and joy of the Xbox, we shouldn’t be wanting for much of anything.

Modern gaming may just be a poisoned well at this point however and there’s nothing to be done about it. Games are released in parts now and that’s supposed to be good enough. It definitely seems cheap and in comparison to the games we were playing on older systems with older technology didn’t have these issues so this behavior seems scammy and heartless.

It shouldn’t feel like pulling teeth to get a complete gaming experience.
 
As long as we get Fiesta, FFA, and Swat before Xmas, that’ll hold me over til Slayer comes. Still not sure why it’s hard to make a Slayer playlist, but whatever. There’s already been leaks of 4 events between now and the middle of February.

I’ve already hit level 41 on the BP because of double xp so that sure won’t last until May.
 
Playing on Heroic, as with all Halo games.

Only time I died was to the first boss fight... a few times. Then I just swapped to the Plasma Rifle, and that thing just shredded him. I'm still on the first open area of Zeta Halo, so I figure the difficulty will continue to increases as they unlock more pieces of the sandbox.

I'm enjoying the game a lot. It kind of feels like the promise of the first Halo level in Halo: CE, that area felt so wide and open. It wasn't really, it was a trick of level design mostly, but the feeling of exploration and possibility was so strong. Halo Infinite feels like that again.

The sandbox and combat loop is the best it's ever been. That wonderful mix of creativity and puzzle-solving that defined Halo skirmishes from CE through Reach. Halo 4 and Halo 5 felt like COD games... straight shots through tunnels with very little room to experiment. In Halo Infinite, you can have a wonderful plan of engagement go to complete crap, and still pull it out by the skin of your teeth just by thinking on your feet and using the tools and environment to your advantage.

I do agree they go a little too Ubisoft with the icons on the map. I was kind of hoping they'd go more Breath of the Wild, and task you with finding key structures and missions yourself by, you know, looking. And then maybe have other objectives spill organically out of those. Like you come across a FOB, clear it, and find info on one of the terminals in it about a high value target that you could pursue. Or you pick up on audio-pad and it lets you know about an installation in a general direction. That kind of thing. I say all this as somebody that does enjoy the AC and Far Cry games though, so yes, I do understand the inherent appeal of crossing items off a to-do list. But it could have been a bit more ambitious.

The story is.... not good. The one cool thing about the Halo 5 campaign, literally the only good part of the entire story, is where it left off. With a rampant Cortana leading a rebellion of AI against a human military that had come to be completely dependent on them. Cortana had essentially become Halsey, and the Guardians were her Spartans. That was a very interesting place for our hero to be. He spent Halo 5 trying to reason with her, the next step was being forced to destroy his best friend. That's a journey I was interested in going on. And they just tossed all that out for... a Saturday morning cartoon villain and re-colored version of the Covenant.

I get the sense that Atriox, the guy who dumped Chief off the Infinity in the opening, is still alive. I hope so, cause he's a much more interesting, nuanced villain than this new Brute leader. But even that is less than ideal, since I only know that Atriox is an interesting character because I played Halo Wars 2... assuming everybody did is kind of a stretch. I've heard that audio-logs help fill out the detail on the events that transpired between Halo 5 and Halo Infinite, but that doesn't seem like a particularly satisfying solution.

Simply put, as of right now, I simply don't care about my enemy or my comrades. Nothing feels important, cause it feels like the diet version of everything I've done before. Oh no, a Halo ring might be set off? Never stopped that before. Oh no, the Covenant are here? Never dealt with them before. The end of Halo 5 felt like a situation and a challenge Chief and I hadn't faced before, a scale of threat that was on par with but different than the original threat of the Covenant and the Halos in Halo CE through Halo 3. This... feels like something Chief could do half-asleep at this point. It all feels very low stakes given what was set-up before it.

It's kinda crazy to me that with a full year delay, nobody at Microsoft said 'hey, we have this extra time, let's commission Blur to make a CG mini-series to cap off the Cortana storyline'. Like 6 episodes, put it up on Gamepass for free, call it Halo 6, and move on into Halo Infinite with some closure. They certainly have the money.

I feel like 343 has basically changed direction, storyline-wise, 3 times in 3 games, and done essentially nothing to smooth out the transition between the major ideas in each. It's jarring and kills player investment in both the characters and the universe.
 
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Playing on Heroic, as with all Halo games.

Only time I died was to the first boss fight... a few times. Then I just swapped to the Plasma Rifle, and that thing just shredded him. I'm still on the first open area of Zeta Halo, so I figure the difficulty will continue to increases as they unlock more pieces of the sandbox.

I'm enjoying the game a lot. It kind of feels like the promise of the first Halo level in Halo: CE, that area felt so wide and open. It wasn't really, it was a trick of level design mostly, but the feeling of exploration and possibility was so strong. Halo Infinite feels like that again.

The sandbox and combat loop is the best it's ever been. That wonderful mix of creativity and puzzle-solving that defined Halo skirmishes from CE through Reach. Halo 4 and Halo 5 felt like COD games... straight shots through tunnels with very little room to experiment. In Halo Infinite, you can have a wonderful plan of engagement go to complete crap, and still pull it out by the skin of your teeth just by thinking on your feet and using the tools and environment to your advantage.

I do agree they go a little too Ubisoft with the icons on the map. I was kind of hoping they'd go more Breath of the Wild, and task you with finding key structures and missions yourself by, you know, looking. And then maybe have other objectives spill organically out of those. Like you come across a FOB, clear it, and find info on one of the terminals in it about a high value target that you could pursue. Or you pick up on audio-pad and it lets you know about an installation in a general direction. That kind of thing. I say all this as somebody that does enjoy the AC and Far Cry games though, so yes, I do understand the inherent appeal of crossing items off a to-do list. But it could have been a bit more ambitious.

The story is.... not good. The one cool thing about the Halo 5 campaign, literally the only good part of the entire story, is where it left off. With a rampant Cortana leading a rebellion of AI against a human military that had come to be completely dependent on them. Cortana had essentially become Halsey, and the Guardians were her Spartans. That was a very interesting place for our hero to be. He spent Halo 5 trying to reason with her, the next step was being forced to destroy his best friend. That's a journey I was interested in going on. And they just tossed all that out for... a Saturday morning cartoon villain and re-colored version of the Covenant.

I get the sense that Atriox, the guy who dumped Chief off the Infinity in the opening, is still alive. I hope so, cause he's a much more interesting, nuanced villain than this new Brute leader. But even that is less than ideal, since I only know that Atriox is an interesting character because I played Halo Wars 2... assuming everybody did is kind of a stretch. I've heard that audio-logs help fill out the detail on the events that transpired between Halo 5 and Halo Infinite, but that doesn't seem like a particularly satisfying solution.

Simply put, as of right now, I simply don't care about my enemy or my comrades. Nothing feels important, cause it feels like the diet version of everything I've done before. Oh no, a Halo ring might be set off? Never stopped that before. Oh no, the Covenant are here? Never dealt with them before. The end of Halo 5 felt like a situation and a challenge Chief and I hadn't faced before, a scale of threat that was on par with but different than the original threat of the Covenant and the Halos in Halo CE through Halo 3. This... feels like something Chief could do half-asleep at this point. It all feels very low stakes given what was set-up before it.

It's kinda crazy to me that with a full year delay, nobody at Microsoft said 'hey, we have this extra time, let's commission Blur to make a CG mini-series to cap off the Cortana storyline'. Like 6 episodes, put it up on Gamepass for free, call it Halo 6, and move on into Halo Infinite with some closure. They certainly have the money.

I feel like 343 has basically changed direction, storyline-wise, 3 times in 3 games, and done essentially nothing to smooth out the transition between the major ideas in each. It's jarring and kills player investment in both the characters and the universe.

Ding ding ding. You nailed everything that's wrong with the story in a far more elequent way than I ever could. There's nothing worth caring about and the stuff you do care about is either tossed aside or happens off screen. Cortana's rampancy and transformation into space Hitler was the only worthwhile story beat from 5 and it gets resolved entirely offscreen

And then you're the only person I've seen address the fact they're assuming people read the books and played spin off games to get the full context of the story. Something that 343 got criticism for with Halo 4 and 5 yet did it again anyways.

It's really appaling they had 6 years and this is the best they could do writing wise. The story is trash and they should be ashamed. Cortana is the second most important character in this franchise next to chief himself and she gets tossed away like trash. All the other characters we liked or were important (Arbiter, Locke, Fireteam Osiris, Blue Team, Lasky) are also just forgotten about

Our only hope now is the multiplayer gets the polish they promised, because that still rules
 
- FYI, for the people going after the achievement of driving four unique vehicles, this is what I have figured out. #1, Warthog and Razorback count as one vehicle. #2, likewise with Gungoose and Mongoose. #3 Chopper, Ghost, Banshee, and Wasp are all unique. #4 turrets are classified as a unique vehicle.

- EXTREMELY disappointed that 343 didn't upgrade the MP playlists when the full game came out yesterday. That is complete rubbish and I just got stuck playing three effing boring stronghold matches in a row where nobody can finish it so I have to effing play entire match until time expires.

- Extremely disappointed that 343 didn't improve the problems that were in the Beta, I thought the Beta was actually improve the damn game yet I am suffering from a lot of the same problems that I had a week ago.




Need a fusion coil only mode in MP.

LOL, mega LOL at this.
 
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They were pretty clear playlists weren’t going to be dropping yesterday in their update last week. Sucks and I don’t get what goes into separating them, but they at least made it known.
 

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