Though I agree with @S E P H on CP2077. It isn't a direct same style of game, but close in the open world action game sort of thing... and they have done such a good job with that game over the past 2 years. All the BS of the launch is gone and we keep getting a better and better game as time goes on (today's update is yet another step forward too). CDPR is probably the best AAA action RPG developer going. TW3 and CP2077 are two of the best of the genre. Sucks we are also probably looking at 2025 at the earliest to their next major game.
I agree with you that CP2077 feels more like an open-location Destiny game than a true GTA open-map concept. However, I keep bringing up GTA with CP2077 because Night City reminds me a lot of Los Santos both in San Andreas and in GTA V. I absolutely love the RPG elements CDPR gave Cyberpunk though, adds a ton of element and depth in the game compared to Rockstar's eating and physique game mechanics that are put in the game for being tedious. I can love San Andreas because they put Los Angeles, San Fran, Area 51, and Las Vegas/Reno in the game, but I can't love how they put eating, exercising, and all the athletic stuff in the game.
I agree with all of this. As Matt Margini wrote in the Boss Fights Book on RDR (which, by the way, is my all time favorite book about any video game, highly recommended it), we have to suffer through the "college-dorm-film-buff tastes of the Houser brothers" in the GTA games. The fact that they do get recognition for their writing just shows how painfully low the bar is for narrative in AAA games. I do think, however, that RDR does add some new dimensions to the Western genre by virtue of its interactivity, cliches notwithstanding.
The biggest thing about Rockstar is that their games are cliche themselves, most of their games have depressing endings where people expect it. You can get away with that writing twist once in RDR I, but when they did it again in RDR II, it felt stagnant for me. I thought RDR II story was good in itself, but you already knew that someone from your camp was going to betray you (because Rockstar game). It came across as lazy writing from my point of view. And the games that don't have depressing endings, have endings that simply do nothing.
GTA V heists in the story mode were great, but the characters just felt lacking. If someone had to work with Trevor that long, he would've had a bullet in his brain after the second mission lol. The two other characters, Michael is just a stereotype of doing white-collar crime and Franklin is another stereotype of someone from Compton. Another really poor writing and the final mission felt lacklustre. CP2077 had a lacklustre final mission as well, but made up for it with the four or five missions that went to the final one. *Spoilers* Having your character die, get revived, and then currently die while helping a crazy future samurai on an impossible mission to hijack a futuristic float to get access to an impenetrable room was super satisfying, at least for me...