X66
114-110
- Aug 18, 2008
- 13,585
- 7,456
Naughty Dog also made Crash Bandicoot, so I'm going to have to disagree with you on that one.
You mean they made the last of us.
Naughty Dog also made Crash Bandicoot, so I'm going to have to disagree with you on that one.
Ahh I got another one.
Bioshock series. Nothing, and I mean nothing in these games sucked me in. I tried my hardest to put a few hours into each and to let it pull me in, and nothing. I was thoroughly bored and constantly tempted to change games.
Are you sure sure sure it was 2003 and not 2004? 2004 wasn't too shabby and working the PP in 2004 was actually fun as hell. I would think there are very very very verrrrry few people who enjoyed 2003.
Ya. 03. It's a blast, and the gameplay modifiers made it even better. It's also the favourite of my friend I always play NHL games with, and we played it as recently as a few months ago. I didn't even think that was controversial. Everyone I know loves it
Do you ever play other games that offer interaction with the general public in a realistic setting?
Why do people like Final Fantasy X?
I've been watching the Mrs. play it and I just don't get it. Not to mention it has way too much in common with Grandia 2.
I'm actually 100% with you on this one.
I've never been able to understand what people see in the BioShock games, myself.
I haven't tried Infinite though.
Why do people like Final Fantasy X?
I've been watching the Mrs. play it and I just don't get it. Not to mention it has way too much in common with Grandia 2.
To what extent, get to the point.
I don't get it either. FFX was the start of the hallway simulator design that plagued XIII.
I remember replaying the original Deus Ex before Human Revolution came out in 2010. When I first started replaying it then, I couldn't believe how dated everything looked and even how clunky it felt at times. However, just after an hour or so of playing and getting the feel for the game, it was still the same amazing game and there were a lot of details that I was noticing that modern games (relative at the time) did not have.
Ahh I got another one.
Bioshock series. Nothing, and I mean nothing in these games sucked me in. I tried my hardest to put a few hours into each and to let it pull me in, and nothing. I was thoroughly bored and constantly tempted to change games.
The same thing happens with me. I have an initial visceral reaction to how much uglier the graphics and controls are than what I remembered and I question if I really want to play the game, after all. After an hour or so, though, I get totally comfortable and don't even notice the datedness anymore. It's like it takes a little while for my brain to switch from contemporary mode to [year the game was made] mode. Once it does, the nostalgia trip can really begin.
A game series that oozes with atmosphere, story, gameplay, uniqueness and challenge bores you, but a game that has you slaughter unarmed civilians in public like shooting fish in a barrel is up your alley . I'm exaggerating to tease you, but I also honestly feel that it's sort of indicative of a problem today. Gamers will play countless CoD games that are all the same, but throw something different at them, something that tries to break the mold of what a shooter is, and it's too different for them and they get bored.
How come no one ever gets bored of the same four weapon types (pistol, rifle, rocket launcher, grenade) appearing in every single CoD, but a game comes along that gives you not just all of those, but 3 different ammo types for each of them, a wrench and the ability to electrocute/freeze/incinerate/distract/throw enemies (as well as more than one way to do many of those), hack turrets to fight for you and even turn enemies against each other, and people quickly do get bored with that? It doesn't make sense. Maybe it's because it takes too much imagination and thinking and some gamers prefer, when they game, to just shut their brains off and do what they're told (go here, pick up this rocket launcher and use it on that tank, throw a smoke grenade here, etc.).
Would you kindly explain why that's a bad thing?
it's an incredibly atmospheric/survival horror esque fps with bad ass abilities and a wrench as a melee weapon
whats not to like
A game series that oozes with atmosphere, story, gameplay, uniqueness and challenge bores you, but a game that has you slaughter unarmed civilians in public like shooting fish in a barrel is up your alley . I'm exaggerating to tease you, but I also honestly feel that it's sort of indicative of a problem today. Gamers will play countless CoD games that are all the same, but throw something different at them, something that tries to break the mold of what a shooter is, and it's too different for them and they get bored.
How come no one ever gets bored of the same four weapon types (pistol, rifle, rocket launcher, grenade) appearing in every single CoD, but a game comes along that gives you not just all of those, but 3 different ammo types for each of them, a wrench and the ability to electrocute/freeze/incinerate/distract/throw enemies (as well as more than one way to do many of those), hack turrets to fight for you and even turn enemies against each other, and people quickly do get bored with that? It doesn't make sense. Maybe it's because it takes too much imagination and thinking and some gamers prefer, when they game, to just shut their brains off and do what they're told (go here, pick up this rocket launcher and use it on that tank, throw a smoke grenade here, etc.).
Why do people like Final Fantasy X?
I've been watching the Mrs. play it and I just don't get it. Not to mention it has way too much in common with Grandia 2.
Final Fantasy and all those other point and click RPGs never interested me. They seemed so stupid. Move to an area, press a button, and your character does all the attacking for you. It always seemed lame and like a total waste
I don't get it either. FFX was the start of the hallway simulator design that plagued XIII.
It's a legit criticism of FFX, but there was far more wrong with FFXIII than just being a hallway simulator.