Emperoreddy
Show Me What You Got!
dkc games (mainly 2) are arguably the greatest 2D platformers ever made. And Banjo Kazooie/Tooie are god tier 3D platformers.
DKC were good playformers but had flaws.
Banjo games are extremely overrated.
dkc games (mainly 2) are arguably the greatest 2D platformers ever made. And Banjo Kazooie/Tooie are god tier 3D platformers.
For the Zelda debate, check this video.
Sequelitis - ZELDA: A Link to the Past vs. Ocarina of Time
Language is NSFW.
*Removed the link because I forgot how much swearing was in it.
DKC were good playformers but had flaws.
Banjo games are extremely overrated.
Do you mean the pop-up that occurs when you first start the campaign, asking if you want the option to skip a potentially offensive mission somewhere down the line, without going into any specifics? How many gamers, especially the CoD demographic, choose Yes to that? I think that we all know that that option is there not for the sake of gamers, but for the developer's and publisher's sake, so that they can attempt to protect themselves by arguing "but you can skip the mission entirely." It's a bit of a flimsy and transparent excuse when they make it and, to be honest, I don't see how it gets less so just because gamers make it for them.
I can also skip the slow parts of movies and TV shows. It doesn't mean that they're immune to criticism.
Are you suggesting that people have no reason to complain if they simply walk through without firing a bullet? Isn't the mission a walking simulator, then, and isn't that a decent criticism to make? If they do open fire because they don't want to just walk behind, doing nothing, does that really strip them of all entitlement to criticize? If the options are "be bored and unchallenged" or "be evil" and you're not thrilled with either, isn't that, alone, enough reason to raise criticism?
Either way, regardless of what you choose, you're still portraying a CIA agent who's following behind a bunch of terrorists on a rampage and doing nothing about it. You don't see any issue with that? At the very least, it breaks the immersion.
It seems to me that you guys believe that you have to be on one extreme or the other, totally defending it or being totally offended by it. I'm not really "offended" by the mission, since I'll gladly kill innocent people in games, and I don't mind civilian slaughters occurring in games, either, but participating in one in which I'm playing an armed good guy and my two options are doing nothing or contributing to the slaughter is just not good mission design, IMO, and the fact that you have a few bad options shouldn't excuse the developers from criticism. I gave an example idea above for a better way to have designed that mission, but I have the suspicion that the developers did it this way on purpose because they suspected that gamers would secretly enjoy participating in an armed massacre like the ones that they see on the news. I think that that's a bit more disturbing than simply allowing players to run over or gun down pedestrians in GTA, for example, and I think that defending that decision by the developers is cutting them too much slack.
DKC were good playformers but had flaws.
Banjo games are extremely overrated.
- Skyward Sword is the best post-64 Zelda game. Wind Waker is charming and has it's moments but it's too easy, Twilight Princess was ambitious but ultimately drab. For all people hate the motion controls (all I had were sore wrists after Ghirahim battles) and the closed map, it had a great story, nice characters, top music and a slick look.
So I sat and rewatched it and it was as bad as I remembered.
He is constantly contradicting himself about wishing OoT had X feature from LttP but forgot he was complaining about how he didn't like that exact feature five minutes before.
Funny in context though he does complain why z-targeting is important as it adds complexity to the combat system and prevents having to fight with the camera.
I think I need to see examples of 3D action games working properly without it at all. Better camera controls doesn't eliminate the need to quickly pin point focus on an enemy.
I actually only beat majoras mask and ocarina of time as an adult, hardly made any ground in them as a kid.
And I genuinely liked it more than I did most modern AAA titles. I think people that boil it down to nostalgia are oversimplifying it. They are genuinely good games that are not at all a step down from modern games mechanics wise. No they're not the best games you can play anymore but they're still really good in my opinion.
There is a whole PSA/trigger warning at the beginning of the game that will let you completely skip the mission (in some countries, the mission was heavily edited or not even included in the game). There are also no achievements to be earned on 'No Russian' for that reason. There is literally no penalty of any sort and the game completely avoids even mentioning the mission in later missions (although MW3 does mention it IIRC).
The developers did not encourage or discourage anyone to play it, they gave everyone the choice and warned them of the potential issues.
MW2 did have a lot of controversy surrounding it even beyond 'No Russian' too. The Favela painting was a huge mistake.
Do you mean the pop-up that occurs when you first start the campaign, asking if you want the option to skip a potentially offensive mission somewhere down the line, without going into any specifics? How many gamers, especially the CoD demographic, choose Yes to that? I think that we all know that that option is there not for the sake of gamers, but for the developer's and publisher's sake, so that they can attempt to protect themselves by arguing "but you can skip the mission entirely." It's a bit of a flimsy and transparent excuse when they make it and, to be honest, I don't see how it gets less so just because gamers make it for them.
I can also skip the slow parts of movies and TV shows. It doesn't mean that they're immune to criticism.
Are you suggesting that people have no reason to complain if they simply walk through without firing a bullet? Isn't the mission a walking simulator, then, and isn't that a decent criticism to make? If they do open fire because they don't want to just walk behind, doing nothing, does that really strip them of all entitlement to criticize? If the options are "be bored and unchallenged" or "be evil" and you're not thrilled with either, isn't that, alone, enough reason to raise criticism?
Either way, regardless of what you choose, you're still portraying a CIA agent who's following behind a bunch of terrorists on a rampage and doing nothing about it. You don't see any issue with that? At the very least, it breaks the immersion.
It seems to me that you guys believe that you have to be on one extreme or the other, totally defending it or being totally offended by it. I'm not really "offended" by the mission, since I'll gladly kill innocent people in games, and I don't mind civilian slaughters occurring in games, either, but participating in one in which I'm playing an armed good guy and my two options are doing nothing or contributing to the slaughter is just not good mission design, IMO, and the fact that you have a few bad options shouldn't excuse the developers from criticism. I gave an example idea above for a better way to have designed that mission, but I have the suspicion that the developers did it this way on purpose because they suspected that gamers would secretly enjoy participating in an armed massacre like the ones that they see on the news. I think that that's a bit more disturbing than simply allowing players to run over or gun down pedestrians in GTA, for example, and I think that defending that decision by the developers is cutting them too much slack.
The Favela painting was a nothing issue that shouldn't have been given an ounce of attention from the game devs.
Am I the only one who didn't even blink when I played "No Russian"?? , I realized it was a video game, and I had done muuuuuch worst things on GTA and any other open world game for that matter. Seeing people say they were "shocked" is what shocks me
The Favela painting was a nothing issue that shouldn't have been given an ounce of attention from the game devs.
I never even heard about it but going through the comments of some of the articles it sound like one of those things that offended anti pc people. An "I'm offended you're offended" thing.
People should use less energy on that stuff in general
I think they're not saying that you can't have a complaint, rather I believe they are addressing one of the things you said. I'm at work, so I'm not going to reread the thread, but I believe you made the statement that the player is forced into the situation.
They seem to be pointing out that that's not correct. It doesn't necessarily nullify your other points, but it perhaps makes the complaint a less intense one.
wow, this really seems to have you worked up
why may i ask?
I think they're not saying that you can't have a complaint, rather I believe they are addressing one of the things you said. I'm at work, so I'm not going to reread the thread, but I believe you made the statement that the player is forced into the situation.
They seem to be pointing out that that's not correct. It doesn't necessarily nullify your other points, but it perhaps makes the complaint a less intense one.
Ya my point isn't that there can't be any criticism. It's the irony that the criticism comes from someone who decided to kill innocent people. If someone is as just as honourable as they're claiming, the issue shouldn't have arisen
It's a nothing issue to you - that doesn't make it so for other people. Kudos to the dev for being willing to rework something like that, that some people could very legitimately find offensive.
Not sure if you guys are discussing that mission in COD years ago in the airport where innocents were mowed down.
Yeah it was disturbing.... I just walked through the airport until I had to fight people shooting at me. I was not going to shoot the innocents even though it's a game, too close to reality and some things actually going on today.
IMO a lot of what he said does have merit.
I don't agree with everything he said but some points were bang on. Like is it really good game design to have you look up to find a switch to shoot? Is it good game design to let you automatically make jumps taking out any challenge for fear? Is it really good game design to have so many moments where enemies are invulnerable?
I'm not going to rag on OoT too much, I had a great time with it as a kid. Don't think I would now though.
Am I the only one who didn't even blink when I played "No Russian"?? , I realized it was a video game, and I had done muuuuuch worst things on GTA and any other open world game for that matter. Seeing people say they were "shocked" is what shocks me
I actually only beat majoras mask and ocarina of time as an adult, hardly made any ground in them as a kid.
And I genuinely liked it more than I did most modern AAA titles. I think people that boil it down to nostalgia are oversimplifying it. They are genuinely good games that are not at all a step down from modern games mechanics wise. No they're not the best games you can play anymore but they're still really good in my opinion.
All the points made in that video are excellent.
OoT was in the first wave of really big 3D open world games so it has some clunky elements: it was trying new things and game design wasn't a thing back in the 90's, not like how it is now.
I played through OoT on 3DS a few years ago and I was bored to tears.
RARE was always an overrated company. Their N64 games are not the pinnacle of 3D platformers like some think.