JS19
Legends Never Die
I don't believe that there's as big of a difference as you think. Most of the time, in 3D games like OoT, you're attacking an enemy who's on the same plane as you (i.e. not above you or below you). That plane (usually, the ground) is 2D. The perspective may be in 3D, but you're still controlling your character on a 2D plane. A 3D game like OoT pointing you towards the enemy really isn't that different than the idea that a 2D game could, similarly, point you toward the enemy.
Saying they're in the same plane as your view and that plane is 2D, doesn't make a whole lot of sense. Just because you can see the enemy in the same area, doesn't mean they will stay there. Boss patterns in 3D games can easily take advantage of moving away from your perspective, especially with the player having access to the added analog range, as opposed to the 8-directional range of a D-Pad. Not to mention, just because you're in the ground, doesn't mean you're only moving left-right as expected in a 2D game, you could be moving north/south/east/west in any direction.
It does more than just focus the camera on a target. It also faces your character towards that target. Unless you're too far away or the target dodges, your attack will land, all without requiring any aim on your part. I just think that aim should be important in 3D combat or else it's not really 3D combat. Z-targeting reduces 3D combat almost to 2D combat, since it takes away the challenge of facing the enemy, something which rarely was an issue in 2D games. That is, after all, essentially why it was invented: to make 3D combat simpler and more familiar to gamers who, at the time, were used to 2D combat.
Saying that Z-targeting reduces combat to 2D is disregarding how fight patterns and boss battles can easily change this. Like I said, just because you have Z-targeting, doesn't mean your attacks will hit. There are two good examples to counter your point. Take Dark Link in OOT for instance, you have a 3D perspective, and Dark Link's movement (as far as where he appears in the map) is semi-unpredictable. He can appear behind the player, in front, etc. Furthermore, with Z-Target, Dark Link knows how to evade your moves so it's not simply an easy way to win as you still have to exploit timely defensive lapses. You don't even have the same limitations in 2D combat since the player can view the front, back, up, down directions easily without having to change their perspective. To take a comparable, Dark Link in Zelda II is also similarly difficult to the fight in OOT, but you never have to worry about added viewpoints and perspectives in 3D. All you have to worry about is finding timely exploits. In both cases, aiming your attacks aren't guaranteed hits due to both Dark Links knowing how to evade well.
For the Zelda debate, check this video.
Sequelitis - ZELDA: A Link to the Past vs. Ocarina of Time
Language is NSFW.
*Removed the link because I forgot how much swearing was in it.
Hard to take Arin seriously when he does stupidity like this:
His playthroughs of 3D games tell me he has no spatial awareness, and has a very hyper and undetailed approach to 3D games. Over time, his Sequelitis videos (particuarly OOT) have aged terribly and have very faulty logic to them.