Ceremony
How I choose to feel is how I am
- Jun 8, 2012
- 114,522
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Two years ago (!) when I wrote a review of Need for Speed Payback, I wrote this:
The main problem with the characterisation, the writing and the world building in Payback is how generic it is. At the start when the story and characters were being introduced they all felt so bland and uninteresting it was almost uncanny. The whole game feels like it was designed by committee to be as bland and inoffensive as possible. Weirdly though, there are times where it feels as if it tries to mock that kind of media. There are some 'characters' that talk like stereotypical online streamers/influencers and I'm clearly supposed to feel like I'm in on the joke with the game. It's like parents in a bad American sitcom trying show how down with the kids they are, breaking your spine with cringe in the process.
I'm not even sure why I'm picking out one paragraph to compare it to Heat. I could take that review and re-post it, changing the odd word and saying there was less to do I went back to that review to see what I thought of it and realised that just about everything I said stood out as relevant to Heat. I guess I should actually try writing something original now, although that's more effort than you get in this game.
There's a semblance of a story, but since the game barely bothers to impart it on the player, I'm not going to bother either. Somewhat hilariously the game gives you a large selection of characters to play as. They all have the same lines (although different voices) and none of them have any names. And you can change them at any time you want during the game with no changes. In a way I almost admire the brazenness of making something so lacking in personality. It's like it's gone so far bad it's looped around and earned my grudging respect. I chose the skinny Asian girl as an homage to the original Midnight Club.
If the window-dressing of Heat doesn't matter, what of the driving? It's an open world Need for Speed game so you can make a decent guess at what you're going to get. Heat is centred around a central mechanic which is actually quite interesting and has a decent amount of potential. There are sanctioned races in Palm City during the day. These take place on closed circuits on the streets. You earn money from these, allowing you to buy cars and upgrades. You then switch to night and there are still plenty of races available, only these take place on the streets illegally and the cops are out to chase after you while they're happening. Participating in these races improves your reputation, allowing you access to bigger and more important events. You also have to deal with the police during and in between races, trying to avoid having your car destroyed or stopped by them and losing all the points you've built up.
On the face of it, this is a solid foundation to base a game around. There's lots of potential for different kinds of events, a significant difference in gameplay and to even make the corrupt police storyline actually matter. This doesn't happen though. The day races are boring, the night races are annoying slaloms. Palm City is lifeless and unremarkable with no atmosphere or just... anything at all. But the police, oh no. Playing an arcade open world game with unrealistic depictions of speed like this I'm reminded of Burnout Paradise. There you can take out rival cars in a way which is deliberate yet simple. When you start out in Heat, the police will catch you and stop you or destroy you. Your early cars, no matter what the upgrades, will not be a match for them. You'll get stopped, you'll lose everything you've built up in the night, you'll get frustrated and you'll put the game off. By the time you build a decent car you'll be too fast for the police and never see them at all, and the challenge will be gone.
I need to say more about Palm City. I was very critical of every part of Payback but thinking about it now, I can remember bits of the city. That was based on Las Vegas and there are distinct areas. The urban areas in the centre, the offroad sections up in hills and mountains, the long straight roads out in the desert where you can get up to speed. Heat doesn't have that. Palm City is loosely based on Miami and Florida and it should have a distinct profile. We've all seen what highly exaggerated Miami looks like in a video game. Here though, there's nothing. There's no colour, no life, very little variety, and this is exacerbated when you see the switch from day to night happen with very little effect on your surroundings. It feels like one of those mats you had when you were young for driving cars around on. There might be roads and buildings, but they're all two dimensional and now you're old and withered and your imagination isn't compensating enough.
I don't think I like the driving physics. It's really weird how slow the cars feel. I mainly drove and upgraded an R32 Skyline (in classic Calsonic #12 colours obviously) throughout the game and whether it topped out at 150 or 240 miles per hour, it handled the same and just looked the same getting there. I don't really know how to describe the sensation but it felt like I was driving with some unseen electronic shackles applied to the car, just holding it back from what I'm expecting. You know those dreams you have where you're trying to run but can't move your legs properly? It felt like that, in game form.
I don't know who this game is supposed to appeal to. I have more than a passing interest in racing games and I found it, at its best, forgettable. If you like putting weird engines in cars and creating or downloading all manner of hideous liveries for them, there's something here. There are lots of cars and a seemingly endless array of customisation options. Like Payback there are different kinds of driving you can tune a car for, but this actual interesting feature of that game doesn't matter anywhere near as much here. The driving itself just feels stale, easy to pick up and not really requiring much more than that not only to finish the game, but to explore the world or do anything else. That probably sums up my problems really, it's something which is focused on the superficial at the expense of literally everything else. And it can't even do the superficial right.