Ceremony
How I choose to feel is how I am
- Jun 8, 2012
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A redout occurs when the body experiences a negative g-force sufficient to cause a blood flow from the lower parts of the body to the head. It is the inverse effect of a greyout, where blood flows away from the head to the lower parts of the body. Usually, a redout will only ever be experienced by pilots, as planes are the most common devices that allow such negative g-forces to be exerted. Redouts are potentially dangerous and can cause retinal damage and hemorrhagic stroke.
I'm glad I looked this up on Wikipedia, because I didn't know that. Redout is also a video game where you race anti-gravity ships round vast, sweeping tracks in exotic, futuristic locations. It's not WipEout so you don't have weapons, or as much detail in any of the graphics, but you have a range of upgradeable ships with different handling characteristics, a range of game modes and eventually you'll regularly exceed speeds of 1,000 miles per hour.
There's really only two things to judge Redout on - how it plays and how it looks. Unlike various WipEouts or other similar futuristic racers, you really need to use both sticks to properly control your ship. Left stick is steering but with the right stick you can strafe and control the pitch of your craft. If you're going into a loop or over a crest you'll need to lift your ship's nose otherwise it will scrape along the ground, slowing you down and causing damage. The result is a cornering style which relies more on anticipation than anything else. It's a bit strange to get used to at first, but as you work your way up through faster ship classes you should be familiar enough when it really becomes necessary.
The career mode in Redout is huge. In the base game there are five different locations with multiple tracks in each. There are even more game modes - race, race without powerups, time trial, speed, tournaments, "Boss" which combines every track in a single location for a massive lap, and others. If you just work your way through all of them it will take you a long time and you'll never be bored. The best tactic to win races is often to jump into an early lead and just focus on flying as smoothly as possible, but the sheer volume of events and tracks means there's always variety. As you win races and earn money you can buy and upgrade the different ships, and add two powerups at a time which affect your ship's handling. You'll add Magnetic Stabilisers which make the biggest difference to your handling, but the active powerup which you have to activate contextually offers a bit more strategy. I mostly stuck to the starting team's ships and had little problem winning the career events, but the variety is there if you want it.
One other thing to mention about the AI is that the collision physics aren't very good. By that I mean if you're flying and someone touches you, you're going to get spun out and come to a complete stop almost instantly. Restarting a race is easy enough but it's still frustrating playing a racing game where you have to actively avoid the things you're racing against. There are three difficulty settings you can switch between to try and avoid this, but that's never a satisfying way to win.
Like WipEout, there's a decent bit of lore you can find if you go looking. It's some time in the 2550s. Earth isn't doing very well and people live on Mars, or the moons of Jupiter, and Earth is mostly a playground for this anti-gravity racing, which itself is a byproduct of the research and technology that took humanity into the solar system. The tracks go through spectacular locations like Cairo, space, what's left of Italy, and there are three DLC packs (each costing what the base game cost me, I don't know how that works) which add even more. If you go through the menus you can find quite a bit of information about how the racing developed and the teams and the tracks and I love that stuff, it's all very interesting.
Sadly, also like WipEout, not enough is made of this lore. When I played the Omega Collection a few years ago I remember lamenting that WipEout games have always been just... interesting. The teams, the tracks, the drivers, the world that the racing takes place in. Yet it's all just sort of there, and you feel like you actively have to work to feel involved in it. Redout is very similar, only if anything there's less detail. The circuits are complex and varied to race on, but the surrounding environments look quite cartoony compared to the ships and tracks themselves. I'm not expecting photo-realism from a small game made by a small developer, but the environments should be more than they are. If I'm flying through a volcano or going between land and underwater on a space moon, I should be more impressed. It's just that outside of the racing there's little to properly immerse you in a world which is unquestionably very interesting. It feels like a missed opportunity to me.
I had hesitated about buying Redout for a while. I decided to just go for it in a recent sale and was surprised by how much there was, and how much I enjoyed it. From what I gather the sequel is more and better, so I'll get around to that eventually. Give it a try if you can.