Telling Lies (PS4, 2019)
In the Annapurna Interactive Deluxe Limited Edition, Telling Lies is introduced with a word from its creator:
Telling Lies is a FMV game which tells the story of David, an FBI agent who goes undercover to infiltrate an environmental activist group who are planning to disrupt the construction of a gas pipeline. Rather than a linear, choice-driven narrative however you instead piece together the story by watching video clips of video calls and recordings, allowing the story to build up gradually.
I've played one FMV in my life. Erica, earlier this year. It was nonsense from a creative perspective, and while it looked nice it was a bit shallow. In Telling Lies the format is used in an almost meta fashion, where you control someone searching through an archive of video recordings of David and all the people he interacts with over the course of the story. You search for videos by typing in words. If the word is spoken in a video, it shows up. Through watching new videos you learn and think of more words to search for.
This structureless structure has benefits and drawbacks. If you just search for characters' names as they're spoken you almost get the story in chronological order - all the videos are timestamped so you can get a general idea of when things are happening. One name will progress to others as new characters are introduced and it's almost exciting listening out for a new name, knowing you're going to learn something new when you next search. On the other hand, there are 169 videos you can search for so you're almost certainly going to miss some of them, and see some of them in an order that can be disorientating. There's one strand of the story which I think I saw out of sequence earlier than I should have and I had trouble seeing where it fitted in with everything else. It can also be difficult if you see video calls out of sequence. Seeing one half of a conversation then having to wait a few hours to find the other half can be quite jarring when you realise what it is you're watching.
I didn't know what to expect going into this game. I was open-minded enough to the FMV format but I didn't realise it was going to come with some assembly required. It just works though. You really do get a buzz from finding the right word to bring up new videos you haven't seen. You do genuinely care about the things going on in David's life and the women whose lives he ruins. The acting from each character is natural and engaging. You don't ever really think you're watching staged recordings. It's also interesting how much detail goes into some of the shots. As much as you need to follow the dialogue to uncover the story, there are always visual cues in the background to look out for too. Even though you're only ever seeing what a phone or a camera can record, nothing you see feels constrained. The result is something which really does keep your attention for the couple of hours you'll spend with it.
The biggest problem with the meta format is the apparent lack of instruction. You view the videos on a computer desktop which is fine. There are files you can click on which explain what RETINA, the software you're using to view the videos, is. It also explains where it came from, and why there's an apparent rush against the clock to view videos. The identity of the person viewing the videos isn't revealed until the end and I found it a very flimsy premise once I realised what was going on. For the first three or four in-game hours I was too engrossed in searching for videos, once I started struggling to find new ones I wondered what the point was. Did I need to find out something specific? Was I going to fail if I didn't? The game isn't very clear on the actual purpose of what you're doing and this spoiled my initial playthrough slightly, putting me under an unspecified - and as it turned out non-existent - stress to finish it. You don't, as it happens. Once the in-game clock reaches 5:37 it stops, you can keep watching videos as much as you want. If you finish the game you can restart at this end point and keep searching for any videos you missed.
I think in a world where interactive drama exists in video games, Telling Lies does something different. You don't need to guess how David Cage thinks humans react to words or actions to progress a story the way you'd like to. Here you have one story which you have to uncover and piece together yourself, but presented in such a way as to make this actually engaging. The writing and performances of all the cast help a lot and I can't give enough credit to them, but the non-linear way you interact with the story is ultimately the game's real strength. The story itself isn't that remarkable, but the people and the way you consume it are.