Well I think the game's been out long enough that I can share some gripes and thoughts in full without tags. I know it's already a full on article that probably no one will read at this point but f*** it. I type a lot and I'm not gonna just delete my thoughts.
Cons and gripes
-As much as I've had more fun this time around than in Sw/sh. There's just really not enough to do in the post-game if you're not a interested in PVP battles and shiny hunting. Yeah there's a gym rechallenge and elite trainer tournament but that's a piss poor replacement for my biggest gripe of all;
-No battle tower is absolutely insane. I get they could always add one in a content update but like. In spite of Sw/sh's flaws at least it had that much. I battle in PVP casually but sometimes I like taking my built pokemon into the tower for faster turn battling to see some payoff for my work. Players without Nintendo online are basically dicked if they want to do any actual advanced Pokemon team building since the replacement "tournament" level locks the NPC opponents' teams and as far as I know they don't scale your levels as far as I know. Like I'm well past expecting a battle frontier at this point but the tower is just such a basic and fundamental component of a history of pretty threadbare pokemon post game content that it's insane that it's not in there. I get this sneaking suspicion that one of the paid DLCs will be a full fledged battle frontier that is gated behind an additional payment, which would be super scummy. But it's the only explanation I can think of for why there's no tower yet.
-as to the rest of the postgame, I think Tera raids are an improvement over last gens raids, but they're really not enough to cover the lack of a battle tower. At some point they're just a grind and without smarter matchmaking, you're at the mercy of randoms or having to look to sources like discord for link codes and hoping your team knows what they're doing. That said, 7 star event raids could give some compelling reason to go in and build new pokemon for intense high level gameplay. Especially if the 7 star raids are the only way to get some pokemon outside of the Paldea pokedex.
-this is less of a review type point and more of a recommendation, but with an open world like this maybe they could add some truly challenging post game content in the form of daily elite trainer battles. They would appear randomly in different locations every day and have different maxed level, ev trained pokemon, with held items and strong movesets. Or you could have the levels scaled to be equal, battle tower style. And then as a reward for beating them you get premium items like the apricorn balls and say a hidden ability pokemon you can train up. It would encourage players to keep playing and think about breeding and building high grade pokemon. Sure casual players wouldn't give a shit but, it would be something extra to do.
-This is a bit of an endgame/competitive player's gripe but berry collection is a little silly in this game. For anyone that wants to EV train and wants to reset a pokemon's EVs they're at the mercy of what they can find on the ground randomly in the open world. They really needed a system to at least passively cultivate extra copies of the rarer berries if not outright buy them. They've made a lot of changes that streamline competitive pokemon breeding/building like maxing a pokemon's IVs with items, speeding the EV training process up with held items, changing pokemon natures...I mean with the right legwork you technically don't even have to worry about how a pokemon comes out of an egg unless you're looking for a shiny. But it's crazy that the same flexibility and QOL doesn't extend to resetting EVs.
-Performance, honestly. Yeah it's rough and I hope they fix it but I had no real issue getting through all the game's content. In the end it doesn't require precise timing or movement to function since it's still just a turn based battle and collectathon. However, there is one area where the performance issues border on unplayable: Tera raids. It honestly doesn't happen to me much but I've seen it happen to others and heard them complain about it but sometimes players will get stuck in move selection and are unable to fight. For me the worst I get is I'll go to pick a move and the raid boss will interrupt me, but having one member of a squad unable to participate is absolutely killer. Either way I do hope Game Freak can figure out how to improve performance across the board.
-However I will say, that this shouldn't have come to a surprise to anyone. While the issues weren't as bad in SW/SH and Arceus, I remember I'd see some performance issues here and there in the wild areas, especially when panning the camera.
-Last real serious gripe I can think of: while surprise trade is somehow lightning fast and probably the most optimized feature in the whole game, it's crazy to me that they still haven't figured out a better online matchmaking system for raids and co-op play. Like the whole "public feed" system in SW/SH was a joke for random matchmaking. Link codes are fine but not everyone wants to rely on discord or have friends with similar life schedules to play with on a consistent basis. Randoms suck, but it's often better than nothing. And sometimes nothing is what you get with public link code sharing. As an example, I use the /r/Pokemon discord to find Tera raids. And people are in there joining each raid they can immediately so most people who are slower console typists have little chance to get in. Going to the public matchmaking for Tera raids is awful.
You pick a raid you want to join and you have to wait a full minute for the game to tell you that you couldn't get in the lobby. But it takes about 4 minutes for the game to give you the option to refresh the list to try a different set. And you can't join the others on the list because in that minute you wasted waiting for the game to fail to put you in the lobby, the rest of the high level ones are definitely already full. So you just have to sit an wait for the game to
let you try again. The obvious alternative is host your own, but that involves zooming around the map trying to find 5 star or above raids among the three and four star ones. It's just a shitty system.
-Almost forgot one gripe before I hit post reply but unless I'm stupid and there's some way to navigate the pokedex better, it's a goddamn hassle to navigate the dex. I'm pretty sure SW/SH had a search function and the pokemon boxes in this game do so I don't see why I have to hold right and let the game pan past dex entries until I find the one I'm looking for. If anyone actually read this behemoth of a review and knows a better way to navigate the pokedex, I'd love to be enlightened. At least the new dex entry animation is pretty neat.
Pros and whatevers:
- I respectfully disagree with
@Gardner McKay regarding the overworld. At least in terms of aesthetics. Is Paldea on par with Hyrule or Temeria? f*** no. But I think it's a better open world than Hisui which looked pretty drab aside from the little villages and the one ocean cliff/beach zone. Generally, I like exploring Paldea. It's not the game's biggest selling point or strength but I've enjoyed my time in the open world. However I'd agree that it could be condensed about 20-25% to improve performance and hell if it got a battle tower in, I'd be all for it.
-As a whole, I'll be honest I spoiled myself and looked at all the new pokemon designs before I even booted the game. At first glance I was pretty iffy but most of the new designs are pretty solid. I still think last gen and Gen 6 have had the best new pokemon designs in the 3D era, but there are a good set of new ones that I really like, and their full animations really help that (watch Toedscool running and tell me it's not amazing). Though even after immersing myself with them, it's probably the worst set of starter lines in a while. I kinda like the sprigatito line and Fuecoco is okay. But the water bird is an abomination.
-Overall the concept of open world main line pokemon gameplay was done well in my opinion. It's not perfect but it's a step in the right direction and it's the first time in a while the mainline games made me feel like I was in control of exploration.
-Disagree with
@Gardner McKay again about Team Star to an extent. I agree that the process of clearing their bases was really just a dumb showcase for the let's go battling system but I actually liked Team Star's story more than any other antagonist team's story since probably Gen 5. I legit don't even remember much about the others in between 5 and 9 other than how they looked. I thought team star's story was a little bit of emotion pandering but at least they were sympathetic and likable for the most part.
-Speaking of storylines, the story with Arven and the Titans was simple, yet so effective. Who'd have thought that a man trying to heal his dog would be all you need for an effective story thread? And honestly the way that bleeds over into the endgame story is pretty great. Felt for Arven when he found out the truth about his mom/dad.
-Speaking of characters, I like how Nemona is really...she comes off as one note and a trope...because she is. But they poke fun at that in a pretty effective way. I mean this is the first game in the series to make me genuinely laugh, not chuckle, but laugh and it was usually something Nemona did or at her expense. And even though she's one note and a cliche, somehow at the end of the victory road quest it was genuinely endearing that all she wanted was for you to succeed and for the two of you to have great pokemon battles.
-Some may not like it but the options to streamline shiny hunting are appreciated. Yeah it cuts down on how special they are but some people don't have time to devote their entire day to random encounters and egg hatching. It still takes work, but it's more doable. And honestly it's more engaging than check random encounter, nope, check again, repeat or hatching egg after egg. It's at the expense of the dopamine rush of finally getting the shiny but it's still exciting and I have more of a life to lead than dedicating 10+ hours per shiny.
Ultimately I think there's a great game here but yes. It did need more time in the oven. Some features needed overhauling from the last gen that weren't. Other features were improved but not enough. And even though I enjoyed myself, GameFreak cannot look at their sales and think that this release product in this state is acceptable. At some point the value gained with nostalgia and prestige wears off an people will get tired of a lower quality product. And I'm part of the problem at the end of the day. It's good enough and better than their last shit product so I'm playing the hell out of the game and would probably get DLC too. Life's funny like that.