Idk man I'm past the point of expecting good graphics from this series on the Switch. To me, I don't know enough about everything that goes into game development and I can't be bothered to educate myself. But I would think there has to be a bigger reason for incomplete national dexes and low resolution graphics than sheer laziness from GameFreak. I mean yeah Breath of the Wild looked great but the game didn't have to juggle 450+ unique monsters with independent sound design work, unique animations, overworld placement, variable stat generation on capture, battle mechanics, traits and abilities, on top of everything else that's stuffed into these games.
Don't get me wrong, Sword and Shield were mediocre but not because the graphics were often times ugly.
I've taken the time to watch some non-spoiler early impressions reviews of the game in anticipation of the game, and it sounds like these games have cleaned up a lot of the problem spots from Sword and Shield and have taken some generally positive advancements in innovating the core formula including a functioning true open world, as opposed to the on rails bullshit they gave us in S/M and Sw/Sh.
And to me that's what I was hoping for after Legends Arceus. If they can deliver a relatively fresh experience that makes the playing experience engaging after years of recycling the same formula, then I really couldn't give a shit if the graphics are subpar.
Botw pushed the hardware more or less to its limits. The Witcher 3, to be a functional port of the original game looks like shit. To me, expecting high quality graphics from this device is a waste of energy, but that's just me. I got the game and I'm looking forward to jumping in and giving it a go tonight.