AmabileCassarole
Registered User
- Nov 4, 2023
- 273
- 367
I disagree. The beginning of the end for sports games was when they found out that they could trap people into micro transitions. The ultimate team shit led to all focus on these modes to generate money.
I mean for games in general. DLC, online passes, etc, etc all took off during the PS3 gen. What you just said, about microtransactions and UT shit, got started during the PS3/360 gen. You never had that in previous gens - back then, you had to actually make a complete product, and you had to make sure every mode was done right. Sure, sure, you'd get games like True Crime: Streets of New York which were obviously rushed, but overall, you felt devs were actually trying back then. No locked content needlessly behind a paywall, no day one patches, nothing but the core game.
Sports games back then, even the shitty ones, were no exception. Look at how NHL 2004's GM mode turned out. No fancy bullshit, just hockey and hockey stuff. Same with any sports game of that time. No bullshit, whatsoever. Sure, you couldn't get updated rosters as easily as you can now, but so what? The gameplay shined, so much so we still have folks playing certain games all these years, like NHL 94 in the video there.
But then as soon as the PS3 gen took root, suddenly this wasn't good enough. Slowly, but surely, they found their ways to nickle and dime the consumer. Oh, you want a legit franchise mode? Well, we can't do that, but here's this ultimate team stuff. What's that? You want a more fleshed out BAP? Well, sorry, pal, but here's all these boosts you can buy with real money, 'mmkay? What? You bought the game used? Cough up money for online, pal. What, you don't like that we locked core parts of the gameplay and story behind a paywall? Too bad, so sad. Devs don't even need to try anymore - look at day one patches, or even worse, Bethesda's love of shitting out buggy game after buggy game because they know their fans will do all the work for them via mods, which they predictably went to monetize once they saw how lucrative the modding community could be.
And let's not forget the push for digital only gaming, and how so many people have been locked out of their accounts, seemingly for no reason at all. Video game preservation? Nah, who cares! It's all about the here and now, man!
On and on it goes.
All of this, introduced by the PS3/360 gen.
Nowadays, I'm sure quite a few of us who still have PS3s/360s and games for them have games they didn't buy DLC for, and now it's impossible to do so. I know I certainly do. I never had that problem with earlier gens.
I remember when The Saboteur hit headlines because people got miffed about the fact that the DLC content was tied to EA's servers which of course aren't up anymore. People liked to point out "oh, it wasn't really that big a deal, you're not missing that much," and that's fine, maybe the DLC really didn't amount to much, but it was still lost content.
It's the principle, really.
I never had to worry about missing content when I played on earlier consoles.
Remember when that one Final Fantasy game came out, and the "true" ending was paid DLC? Or remember when Volition continued Dex's story in Saints Row 2's DLC, implying the Boss would chase him down....only for two following games to do nothing with the storyline until Dex appeared as an easter egg in Gat Out of Hell?
You never saw this in previous gens. Not only is there missing content, but devs can literally take your money and not even follow through, as Volition did.
Just think about it like this- if you have a PS3 or 360 still, look at all the games you have, and see if you bought all the DLC for each one. Chances are, you probably didn't, and now you're gonna dust off your old console decades from now for a blast from the past only to be greeted with a "sorry, bud, but you didn't buy the DLC" prompt.
And who's going to put in the time to work around that? Sure, you can jailbreak your console or whatever, but should you have to?
Not really.