Just saw this on reddit
disappointing if true
legit insane they can say they aren't making any changes and still charge full price.
Just saw this on reddit
disappointing if true
Have you ever played NBA 2k? If so, you would know it’s entirely different. It has absolutely nothing to do with your ”passing vision” or ”throwing off defenders”. It’s about the player receiving the pass identifying the incoming pass. You could be virtual Gretzky and it won’t do jackshit when the player receiving the pass won’t react to it in anyway.I just don't see how that's any different from the left thumbstick. If you possess good vision of the game's passing system on your own, you won't need those assigned buttons. People simply don't know about pass cancelation and how important it is to throw off defenders.
EA needed to create a more immersive environment for mastering those skills. Instead it seems they invested a ton of development time into what's likely an unnecessary cosmetic feature.
I haven't played NBA 2K, so no, I don't have a good perspective of what you're trying to articulate. If that's similar to the system they're potentially rolling out, I'll have to see for myself how it differs from the current one.Have you ever played NBA 2k? If so, you would know it’s entirely different. It has absolutely nothing to do with your ”passing vision” or ”throwing off defenders”. It’s about the player receiving the pass identifying the incoming pass. You could be virtual Gretzky and it won’t do jackshit when the player receiving the pass won’t react to it in anyway.
I’m honestly kinda baffled why you even think it has anything to do with ”passing vision” tbh
That was already in the game, too. Teams that dominate possession in online modes generally burn out teams that got pinned anyways.I'm sure that "pressure meter" will be customizable to a minimalist version and your only choice won't be that eyesore in the trailer. Right?
Because I'd put money on that being the only graphic for the "pressure meter" and nobody in the company figured it was important to make one that doesn't make it look like even more of an arcadey joke.
Because it really doesn't look different. They added a few cosmetic things like they do every year and that’s all. Their big thing was pressure meter. That’s absolutely pathetic.I am impressed at how many who haven't played it have decided how bad it is before launch. I didn't buy 23 because my son bought it and said since I play offline it is no different than 22. I can already see tons of control differences, animation differences, physics differences in the trailer to be at least interested to see it.
And yes, that meter on the ice has to be able to be turned off. I couldn't play with that on all the time.
I'm not ready to say that it's bad. Personally, I'm once again at a point where I'm comfortable with what '23 is. But EA generally shows us what their main areas of focus are in any given year. There's never going to be a significant overhaul on any one of the game modes.I am impressed at how many who haven't played it have decided how bad it is before launch. I didn't buy 23 because my son bought it and said since I play offline it is no different than 22. I can already see tons of control differences, animation differences, physics differences in the trailer to be at least interested to see it.
And yes, that meter on the ice has to be able to be turned off. I couldn't play with that on all the time.
And again, the reverse hit is in '23.Because it really doesn't look different. They added a few cosmetic things like they do every year and that’s all. Their big thing was pressure meter. That’s absolutely pathetic.
Imagine advertising in their big reveal trailer that if you miss a hit in this game it puts you out of position. Like really? What an awesome addition that we’ve never seen before
Oh and we now have a “block” button when you are going to get hit with reverse hitting. Because that happens so often in the NHL, especially going straight ahead. I can see it now, jack Hughes reverse hit on streaking Trouba and knocking trouba to the ice.
Passing is one of the most broken things in the game, you need zero vision or skill now to make a pass since it’s either going blade-to-blade like a on string or the receiving player will ignore it. That’s why the backpost pass cheese has been the prominant scoring mechanism for a decade now.I haven't played NBA 2K, so no, I don't have a good perspective of what you're trying to articulate. If that's similar to the system they're potentially rolling out, I'll have to see for myself how it differs from the current one.
Personally, I don't think the passing system is overly broken. Players that can't identify incoming passes shouldn't receive incoming passes. There's an expectation for human players to anticipate immediate events. Accurate passes to AI in the offline modes are generally successful.
And 'vision' is something that can be considered across the board. Passes are only available when lanes are open and pass recipients anticipate then by skating the correct route. The complexities of the current pass also extend to release points and whether that pass is being made from the forehand or backhand side of the blade.
EA wastes a ton of time every year focusing on throwaway mechanics that wouldn't be required if they actually gave their player base a more focused learning system. MLB whoops their ass in that regard.
also, icon passing for powerplays is a must. Passing is awful typicallyPassing is one of the most broken things in the game, you need zero vision or skill now to make a pass since it’s either going blade-to-blade like a on string or the receiving player will ignore it. That’s why the backpost pass cheese has been the prominant scoring mechanism for a decade now.
For example. Take the breakaway passes behind defenders you see in the trailer, basically non-existint in current NHL games. Mostly because players have to be in basically stand still to recognize a pass before it’s on their blade, leading to that ping-pong passing that it’s now. Only way around this is the sauce pass, but AI players barely ever recognize those mostly rendering it useless 70% of the time.
If the icon passing is like in 2k the AI player will recognize he is the one the pass is coming to before it’s on his stick and will adjust to it, allowing you to actually be somewhat creative with the passing and make plays in to spaces.
Single player (or mostly single player) games can do great too (i.e Elden Ring and Baldurs Gate 3 for example)Probably skipping again this year bc of no changes to franchise mode. I have less than 0% interest in online modes.
The only reason i might consider is bc i just got Xbox X… but then again i got it for Starfield which is just coming put. So, yeah probably skipping again.
I really hate how everything is shifted to multiplayer and online gameplay . I want to play games to disconnect from the world, not hear more peoples crap.