Halo: Infinite (Dec. 8th, 2021) - Xbox Series X

chicagoskycam

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I think you probably need some self control when it comes to certain games like this one. As I said in a previous post, you can go onto of Mortal Reverie, grab its AA gun right when you get to the open world, and walk around with that which they're calling the Scorpion Gun. I chose not to use it on this campaign run (playing on Heroic), but I plan on using it on my second run to get the achievements I miss.

Also this game not having fall damage is just so weird to me coming from every other open world game that does, even if Master Chief is protected with insane armour.

Master Cheif never took fall damage, however, he did drown in previous games in like a foot of water. ;)
 

JaegerDice

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Dec 26, 2014
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Master Cheif never took fall damage, however, he did drown in previous games in like a foot of water. ;)

There was fall damage in Halo: Combat Evolved, I distinctly remember dying many times from side-strafing off elevated platforms in the middle of pistol duels on Hang'em High :laugh:.

ODST had it too, but that kind of made sense since the whole point of the game was to try and make you feel weaker and more vulnerable than a Spartan.

Reach and Halo 4 both had fall damage for VERY high distances, but it rarely was a factor.
 

S E P H

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My friend made a good point where Master Chief did come through atmospheric entry at the start of Halo 3 with his "Nordic Mythology that has a really messed up name pronunciation" armour, so it kind of makes sense why there wouldn't have fall damage...which you know will be stupidly explained by a Halo nerd in a future Youtube video lol. However, falling like from an absurd height in RDRII makes you queasy, I have the same feeling in this game, but with an immortal Master Chief surviving every fall hahahaha.
 

JaegerDice

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Dec 26, 2014
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My friend made a good point where Master Chief did come through atmospheric entry at the start of Halo 3 with his "Nordic Mythology that has a really messed up name pronunciation" armour, so it kind of makes sense why there wouldn't have fall damage...which you know will be stupidly explained by a Halo nerd in a future Youtube video lol. However, falling like from an absurd height in RDRII makes you queasy, I have the same feeling in this game, but with an immortal Master Chief surviving every fall hahahaha.

Mjolnir. It's the name of Thor's hammer in Norse mythology (and the Marvel movies).

In fairness, Chief did pass out from that fall due to the incredible g-force he was taking. And the armor had engaged 'armor lock' to protect him. Yes, the same armor lock that allows a player in Reach to survive being rammed by a vehicle going 100mph (canonically).

None of the falls we take with Chief in the campaign really come close in either height or velocity.

Lore aside, from a pure gameplay perspective, it's a good choice. It decreases any sense of fear the player may have in exploring, any concern they may end up somewhere they can't get back from.
 

chicagoskycam

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There was fall damage in Halo: Combat Evolved, I distinctly remember dying many times from side-strafing off elevated platforms in the middle of pistol duels on Hang'em High :laugh:.

ODST had it too, but that kind of made sense since the whole point of the game was to try and make you feel weaker and more vulnerable than a Spartan.

Reach and Halo 4 both had fall damage for VERY high distances, but it rarely was a factor.

I don't really think they did, it was more like parts of the map that were out of bounds and would result in instant death.
 

JaegerDice

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Dec 26, 2014
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Finally completed the campaign on Legendary.

STORY (Spoilers)

I wasn't a fan. I understand what 343i was trying to do, but I just don't agree with a lot of the choices they made.

The story really isn't clear, and there a lot of interpretations out there, so I guess I'll give a quick run-down of how I understand it, and people can correct me if they feel differently. Spoilers ahead.

Sometime after the events of Halo 5, Cortana cripples the UNSC and takes out major installations, including Spartan training satellites and major cities on Earth. She also obliterates the Brute homeworld when Atriox refuses to submit to her. The UNSC regroups and makes a plan to use a clone of Cortana to enter the systems she controls and trap her so she can be captured and deleted, after which the clone will self-delete. They track her to one of the rings and carry out the first phase of the plan, which works.

Before the 2nd phase can be completed, Atriox and his forces attack the UNSC forces at the ring and destroy them, including tossing Chief out into space. During this attack, 'the pilot', an engineer on the Infinity UNSC craft steals a pelican and flees. Atriox's forces land on the ring and eliminate the UNSC forces, before Atriox confronts a trapped Cortana. This is where shit gets incoherent... Atriox and Cortana talk, but it's not clear what Atriox wants out of Cortana. He claims he knows more about the ring than she does, as well as the secrets within. Given he released the Harbinger and sets the events of the game in progress, I'm not sure why he kept her alive or needed her. He could have just deleted her and moved on. Instead she sacrifices herself and blows up a portion of the ring, supposedly killing Atriox in the process, all while ensuring the survival of her clone.

6 months later, we take control of Chief after the pilot has found him. We find the weapon, discover everything that has happened before, and prevent Atriox's successor Esheram from taking control of the ring and completing Atriox's plan. Turns out the plan was to work with the Harbinger, an alien he had released, to release the Endless, a race with a hate-on for the forerunners. We succeed in taking out Esheram and the Harbinger, but not before the Harbinger manages to free some kind of sentient... orb of light, speaking for the endless. The Harbinger dies saying the endless have already won.

Post credits: We see Atriox entering a vault and awaking the Endless.

Post credits Legendary: The same scene but with voice-over between Despondent Pyre (who we met during the game before they were tortured to death) and Grand Edict, who is either a forerunner or another AI. They speak of time as a construct they cannot control, but hint that the Endless can. They also hint that the Endless could not be killed by the Halo array, and thus must be imprisoned by it. Further, Despondent Pyre was supposedly assisted in their duties by an AI called Offensive Bias, which has history in the Halo lore outside the games (ugh). There is a date added as well, roughly 100,000 years before the events of the first Halo game, but it's unclear of that date is referring to the new voice over, or to Atriox awaking the Endless. If it's the latter, it suggests that Atriox went back through time. Personally, I think it's just a reference to the added audio.

I'll just break it down into positives and negatives:

+The opening where Chief gets his ass kicked
+The pilot actually reacting like the average person would in his situation
+Chief acting like a stoic single-minded soldier the entire time
+'The Weapon's upbeat naive personality
+Chief learning to trust 'The Weapon' given what happened with Cortana
+Chief admitting his guilt for failing to stop Cortana
+'The Weapon' learning who she is, and the baggage that comes with it
+The pilot's reveal and character growth

-Almost everything important happens off-screen, and is revealed through flashbacks
-Esheram is a boring, one-note villain
-Really, another ring holding a secret, powerful ancient alien race? We're doing this again?
-The Harbinger and her flying monkeys feel completely pointless
-Cortana crippled the entire UNSC, but Atriox basically caught her unawares in a room on a ring? How? We're not told.
-Cortana suddenly shifting from space-fascist to 'I'm so sorry, I made a mistake' and helping Chief was laughable.
-Every attempt the game made to make us sympathize with Cortana fell flat
-Why was Cortana on this ring in the first place? In the flashback, Atriox knew more about the secrets within than she did. If she didn't know about the secret, why did this AI that could inhabit any forerunner installation choose this one? Do they even explain this?

In all honesty, the story told in the flashbacks seems like it would have been a more interesting mission than the one we were on.

I would have rather been Master Chief, taking a Cortana Clone onto the Ring Cortana was on, fighting through Cortana's Promethean forces with AI soldiers and AI Spartan IIIs (not controllable, just better versions of the AI grunts basically), completing the first phase of my mission on this Halo Installation, only to be interrupted by Atriox' Banished fleet, getting caught in a 3-way war. With Cortana contained by The Weapon, you put the mission on hold (probably to protestations of other military personnel) to head back into orbit to help the UNSC against the Banished. You fight Atriox, he kicks your ass, just like in the opening of this game, you wake up 6 months later, and THEN the mission becomes retrieving the Weapon, figuring out what the hell Atriox wants with this ring and Cortana, and dealing with the fact that the Banished won against the UNSC.

I just want to feel like more of an actor in this story than I am in Halo Infinite. I'm basically just a guy picking up bits and pieces of the important shit that already happened without me.




Oh, and one last thing. I know this is a minority opinion among players that have played every Halo since Combat Evolved, but.... Chief's Armor in Halo 4 and 5 was/is better than his classic 'Ninja Turtle' armor. I'd honestly pay like $20 in the store to give Chief his Halo 4 armor and armor color.
 

aleshemsky83

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^This makes a lot of sense now that you break it down, however I have to ask since I never played 3,4, and 5. Did Cortana turn evil in 4 and/or 5?
 

aleshemsky83

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Apr 8, 2008
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Wow the population of this game is going down fast lol

It doesn't seem that unusual. Especially for a franchise that is mostly north american console based series. Will take some time to catch on in europe or asia (if it ever does). Still 50k steady on Steam is totally fine.
 

Blitzkrug

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Sep 17, 2013
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Wow the population of this game is going down fast lol

Because this game is a joke, that's why.

Let's look at the "you deserve everything you get" level of mistakes;

- Horrid servers. FPS games can have issues from time to time but the amount of desync, hitreg this AAA game made by a team backed by one of the biggest tech companies on earth has is inexcusable

- No anti-cheat. People were screaming from the rooftops how important this was, especially for a F2P. Warzone put it on full display too to the point it severely damaged that game. And yet, Infinite launches with none. Bonus points screwing over both PC and console players because of crossplay.

Game modes being broken: BTB being a dumpster fire somehow eluded testing and then it reamins broken for a month. People getting mad are told to shhh.

No co op of any kind at launch: once again, a staple of the series from day one not there because these hacks wasted 6 years of development time.

And then there's the more opinion based issues;

Crappy map design: 7 maps in 4 v 4 and only 3 of them are worth a damn.

Lack of content: no forge, custom game browsers, other game modes.

Golly gee I wonder why people are moving on, especially PC players.

Glad I didn't spend a dime on this game.
 
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Commander Clueless

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Somehow the multiplayer servers seem to be getting worse.

It was easier to actually get into a match during the "beta"
 
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The Mars Volchenkov

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Yeah no issues on a Series X here with matches. It would be nice to get a season roadmap here soon. I will say I have yet to run into a cheater in my 50 or so hours of multiplayer. Ran into a ton in Warzone.
 
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Beau Knows

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Mar 4, 2013
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It feels like one of those games where it's going to take at least a year for them to get the game where it should already be.
 

Commander Clueless

Apathy of the Leaf
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I'm on PC with crossplay enabled to play with a buddy on Series X. Maybe that's my issue.

I never get booted but it errors out a ton while trying to connect in.


Still strange that it was more stable before the full launch....
 

The Mars Volchenkov

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I played a lot of Halo 5 when it dropped but then dropped off for years. Played a bit more before Infinite dropped and got into games fairly quickly.

I don’t understand why everyone is so eager to declare games dead or that they’re going to die. There’s a billion videogames out there. Of course people are going to move on to other games, or just play multiple games in general.

I love the game. Think I have 60 hours or so online. Played a few more hours with friends last night and still having a great time. It’s not perfect though.

- I like all the Arena maps and the BTB maps (don’t play a ton of BTB in general) but they definitely need more. That’s why I want a roadmap on what their plan is. I’m not sure I LOVE any of the maps (maybe Bazaar) but I like them all and don’t get upset when any of them pop up.

- More playlists and modes specifically ranked. Hopefully there’s an update soon. Everyone knows its coming with the data mining but needs to move quicker.

- I want a Battle Royale. It’s not for everyone but I think it would work great in Halo.

- Fix BTB. It’s been down too long.

- The cosmetics stuff isn’t for me anyway but $20 for some of the things in the store is just wild.

- If you’re going to give away weekly rewards for grinding challenges, it has to be worthwhile. An emblem isn’t.

The core gameplay is the best in FPS in a long time, IMO, so the stuff to fix is easily fixable. They just have to do that.
 
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JaegerDice

The mark of my dignity shall scar thy DNA
Dec 26, 2014
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The only update I'm really thirsty for at this point is Forge.

Some more maps would be great too, but otherwise I'm happy.

Wow the population of this game is going down fast lol

On PC yes. We don't have numbers for the console population right now.

The lack of anti-cheat is really hurting the PC crowd, as you can avoid most cheaters simply by playing ranked duos with controller input. You'll still get the odd guy with suspiciously perfect aim thanks to a Chronus Zen or something, but nothing as wide-spread as the wall-hacks and aimbots that seem to be used primarily by mkb players.
 

chicagoskycam

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I played a lot of Halo 5 when it dropped but then dropped off for years. Played a bit more before Infinite dropped and got into games fairly quickly.

I don’t understand why everyone is so eager to declare games dead or that they’re going to die. There’s a billion videogames out there. Of course people are going to move on to other games, or just play multiple games in general.

I love the game. Think I have 60 hours or so online. Played a few more hours with friends last night and still having a great time. It’s not perfect though.

- I like all the Arena maps and the BTB maps (don’t play a ton of BTB in general) but they definitely need more. That’s why I want a roadmap on what their plan is. I’m not sure I LOVE any of the maps (maybe Bazaar) but I like them all and don’t get upset when any of them pop up.

- More playlists and modes specifically ranked. Hopefully there’s an update soon. Everyone knows its coming with the data mining but needs to move quicker.

- I want a Battle Royale. It’s not for everyone but I think it would work great in Halo.

- Fix BTB. It’s been down too long.

- The cosmetics stuff isn’t for me anyway but $20 for some of the things in the store is just wild.

- If you’re going to give away weekly rewards for grinding challenges, it has to be worthwhile. An emblem isn’t.

The core gameplay is the best in FPS in a long time, IMO, so the stuff to fix is easily fixable. They just have to do that.

agree with everything you said. As far as the cosmetics they are just bad. They have a decent armor effect in there for like $20 this week but otherwise, it's some really bad skins for $15. I like most of the small maps but they need to add a few. Part of the issue is I know the team took most of December off and well all know what the shit show was like to get the game released.

For an FTP game, they are awful so far at making money or keeping a lot of players engaged. They honestly should have an event every week with unlocks. They should have BP's about
every 45 days - they declared already you have 4ever to finish them. Stop with challenges that are counterproductive to winning games. I had one of the event challenges this week for getting 5 killjoy medals in Fiesta. The only problem with that is I had no control over it - played like 10 fiesta games and we were owning them so I only saw one killing spree medal on the other team. We had to actually suck for a bit to have a chance to get a killjoy.

Some days I can see the MRR on nonranked games I play and some days I cannot.
 

Blitzkrug

Registered User
Sep 17, 2013
27,377
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Winnipeg
They're making money off it for sure. I see too many people with those stupid f***ing cat ears or the bootleg Iron Man skins. It's sickening people are dumb enough to fall for it.

I don't get why you'd spend 20 bucks on shit you can't see for 90% of the match. Weapon skins are one thing and i don't understand why they haven't churned more of them out but the rest of that? hard pass.

Luckily i'm a sucker for the color red and the campaign gives you plenty of red weapon skins and that really nice blood shadow armor coating. Good enough for me.
 

Super Cake

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Jun 24, 2013
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I love spawning and then immediately dying.

It is even worse in tactical slayer.

Why did they not implement a spawn shield?
 

chicagoskycam

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I love spawning and then immediately dying.

It is even worse in tactical slayer.

Why did they not implement a spawn shield?

There has never been any type of spawn protection in Halo. I think the issue with this game is players are on the map spawned often before they realize it and shitty spawn locations like at the end of along hallway.
 

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