Damn, wish I asked for thoughts on it before I played it, then.
Those are the two nitpicks I've heard critically, and was lead to believe they weren't as big of a deal as they were, but honestly, even if the camera and enemy variety were fixed, I don't think that would be enough to save it, for me.
See, I totally agree, but with Spiderman and Horizon, I could spot what I felt was soulless shallowness from a mile away. With God of War, my perception was successfully fooled into thinking that it was the exception and an actual labor of love (and at least somewhere in between Soulsborne games and Last of Us in terms of game design).
The experience felt very similar to how I felt about Last of Us (another completely lame and mediocre "classic", IMO-- but the flaws of that one gets acknowledged a lot more by people, it seems), personally. In my view, the same production value > anything to do with an actual good game mindset, that gets elevated by a narrative that feels like a movie, but would be more readily considered mediocre/bad as a movie.