Demon's Souls on PS5
I never played the original or the Dark Souls series, but have played Bloodborne, Sekiro, and Elden Ring. Looks great, feels great, and for the most part I think they continued with the good ideas and ditched the bad ideas going into the other games.
My biggest frustration is having to fight through the same stuff over and over again because you died. Elden Ring had so many checkpoints and so much open space it was almost too easy to get your runes back. Sekiro you didn't have to get back to where you died, there was usually a checkpoint near the bosses/mini bosses, and you could could stealth your way around. Bloodborne there was usually a shortcut that skipped most of the level and/or you could run past the enemies you already fought. Demon's Souls checkpoints are few and far between and you're fighting in such confined spaces, it usually makes it impossible to just run by the enemies. First time through an area, maybe that's a good thing, but doing it over and over again is annoying. Luckily the bosses haven't been too hard so far.
Item equipment load and the world tendency are also cumbersome and obtuse. Glad they ditched those ideas.
I haven't played Dark Souls, but for me, Bloodborne's level design is about as good as you could do it. There are a lot of similarities between Bloodborne and Demon's Souls IMO. Bloodborne is just more intricate. But from a macro view, they both have basically 1 path to advance the game, with long stretches between checkpoints, shortcuts that you have to get to first to open up, and a boss at the end that blocks progression.While I haven't played the new one (I do own it), I did platinum the original and I will say, I kind of miss how the world is in sections, especially jumping from section to section whenever you want from the Nexus. I think I liked it enough that I stopped playing Dark Souls because of everything being fully opened (well, some things locked off, but you know).
I played that for the first time a few months ago. It was better than I expected and I honestly had fun for the first several hours. After that, I slowly started to get a little tired of the roguelite aspect of the campaign and the randomness of the objectives that both interfere with playing it the way that you want. I was interested enough to push though it to see all of the map types, but I don't think that it's something that I'll want to re-play, despite the procedural nature lending itself to replayability.I got this month's Humble Choice and started playing Descenders from it. I can see why it's so highly rated. I didn't read anything about the game, I honestly thought it was just a mountain bike racing game. I didn't even realize until I played for a half hour or so that every track was procedurally generated and they do a great job at making it look good and feeling unique every event.
Furthermore, I love the freedom the game gives you. They tell you it's not a racing game and to play it your own style. You could, of course, play it like a racing game if you want. But there's nothing forcing you to stay on track, you don't have to hit a single checkpoint, you can go slow, you can go fast. You can just have fun playing the game your way and you're rewarded for it no matter how you do it.
I can see that. Although to be fair, I'm never one to really play roguelikes for too long. I'm the kind of guy that plays them for like 10 hours, beat them once or twice, and put them away. I think for Descenders, it'll be perfect for me to se the ending, probably do New Game+, and move on to the next game.I played that for the first time a few months ago. It was better than I expected and I honestly had fun for the first several hours. After that, I slowly started to get a little tired of the roguelite aspect of the campaign and the randomness of the objectives that both interfere with playing it the way that you want. I was interested enough to push though it to see all of the map types, but I don't think that it's something that I'll want to re-play, despite the procedural nature lending itself to replayability.
Bannerlord is supposed to officially release late October.Mount & Blade: Warband.
It's a medieval FPS game, which allows access for various modules that span from Western to Eastern history.
Nice game to play when you need to relieve stress as well as enjoy the realism of the medieval world.
I'm the same way. I'm drawn to roguelikes and often enjoy them initially, but lose interest as they get repetitive. I played Descenders for just about 10 hours, beat the New Game and New Game+ modes and then moved on.I can see that. Although to be fair, I'm never one to really play roguelikes for too long. I'm the kind of guy that plays them for like 10 hours, beat them once or twice, and put them away. I think for Descenders, it'll be perfect for me to se the ending, probably do New Game+, and move on to the next game.
I am thinking of getting this game as it is free. Would you recommend getting it for PS5 or PC?Really enjoying Destiny 2....anybody else ?
PS5. When you get to the PvP portion of the game you have the potential to run into hackers. I've played on both.I am thinking of getting this game as it is free. Would you recommend getting it for PS5 or PC?
Would you liken the humour to Borderlands 2 or more like Borderlines 3? Thinking about picking this up. The B-team missions in BL3 was my favourite in the entire game, even though the DLCs were waaay better than the main game.Tiny Tina's Wonderlands - About 3/4 of the way through, enjoying it quite a bit
Would you liken the humour to Borderlands 2 or more like Borderlines 3? Thinking about picking this up. The B-team missions in BL3 was my favourite in the entire game, even though the DLCs were waaay better than the main game.