MetalheadPenguinsFan
Registered User
I always found this game to be underrated for that era. Loved this one growing up!
Yeah I love it too. It’s a classic.
I always found this game to be underrated for that era. Loved this one growing up!
That's when I usually pull up a walkthrough, either written (if it's a really old game) or a playthrough on YouTube, and figure out what I missing. Usually, it's something that makes me feel dumb or annoyed.I actually didn't feel like Control was linear at all. I got to a point like 3-4 hours in that I couldn't figure out where to go next. I don't know if a door was bugged or something and I just couldn't proceed due to a bug but I got frustrated running all over the place for an hour before just giving up.
Really? I mean, it's a hub style, so maybe linear isn't the right word, but it literally tells you the objective, what section it is in, which subsection to go to, and there are signs all over the place.I actually didn't feel like Control was linear at all. I got to a point like 3-4 hours in that I couldn't figure out where to go next. I don't know if a door was bugged or something and I just couldn't proceed due to a bug but I got frustrated running all over the place for an hour before just giving up.
I'm into the teens on the amount of times I've replayed Control. I really love that game.Control was very good, but I actually prefer Alan Wake and even Quantum Break over it. Remedy has never really made a bad game other than whatever they did with the campaign for Crossfire X this year.
I started Dusk the other day and am loving it. I'm already halfway through. It's a total homage to 90s shooters like Doom, Quake, Blood and Half-Life. It's atmospheric and horror themed. There are loads of weapons that are very satisfying and largely familiar (different types of shotguns, dual pistols, grenade launchers, etc.). The level design is appealing and complex, but not too large, so you rarely don't know where to go or what to do next. The soundtrack is awesome, alternating between atmospheric when there are no enemies and very NiN-sounding during gunfights. It's right up there with Ion Fury as one of the best retro, 90s-style shooters that I've played.
I didn't like Dusk that much. Can't remember how far I got, quit after like 3 hours? It was fine but the shooting mechanics (mostly enemy feedback) were pretty mediocre nor did I find the weapons all that interesting. Too many copy pasted enemies not enough interesting encounters.
The same can be said for Doom and Quake. I think that that's what people like about it. It's a nostalgia trip and changing too much, even if it would improve the game, would hurt that. It's certainly not for people who want fresh gameplay.I actually thought the same thing. Amid Evil had some fun weapons and every episode had its own unique enemies. Dusk did feel kind of repetitive.
I'll get to Amid Evil shortly.
Somewhat but I think Doom in particular as a single player game has better environments and weapons. Particularly how it feels when you shoot something.The same can be said for Doom and Quake.
I tried that earlier this year, going back after being unimpressed the first time around, and I may have gotten a few hours further along than before but quit again, it's just too boring, good luck to you though.Decided to give RDR2 another shot. This time, sticking almost entirely to the main story. Last time, I got so sick of riding my horse back and forth all over the place because I was stopping to do every bit of filler content that I came across. Don't get me wrong, well designed filler content, but filler content nonetheless. I heard the story really picks up at some point and I certainly didn't get to that point the last time I tried.
Yeah, even the first time around I could appreciate it for what it does well which is pretty much everything except for...ya know...being funI tried that earlier this year, going back after being unimpressed the first time around, and I may have gotten a few hours further along than before but quit again, it's just too boring, good luck to you though.
Quake Multiplayer defined PvP as it is today. When they released Q3 Arena they lost it all by alienating a fan base who loved the SDK and modding so many different versions of the game. That's when Valve swooped in and took all that was awesome about Q2 PvP and elevated it to an astronomically high level.IMO It's not really all that much like Heretic and Hexen except in theme, it plays more like Unreal with less exploration.
Somewhat but I think Doom in particular as a single player game has better environments and weapons. Particularly how it feels when you shoot something.
This is kinda one of my biggest hangups in shooters though. It's why I can't stand the Metro series gameplay despite liking everything else about it.
Quake singleplayer I never found terribly impressive.
At least for me, we're not talking very far into the story. Every mission has been to introduce you to a new character who teaches you something about the game. Basically, the tutorial section. The very, very long tutorial section. I think the first time I got to the point where you unlock being able to fish. Other than the general premise of the game, I don't know what story there would be to get hooked on at this point.It’s interesting seeing a different opinion because I absolutely loved the slow pace and story of RDR2 while there are some other games people seem to enjoy that I just can’t get into.
The whole setting of the game definitely is up my alley so I’m sure that helps.
But also this. I know this is the beauty of the game for a lot of people, but aimlessly walking around an open world is not my cup of tea. Nor are the tedious chores like hunting all the way down to chopping wood. I gave it a try the first time, but that stuff is just not for me. So we'll see if following the more linear path changes anything for me.RDR2 sucked me in. Probably the best game I’ve ever played. There’s so many things to do in it. Probably due to replay it soon.
I just started RDR2 again yesterday, after a really long pause. I think I had played at least over 10 hours and the game felt just so irritatingly slow paced, and the story seemed quite boring.At least for me, we're not talking very far into the story. Every mission has been to introduce you to a new character who teaches you something about the game. Basically, the tutorial section. The very, very long tutorial section. I think the first time I got to the point where you unlock being able to fish. Other than the general premise of the game, I don't know what story there would be to get hooked on at this point.
But also this. I know this is the beauty of the game for a lot of people, but aimlessly walking around an open world is not my cup of tea. Nor are the tedious chores like hunting all the way down to chopping wood. I gave it a try the first time, but that stuff is just not for me. So we'll see if following the more linear path changes anything for me.
I'm about half way through now. It's definitely grown on me.I just started RDR2 again yesterday, after a really long pause. I think I had played at least over 10 and the game felt just so irritatingly slow paced, and the story seemed quite boring.
But yesterday it started somehow feeling at least a bit interesting. There appeared much more options of what to do and also the characters started feeling more interesting and some even quite funny (in a positive way). The heavy drinking night with Lenny was absolutely hilarious, and I’m definitely looking forward to seeing still some other fun stuff.
Of course there is also very serious developing with the story, but I love it when Rockstar still occasionally makes those absolutely crazy missions to their games. It definitely feels like I am getting finally a bit hooked with the game, and hopefully it will just keep developing from that. And I hope the same for you and some of the others who weren’t too impressed with RDR2 from the start.