I doubt it will be patched, its a problem with Unreal Engine that Epic has to fix. I loaded up Hogwarts Legacy a week ago and had the same stutters.
Even if Epic does fix it, the chances of Bloober going back and upgrading the game to a newer version of Unreal are pretty much zero.
That's a shame if true, I don't know anything about game development. Hopefully they figure something out.
Well I mentioned I started Batman Arkham Knight, gave up after 3 hours, here's my Steam review:
I really loved Arkham Asylum. I thought Arkham City was a bit of a step back from the focused level design to an open world but it was still a good game. Arkham Knight is just meh in my opinion.
The best part of the previous Batman Arkham games in my opinion was the stealth areas where you would take down a whole group in a focused room using fear to separate them and strike at opportune moments. I played about 3 hours and only had 4 of those sections. Each one was very small and uninspired despite being in an open world. None of them were particularly challenging or thought provoking. In fact, combat in general is very minimal. Taking down thugs is the best part of being Batman and there's not many sections where you actually do it.
What we do have is a lot of driving in the Batmobile. Now I'm going to preface this by saying I do enjoy driving games. I wish there were more arcade racers out there, it's sadly a dying genre. However, this is just not it. The controls are unorthodox which is fine, I could learn to adjust. Driving through the city feels like a bit of a bore, the driving physics aren't great. They're serviceable for what it they are and I could have forgiven it given the fact that this isn't meant to be a driving game. The main problem is the battle mode...
Pretty much every time you need to drive anywhere, you enter a battle with tanks. It is legitimately the most uninspired game play I've seen in years. There's absolutely 0 challenge. The reload between shots just feels incredibly tedious. Every time I've entered a battle vs tanks I don't get excited for the combat, I don't get nervous for the challenge, I just roll my eyes and think "please just let this be quick."
The combat and especially the stealth sections of the previous Batman Arkham games were where the game shined. So why did they remove so much of it for this awful Batmobile game play? I personally loved Arkham Asylum because of how focused the level design was. I thought making Arkham City open world took away from that, making the open world portions feel more like a chore padding time to get between missions. What does Arkham Knight do? Make you spend even more time doing tedious, repetitive stuff between the actual missions.
In fact, there are several sections where the game focuses too much on cinematics and not enough on game play. One early mission has you going into a chemical plant where you have to slowly remove canisters and move them to place inside another contraption on the other side of the room. Move to fast and game over. You have to move incredibly slowly for the sake of having a cinematic. There's absolutely 0 game play there other than holding your analog stick 25% of the way and watching everything move in slow motion. It doesn't evoke a feeling of tension, which is what I assume the devs aimed for, it just makes me bored and angry if my finger slips.
Technically, the game runs great, which is a bit surprising considering how bad of a port this was at launch. The combat is still solid, the stealth sections work but the level design took a step back. Then they made the open world sections even worse. In my opinion, this is a step back in every way from the other Batman Arkham games.