tfwnogf
Registered User
- Dec 15, 2013
- 2,055
- 3,429
They buffed Radahn again (not quite to vanilla tho), turns out he wasn't meant to be as weak as they made him. Makes sense, he was pathetic for me to beat considering his lore of being a badass general and all that.
Some gripes with the game I have (because I like to complain):
- Some bosses are too aggressive and crazy for me. They have cool attacks and visuals but the combos can be 7-10 moves long, all of them have AoE moves, and the input reading they have feels unfair at times. They move at insane speeds compared to my character. Feels like I'm facing bloodborne/sekiro enemies with a dark souls moveset.
- The open world as beautiful as it is, is empty a lot of the time there is little reason to explore, often feels like it's there to get from point A to point B and that's it, feels a little too big for the amount of content. I went from being really excited how big the game is to feeling like I'll never do a second playthrough
- Too much reused content like the catacombs and mines
- The dungeons are great and feel like classic souls, though the "enemy waiting around a corner" or pick up an item and get ambushed happens way too often. It goes from playing patient and intelligent to being annoying to clear them.
- Too easy to level with somber stones, too time consuming to level regular weapons
- I wish they balanced the game around your level. Too often I am overlevelled or underlevelled, with no clear way to know what area you are supposed to be at for what level.
- Revenants are the worst enemy in the series lmao
- If this was their sendoff to souls before they do something else, I'm fine with that. The formula needs a retuning, it's been fun but Bloodborne was the peak imo
Overall I've enjoyed my time with the game. I like the spirit ashes (shoutout to my girl Tiche) and all the funny messages/bloodstains I see gives the game some life a lot of other open worlds lack.
Some gripes with the game I have (because I like to complain):
- Some bosses are too aggressive and crazy for me. They have cool attacks and visuals but the combos can be 7-10 moves long, all of them have AoE moves, and the input reading they have feels unfair at times. They move at insane speeds compared to my character. Feels like I'm facing bloodborne/sekiro enemies with a dark souls moveset.
- The open world as beautiful as it is, is empty a lot of the time there is little reason to explore, often feels like it's there to get from point A to point B and that's it, feels a little too big for the amount of content. I went from being really excited how big the game is to feeling like I'll never do a second playthrough
- Too much reused content like the catacombs and mines
- The dungeons are great and feel like classic souls, though the "enemy waiting around a corner" or pick up an item and get ambushed happens way too often. It goes from playing patient and intelligent to being annoying to clear them.
- Too easy to level with somber stones, too time consuming to level regular weapons
- I wish they balanced the game around your level. Too often I am overlevelled or underlevelled, with no clear way to know what area you are supposed to be at for what level.
- Revenants are the worst enemy in the series lmao
- If this was their sendoff to souls before they do something else, I'm fine with that. The formula needs a retuning, it's been fun but Bloodborne was the peak imo
Overall I've enjoyed my time with the game. I like the spirit ashes (shoutout to my girl Tiche) and all the funny messages/bloodstains I see gives the game some life a lot of other open worlds lack.