It appears a little too "narrative-driven" and hand-holdy for my tastes, to be honest. For example, I don't want to be told to flank the baddie at the side window or made to go to the implant doctor prior to a mission. I want to feel smart by discovering the window by myself and properly preparing for a mission... and face consequences and learn from them if I don't. To me, that's real immersion and choice. The less that my hand is held, the more that I have to use my brain, and that's what immerses me in games.
That said, perhaps the demo was taken from early in the game, when it's showing you stuff for the first time, or only a limited number of main quests are like that. That's certainly possible and would be tolerable. I'm generally not a big fan of the main quest of most open world RPGs, anyways, and usually find my enjoyment in the freedom that I'm given outside of them. Hopefully, this is one of those games where the narrative-heavy, hand-holdy parts are a relatively small portion of the overall game, the main quest can be virtually ignored and there's plenty else to do on our own terms, for those of us who prefer that.