Same here. I don't even like FPS games (though I do like RPG), but just watching this FPS game makes me REALLY excited, it actually looks fun unlike other FPS trailers that I watch. This game could very well be a game changer in the video game industry...
It felt like they were quadrupling down on Fallout's VATS system in a sense that allows for a great deal of player creativity in how they approach combat to a point that it almost disqualifies it as a typical FPS. I mean taking aside the moment of the reveal where the main character was using that crazy looking sword hands combat approach and how that may add even more depth to the combat, that boss fight did make me think to Destiny for a moment. I will still contend that as far as gun
mechanics go, Destiny 1 was one of the best shooters in recent memory. The different weapon effects and class abilities made for some fun variety...for a while. The issue came to the boss fights and raids. For a game that was marketed as a FPSRPG, there were just so many moments where all enhanced difficulty meant was: more health and/or shields/elemental specific shields. Different enemy types had one variance in the strategy to fight them: shoot here to do crit damage. In the boss fight we saw, to weaken the enemy's defenses you had to find specific weakpoints and exploit your movement to get to those points and likely needed to fight creatively to exploit them without spending a ton of time shooting at a shield. Aside from Destiny's other flaws (narrative and lore for one), if fights were more like what we saw in this reveal, the game would have been far
far better for it.
I had reservations about the FPS aspects of such a game but I had the sneaking suspicion that CDPR would find a way to make it fresh and exciting and my god, they did not disappoint. Save for the moments where the character was moving painfully slow, I thought the vision of a FPS in this kind of expansive game was executed perfectly.
And I don't think there's a question that this game will be a game changer. Where TW3 was game changing in demanding that top games reach new heights with its world design paired with a massive narrative to fill the large open world, I think this game gives off an appearance that it will change the game in so many more respects. Presuming the branching narrative and altered experience in relation to player choice is as expansive as it seems, it seems rather innovative in the size and scope of such a dynamic experience. The open world here, while there were some segments that seemed to have somewhat repeat NPCs, at the very least they seemed to be varied enough in their movement and placement. But this world, not too unlike TW3, seems so damn packed and alive. There was a moment where I was watching, as the main character was walking through the city, and I thought to myself "okay
this really feels like a game where they've created a living/breathing world." And then with respect to the interactivity with the technology the character has access to...I'm sure we only got a taste of what the game will offer and that just seems to indicate an insane wealth of variety in interactivity with the game and its world and I think all of that packed together...this screams a massive game changer. I read today that the game will in fact be optimized for PS4 and Xbone and it just blows my mind because the game in its current state looks to be a half decade ahead of what everyone else is doing and is really the only game I've seen to date that really meets those levels of expectation I think we all fantasized about when the prospects of a new console generation were on the horizon. Unless The Last of Us 2 actually plays the way it looked at E3, then it would be a tier below this but still WELL ahead of the pack.