Cyberpunk 2077 - New RPG by CD PROJEKT RED

  • Work is still on-going to rebuild the site styling and features. Please report any issues you may experience so we can look into it. Click Here for Updates
First off, you don't know for sure those prompts will even be there when the game launches or if they can be turned off.

It's the dialogue system. It's probably the one thing that we can be pretty sure will be in the final game and won't be able to be turned off.

Also notice how the player waited for that Royce fellow to turn his back on her to pull her gun.

We don't know but timing might be important. That could be pretty cool.

When Royce turned his head, the game displayed a "Draw weapon" prompt. All that the player waited for was that. I don't think that she even could pull her gun before that point, going back to when she got out of the car and selected the diplomatic option. I agree that it would be cool if she could, though.
 
Last edited:
I'm just floored by what I just saw. This will be the kind of game that will make most dev companies sit back and wonder "what the **** are we even doing?"

I can see Bethesda watching this and realizing they have to scrap some Elder Scrolls VI stuff and go back to the drawing board. CDPR looks like they're going to crush them at their own game.

I've always loved the cyberpunk setting so this is an easy sell to me. I mean I loved Deus Ex: Mankind Divided and this is like that on steroids. I only have a couple quibbles. The dialogue felt like it was trying too hard at times and Jackie's spanglish was meh. Also the tone is a little light for me, accentuated by the guitar rock soundtrack. I want a more brooding atmosphere, give me those Blade Runner synths.

I'm actually more optimistic about this being current gen than I was previously. Game journalists were talking like it was an entirely different level that had no chance of running on a PS4, but I don't know. I mean it looks incredible, but it's not that the huge leap I was expecting. I'm not a dev but if they've been working hard on optimization it could be possible.
 
  • Like
Reactions: HanSolo
I'm actually more optimistic about this being current gen than I was previously. Game journalists were talking like it was an entirely different level that had no chance of running on a PS4, but I don't know. I mean it looks incredible, but it's not that the huge leap I was expecting. I'm not a dev but if they've been working hard on optimization it could be possible.

I think it's certainly possible, although undoubtedly at lower textures that what we've seen so far.

If next gen consoles come out in 2020 as rumoured (?), this might be a game that crosses generations.


Either way, this game was already top of my list in terms of anticipated games. Now it's just putting distance between itself and the runner ups.
 
  • Like
Reactions: WubbaLubbaDubDub
Looks great. I haven't liked the first two Witcher games, and I'm hesitant to try the 3rd, but this looks like something I'd really enjoy playing.
 
I will say I see what they are doing with the first person view and implants affecting that. It looks pretty cool.

I'm part of the crowd that prefers third person in their RPGs, and probably still would, but I'm still digging it.
 
  • Like
Reactions: Nizdizzle
I can see Bethesda watching this and realizing they have to scrap some Elder Scrolls VI stuff and go back to the drawing board. CDPR looks like they're going to crush them at their own game.

I've always loved the cyberpunk setting so this is an easy sell to me. I mean I loved Deus Ex: Mankind Divided and this is like that on steroids. I only have a couple quibbles. The dialogue felt like it was trying too hard at times and Jackie's spanglish was meh. Also the tone is a little light for me, accentuated by the guitar rock soundtrack. I want a more brooding atmosphere, give me those Blade Runner synths.

I'm actually more optimistic about this being current gen than I was previously. Game journalists were talking like it was an entirely different level that had no chance of running on a PS4, but I don't know. I mean it looks incredible, but it's not that the huge leap I was expecting. I'm not a dev but if they've been working hard on optimization it could be possible.
In regards to the vibe, in fairness we didn't see Night City at...well. Night.
 
  • Like
Reactions: WubbaLubbaDubDub
3 is different from the first two. It's arguably better in every way. With the DLC, it's probably a top 3 of all time RPG.

indeed. the base game is outstanding, but the DLC is another level. Hearts of Stone is probably the best self contained questline ive ever played, and Blood and Wine is the deepest and most expansive content pack possibly ever released?

try it!
 
I so very, very rarely get hyped for games. I honestly can't even remember the last one I was just super, super excited about. I usually just avoid all the hype and talk and wait for reviews.

I am so ****in hype for this game.
 
It looks amazing, a game of all time type.

It definitely needs some more polish, though some I’d be surprised if it substantially changes by release. Animations and gunplay could be improved, while generic NPCs not having much variety I don’t think will change.
 
Looks great. I haven't liked the first two Witcher games, and I'm hesitant to try the 3rd, but this looks like something I'd really enjoy playing.

3 is much, much more user friendly than the previous 2. The second game is much more of an RPG while 3 is more of a Zelda game (it isn't much of an RPG according to purists and I agree with them).

Honestly the only people I know who legitimately don't like Witcher 3 hate open world games (anyone saying the combat sucks is being an idiot), I'd recommend it to anyone who enjoys open world games which is the majority of people really.
 
I can see Bethesda watching this and realizing they have to scrap some Elder Scrolls VI stuff and go back to the drawing board. CDPR looks like they're going to crush them at their own game.

This seems to me to be very different from Bethesda's game, which is sandbox RPGs. This is very narrative driven, like Mass Effect and The Witcher, and Bethesda hasn't abandoned their style to copy those before. I'd hate for them to change what an Elder Scrolls game is now to copy this game and doubt that they will. They'll likely continue doing what they're good at and what people expect out of their games, just as CDPR is doing, and we get variety as a result.
 
Also notice how the player waited for that Royce fellow to turn his back on her to pull her gun.

We don't know but timing might be important. That could be pretty cool.

I wouldn't really count on that too much. Problem with that level of detail is it requires the dev's to both account for every possible player reaction and to record appropriate voice acting lines for each possibility. As no one has come up with a way to do this dynamically it just means an immense amount of busy work, costing the devs both time and money.

The game looks amazing but I'd temper any expectations on the fluid gameplay they're showing. To add a little criticism, in the Witcher it makes sense for Geralt to be hacking down scores of humans because he's an enhanced mutant. Not sure what exactly the background is in Cyberpunk but seems like you're character is new to the city and doesn't start off as anything special compared to the rest of it. Shooting up scavengers is a good start, but taking on a warehouse of crazy cyborgs with military tech seems like a stretch for the early game.

I know it's just an early game demo, but when you present the player with a lot of choice each of those choices need to provide a path to victory. The demo makes everything seem so tense and part of this is an indirect implication that the player has a lot of rope to hang themselves with, but modern games don't work that way. For example beating the boss at the end required the use of the eye scanner to see the weakness and the auto-target machine gun you pick up along the way... what if you're missing one of those components? Will you just repeatedly die unless you load an old save file and replay up to 30 minutes of gameplay?

For all the player choice they showcase I'd imagine that this is a story mission and anyway you take it ends up with the same beatable boss fight at the end, just different paths to get their like in Deus Ex, with decisions made along the way having story impacts you won't know about till later down the line like in The Witcher.

I'm just playing devil's advocate here, other than being a little skeptical on some of the suggestions the game and the atmosphere/world detail/etc all still look completely amazing.
 
This seems to me to be very different from Bethesda's game, which is sandbox RPGs. This is very narrative driven, like Mass Effect and The Witcher, and Bethesda hasn't abandoned their style to copy those before. I'd hate for them to change what an Elder Scrolls game is now to copy this game and doubt that they will. They'll likely continue doing what they're good at and what people expect out of their games, just as CDPR is doing, and we get variety as a result.

I didn't mean that the Elder Scrolls style would be abandoned. Just that a game like this will raise the bar for all developers and if you're also putting out a massive open world first person RPG, it better be damn good if you don't want it to get overshadowed by Cyberpunk. They might see what CDPR is doing and realize they have to up their game to compete.
 
Bethesda prints money because people tend to fall over themselves to excuse how poorly optimized and how poorly written their games are.

Maybe the more limited success of Fallout 4 is what they needed, especially considering that what most people had issues with were the writing and the fake RPGness to it.
 
Looks great. I haven't liked the first two Witcher games, and I'm hesitant to try the 3rd, but this looks like something I'd really enjoy playing.

Echoing the others. TW3 is amazing. The two expansions are great, too. It manages to do something most RPGs fail at -- make the sidequests actually seem like individual stories, rather than just your usual "I dropped my ring, go to place X to find it, kill some random enemies, then return and haggle for how much I will pay you".

I have high hopes that Cyberpunk will match, if not surpass, its quality.
 
Not many games for me are Day 1 buys or pre-orders, but this one looks like it will be. Very impressed with what I've seen, and I loved Witcher 3, so that only gives me more hope.
 
For all the player choice they showcase I'd imagine that this is a story mission and anyway you take it ends up with the same beatable boss fight at the end, just different paths to get their like in Deus Ex, with decisions made along the way having story impacts you won't know about till later down the line like in The Witcher.

I never take devs at face value when they make non-specific claims, but they seemed to imply in the video that the fight started because the player went to see the MiliTech agent, and that if the player didn't they might have been able to buy the bot without violence.
 
I never take devs at face value when they make non-specific claims, but they seemed to imply in the video that the fight started because the player went to see the MiliTech agent, and that if the player didn't they might have been able to buy the bot without violence.

First as a disclaimer let me say that I've only played TW1 and TW2, haven't had the opportunity to play TW3 yet because my PC is long overdue for an upgrade. So I haven't had a chance to personally see how far they've advanced things with their last game.

Now back to the point, I'm looking at this from a pen & paper DM perspective. If a DM goes through the effort of setting up this nice encounter with a bunch of goons in a warehouse that has loot to find and ends with a boss encounter, then they're going to want to push the players through it. Playing the actual table top game, the players have enough agency to get creative and completely screw up the DM's plans putting all that hard work to waste. Video games on the other are still a good ways from replicating that sort of freedom, if the dev puts in the work to make an encounter like this unless you took a different path chances are you're going to play through it. Maybe that's not the case in this one instance, but overall you're going to be railroaded in one of the directions they've prepared in the end.

Also in the video yes they make the suggestion that you could have just bought the part itself, but it's at the beginning of the game and an agreeably price tag is $50,000. Closer to the beginning of the video in the doctor's office she looks at the upgrade options and spends under $2,000 buying two of them. So chances are you wouldn't have the money to peacefully by it at this point.

Again if this was a tabletop game the players could try and get cute to come up with the money on their own: cannibalize a party member to sell their organs and parts, rob a bank, etc etc, the only limit is the players imagination that could both work or end in complete disaster. The video game version though is only going to have a set amount of options available based entirely on how many routes the devs were willing to prepare for you, and they're not going to prepare anything that ends in an unavoidable party wipe.
 
For example beating the boss at the end required the use of the eye scanner to see the weakness and the auto-target machine gun you pick up along the way... what if you're missing one of those components? Will you just repeatedly die unless you load an old save file and replay up to 30 minutes of gameplay?

I'm guessing that the fight will just be harder without those components. The auto-targeting weapon appears to simply be a gun that can bend bullets from around cover, so there shouldn't be any reason why you couldn't use a different gun that simply shoots straight. You'd just be a little more exposed. As for the eye scanner, I hope that it simply reveals the weak points, rather than creates them. Ideally, even if you go into that boss fight without the scanner, or just never use it, you should still be able to destroy the tank, either with a stray shot, by noticing it (without the benefit of it being highlighted) or by going online and learning that you should shoot it. If just takes knowledge to beat him that way, then you wouldn't need to load an old save game.

On top of that, the scan of Royce indicates that he has 3 weak points and shows what his resistances are, including a low resistance to electricity. The gamer appeared to exploit only one weak point and didn't use electricity, so one would presume that there are multiple ways to kill him and we saw only one of them. I sure hope so because I hate when bosses have a single way or "trick" to beat them.

I never take devs at face value when they make non-specific claims, but they seemed to imply in the video that the fight started because the player went to see the MiliTech agent, and that if the player didn't they might have been able to buy the bot without violence.

We know that using the Militech agent's money to buy the bot is why the sale went badly in that instance, but I don't think that we can infer from that that it's possible to buy the bot without violence. What we saw was the result of taking a non-violent path, after all, and it led to a boss fight, which suggests that the developers might want us to experience that boss fight, regardless. Even if we skip the MiliTech agent and go straight to Royce with our own money to buy the bot, the game might find a different way for the sale to go badly, leading to the boss fight. We just don't know.
 
Last edited:

Ad

Upcoming events

Ad