Cyberpunk 2077 - New RPG by CD PROJEKT RED

I'm about 16.5 hours in to the game, and not to sound contrarian, but there is an excellent game here. It's still early, but honestly this might be my favourite game this year. It's up against Hades for the title (as always, assuming Persona 5 Royal doesn't count).

I've hit a fair few minor graphical glitches and a couple technical ones (guys getting stuck in walls once, my gun wouldn't stop firing another), but nothing serious. I don't know if I'm lucky or if it is more a byproduct of playing a little slower and having hotfixes come down at the right time. I recall having many more problems with Skyrim and Fallout 4 back in the day, even this early in the game. Maybe Bethesda built up my tolerance a little. :laugh:

The story line is interesting, the characters are engaging, the game play is fun. The driving sucks on mouse and keyboard (not exactly a surprise)....and the performance optimization needs work.


Now CDPR deserves plenty of flak for their dishonesty (including the features of the game that were advertised but cut out), but there's a gem at the heart of this game IMO and it deserves plenty of praise as well.

Edit: Apologies for the absolute essay, started by wanting to talk about your take, ended up writing a full on review of the game pre- completion of the story.

Not sure if I can give it similar praise to the extent that I'd have it as GotY over Hades given its troubled release and how some people at CDPR knew it wasn't ready but pushed the release anyway while hiding gameplay on last gen consoles.

However, at 23 hours on a base Ps4 where I really just got the game expecting it to be completely unplayable and would just wait for the big updates in the next two months, I mostly agree. The core and heart of the game and its story is terrific in my view. The main plot is terrifically engaging and presented with more humanity and heart than you see in most games. However it bums me out that life paths didn't have more of an impact on the wider gameplay aside from a few unique dialogue options.

Also it's not a big deal but my expectation for the story was watching V form a merc crew that would take on increasingly more difficult and prestigious jobs and heists on V's way to becoming a Night City legend. And it's not like the protagonist's rising reputation is ignored but it seems like what I was expecting more or less got subverted in Act 1. I like what it was replaced with but idk, it is just the slightest disappointment.

I'll also say that Night City, while kinda ugly on last gen, and not nearly as explorable and intractable as they made it seem like it would be, is a very well designed and executed concept that you can still feel immersed in. End of the day I'd rather explore a new and vibrantly designed game world inspired from the Blade Runner universe than a caricature version of a place I already knew and grew up in (Los Angeles/Los Santos). However I do wish there was more reason to explore these areas than random gigs and NCPD gang battle opportunities but other praised open worlds had similar problems so I'm not gonna be too upset over something that no open world game has accomplished yet.

I'll also say that generally the game is fun to play too. I enjoy playing through the missions (I'm often surprised at how well thought out and prepared many of the story missions end up being) and even stopping when I see an opportunity for a random gunfight against gangs for some loot but that's really more under the context of knowing V's rep as a mercenary is rising as I go along and the guns can feel satisfying to shoot. Beyond that it's true that the enemy AI is pretty busted and since stealth can be so easily failed I stopped trying to utilize quick hacks and stealth except where necessary. Though I'll say the updates fixed the ridiculous cop spawns somewhat and they're easier to fight off and survive now.

But there's still more problems than that. On one hand, driving is still terrible and it really shows off how bad the physics are when you can drive a motorcycle under a car without so much as a scratch or accidentally fly off two stories worth of a drop off an overpass on a motorcycle and land just bouncing like nothing happened. I also find it incredibly cumbersome trying to sell loot but I already mentioned that. The skill tree feels a bit half baked with only a small handful of skills and cyberwear actually feeling like they make a noticeable impact (double jump while expensive is a game changer though). And while narratively I completely understand and respect the decision to force the game into V's first person perspective, I do wish there were more opportunities to see V rather than the inventory menu, being on a motorcycle or initiating a dedicated mirror animation. I hope that in time they can figure out how to have reflections on windows because otherwise I don't really see the point in having so many uniquely designed clothing options and a character customizer. For most of the game V is a pair of eyes for you, a set of arms, and a voice.

All in all this is a very good game with a number of problems. Some problems that may never get fixed or changed. But I can say that about The Witcher 3 and I consider that game a masterpiece and my favorite game of all time. What Cyberpunk is, is a game that in my book, when all fixes are done may at best match Witcher 3's greatness but I think what was promised and eventually scaled back prevented this game from growing and evolving beyond what they'd already done so I don't see it as ever possibly surpassing TW3 unless they have some story expansions that blow everyone away. Cyberpunk meets the bar in terms of storytelling and having an aesthetically pleasing game world, but neither of these aspects surpass TW3. The story is debatably not even as good as TW3's though I haven't seen how it plays out yet. And Night City, while nice to look at and play around in, doesn't take my breath away anymore than the mountain islands of Skellige, or the immaculately designed cityscapes of Novigrad and Oxenfurt, or the serene, almost fairy tale like lands of Touissant. If anything I think TW3 had more dynamic and diverse settings to play around in, though I understand Night City is very much a Blade Runner-esque allegory and criticism of corporate expansion.

All in all, if I were to ignore the game's performance and core problems I could see why it received high review scores. But unless the last half of the game really blows me away with its story, I'd struggle to say it's greater than TW3.
 
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Also I only now started on the questline where you meet Panam. I'm sure it'll get better but one mission in with her and she really kinda sucks. Preferred questing with Judy on her questline.

And the real biggest issue in Cyberpunk to me is accepting Delamain's side quests and having him never stop f***ing calling you until you do them. It's so annoying.
 
The core and heart of the game and its story is terrific in my view. The main plot is terrifically engaging and presented with more humanity and heart than you see in most games.

That reminds me of an editorial that I read the other day:

Yes, 'Cyberpunk 2077' Is Buggy. But Mostly, It Has No Heart

I'm not suggesting that she's right and you're wrong, just that opinions vary, not surprisingly.
And the real biggest issue in Cyberpunk to me is accepting Delamain's side quests and having him never stop f***ing calling you until you do them. It's so annoying.

That reminds me of another editorial that you may agree with more:

Seriously, Cyberpunk 2077, stop it with all the phone calls and texts | PC Gamer
 
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That reminds me of an editorial that I read the other day:

Yes, 'Cyberpunk 2077' Is Buggy. But Mostly, It Has No Heart

I'm not suggesting that she's right and you're wrong, just that opinions vary, not surprisingly.


That reminds me of another editorial that you may agree with more:

Seriously, Cyberpunk 2077, stop it with all the phone calls and texts | PC Gamer
Not sure how she arrived at those feelings on the characters. Especially Jackie. I can understand not being crazy about Johnny and Keanu's voice acting but to say Jackie has no endearing qualities, I mean. You have to either be actively trying not to like him or the writer was on her phone during dialogue moments. I get your enjoyment of a character is subjective but to say he has no endearing qualities is absurd and to double down and say his loyalty to V is dubious really makes me think she wasn't paying attention. 6 months of working jobs together as partners to the point that V is like a part of the Welles family and Jackie's loyalty to him/her is "dubious" yeah all right. I didn't even bother to read the rest after that. Agree to disagree on all counts.

As for the phone stuff I usually don't mind. But Delamain calling every time you're in an area where one of his missing cars could be is goddamn annoying. I don't want to do his side quests right now. Also, they need to update Judy's calls for new quests in her questline. Sometimes you can wait all the in game time you need for a new stage of the quest to start and it won't without reloading your save file.
 
There's definitely a good game here. The side stuff is mostly interesting, the small subect of characters who get questlines are pretty well done storywise. Johnny Silverhand is an actually likable character and Keanu Reeves did a great job as opposed to the mail in job a lot of people thought was coming. Anyone who says otherwise has an axe to grind

Variety in classbuilding is good given you can do everything to run a big brain hackerman character who doesn't even have to get their hands dirty to a straight up unga bunga me hit you with club melee build.

I was laughing at Witcher fanboys for praising how long 3 is but uh...i didn't realize Cyberpunk's main story was *that* short. I figured the final mission was actually the start of act 3 but it hit me with the point of no return stuff. I didn't want another 80 hour long story but i was hoping for at least one more act given it seems like there's a bit of stuff they didn't really build on yet (Adam Smasher, Rogue's sudden apprehension towards finishing the job, etc)

All that being said, i've enjoyed the...40ish hours i've put in to it and look forward to a return to it at some point for DLC or maybe even another playthrough. Probably won't ever 100% complete it because holy crap there's a lot of gigs/police scanner stuff to cover but i've knocked out all of the more major side stuff (all character sidestories, the tarot cards, cyberpsychos, races, etc)
 
And the real biggest issue in Cyberpunk to me is accepting Delamain's side quests and having him never stop f***ing calling you until you do them. It's so annoying.

I equate Delamain to those friggin' pigeons from Spider-Man. :laugh:

Is there no way to block calls? It's really terrible when you're driving to a specific spot and like twenty fixers from the various areas of the city are just spamming you.

Edit: Apologies for the absolute essay, started by wanting to talk about your take, ended up writing a full on review of the game pre- completion of the story.

Not sure if I can give it similar praise to the extent that I'd have it as GotY over Hades given its troubled release and how some people at CDPR knew it wasn't ready but pushed the release anyway while hiding gameplay on last gen consoles.

No problem. It was a good read.

I think the battle between the two right now in my mind are huge, great world that lacks polish vs smaller, more streamlined game that spent 2 years in early access being polished to perfection.

Both are great. I still give it to Hades at this point (will re-evaluate upon completion of Cyberpunk), but I'm surprised how much Cyberpunk has hooked me considering I had relatively modest expectations to begin with (first person RPGs aren't really my thing - I'm the kind of guy who plays Bethesda games in third person mode) and after all the negativity surrounding the game.

To be fair, roguelites such as Hades aren't typically my thing either, so this has been a strange year. :laugh:
 
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Also I only now started on the questline where you meet Panam. I'm sure it'll get better but one mission in with her and she really kinda sucks. Preferred questing with Judy on her questline.

And the real biggest issue in Cyberpunk to me is accepting Delamain's side quests and having him never stop f***ing calling you until you do them. It's so annoying.

Panam was probably my favorite quest line I did not gonna lie I loved it, although Judy's questline was great too.
 
Panam was probably my favorite quest line I did not gonna lie I loved it, although Judy's questline was great too.
Started enjoying her more on the second quest I've seen her. Technically not even on her side quest line I'm just doing her part of the story missions (nabbing Hellman). Just felt like the whole chip on her shoulder aspect of her character was a bit overdone at first.
 
Started enjoying her more on the second quest I've seen her. Technically not even on her side quest line I'm just doing her part of the story missions (nabbing Hellman). Just felt like the whole chip on her shoulder aspect of her character was a bit overdone at first.

Oh I can agree there I wasn't a huge fan of her character the first time I met her but she warms up to ya lol
 
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So i finished the game at about 45 hours. The endings were...interesting?

I think the ending i liked the most was the give Johnny your body ending. In my mind, it's the only one that really makes logical sense since after playing all the ones i had available to me, which was 5/7. (didn't get the Takamura ending since i was completely unaware you could actually save him at the end of act 2.) You go through that entire story only to find out Alt is a f***ing idiot and somehow doesn't realize your body will reject you, and are then told you're going to die regardless. Giving Johnny your body seems like a perfect end to both character's arcs. Johnny starts the game out as a irredeemable, antagonistic prick but eventually becomes something of a "hero" (as much of one as you can be in Night City anyway) and by game's end for me he evolved into a more mature, selfless and grounded version of himself considering he swears on his life he won't do you wrong and even gets incredibly mad at Alt when she breaks V the news. And the fact how he leaves Night City at the end of the epilogue and looks like he's going to make the most of his second chance. Almost perfectly full circle considering the relic is what gives V a second chance in the prologue[/spolier]

The queen/king of the afterlife ending sucked. Your love interest is all happy with you and then all the sudden they go "i'm leaving night city because in order to succeed in this town you either need to be an asshole or become on. therefore i'm leaving you because you will turn into one. V dies anyway and it ends with you riading a big ass space casino because...? You've already achieved legendary status in night city for bending over Arasaka so what's the point?

The "leave with the nomads" ending was alright. Really bittersweet and i feel like this one works way better if you're a dude and romanced Panam. Still feel like the initial plan was to make her bi but they probably cut it considering she doesn't outright reject you if you try to come on to her as female V.

Hanako ending sucked. IDK why this is an option given it goes completely against what the game is about

Now i'm debating if i want to play it again with a melee build since some of the stuff i seen on twitch makes running around with a katana look fun as ****
 
So i finished the game at about 45 hours. The endings were...interesting?

I think the ending i liked the most was the give Johnny your body ending. In my mind, it's the only one that really makes logical sense since after playing all the ones i had available to me, which was 5/7. (didn't get the Takamura ending since i was completely unaware you could actually save him at the end of act 2.) You go through that entire story only to find out Alt is a f***ing idiot and somehow doesn't realize your body will reject you, and are then told you're going to die regardless. Giving Johnny your body seems like a perfect end to both character's arcs. Johnny starts the game out as a irredeemable, antagonistic prick but eventually becomes something of a "hero" (as much of one as you can be in Night City anyway) and by game's end for me he evolved into a more mature, selfless and grounded version of himself considering he swears on his life he won't do you wrong and even gets incredibly mad at Alt when she breaks V the news. And the fact how he leaves Night City at the end of the epilogue and looks like he's going to make the most of his second chance. Almost perfectly full circle considering the relic is what gives V a second chance in the prologue[/spolier]

The queen/king of the afterlife ending sucked. Your love interest is all happy with you and then all the sudden they go "i'm leaving night city because in order to succeed in this town you either need to be an asshole or become on. therefore i'm leaving you because you will turn into one. V dies anyway and it ends with you riading a big ass space casino because...? You've already achieved legendary status in night city for bending over Arasaka so what's the point?

The "leave with the nomads" ending was alright. Really bittersweet and i feel like this one works way better if you're a dude and romanced Panam. Still feel like the initial plan was to make her bi but they probably cut it considering she doesn't outright reject you if you try to come on to her as female V.

Hanako ending sucked. IDK why this is an option given it goes completely against what the game is about

Now i'm debating if i want to play it again with a melee build since some of the stuff i seen on twitch makes running around with a katana look fun as ****

Oh, trust me it is lmao.
 
I recommend people do some of the side gigs and the blue icon jobs. No talking about side quests - which people should 100% do, but the smaller - quicker tasks. You see a lot of new areas, and learn a lot more about the world in some of them or else you would never see a lot of these areas at all. Some of the side gigs are actually really good too, even if they're only like 5-10 minutes long.
 
Skipping side quests and gigs is the wrong way to play the game imo. Though

At some point you find out you're dying and only have a few weeks to live. Feel like there's enough side content that in an ordinary day/night cycle would take a month+ even if V didn't take any R and R days. So that's slightly immersion breaking but then again, the ripperdoc could've been wrong about the timeline
 
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I’m trying to finish up the side quests I like before entering the “point of no return”, which is the next mission. Some of then intrigue me (Rogue, Judy) and some don’t really (River Ward, Delamain). I’m planning to play again when its enhanced for next gen so I dont feel like I need to power through all of them.
 
I've put about 4 hours into it on PS4.

One crash for far, when I got a call while walking through a busy area. Framerate has definitely been an issue at times, but nothing unmanageable yet. It was actually okay in that early car chase scene, but haven't had a ton of combat yet so not sure if it will get too annoying later. Very sluggish in clubs. Trying to roleplay as much as possible as a nerdy corpo hacker but I feel like I'll probably have to end up shooting a bunch of people anyways. Just trying to make things realistic and based on me with my wimpy intelligent well endowed character but it feels a little like Fallout 4 where you don't have too many actual role playing choices. We'll see.

Most disappointing thing to me is the NPC's. Feels like far too few of them have anything to say and the AI is just really stupid. But the world seems fun and I'm enjoying the quests. Definitely going to try and do as many side quests and gigs as possible.
 
Wow that is kind of a short story. I’ve done a lot of side quest stuff too minus the Delamin cars.

Yeah there's a small mission with Takamura right after the floats one that is essentially the epilogue for act 2.

After that, you're instructed to meet with someone at Embers in which going there will trigger the point of no return message.

Definitely caught me off guard since I thought there would be a bit of meat in the 3rd act.
 
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Just do the Delamin quest, it's pretty quick and easy and it's actually a pretty good questline.

I hit that reference point, but it was unfortunately ruined by a civilian stepping out into the road as I chased the Delamain down....so the whole event was somewhat ruined by the presence of police drones gunning my ass down. :laugh:


I hit the 40 hour mark, doing a ton of side quest stuff. I avoided a lot of that in the Witcher, but for some reason, it is pulling me in here.

I'm already planning on a second playthrough with a different build (preferably if a card capable of DLSS actually becomes available so I can up the graphics quality :laugh:), but the intel build is a ton of fun.
 

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