Well, played up to my first death which was the first side gig I got after taking Dex's first mission, still need to work out the gunplay a bit as it feels pretty hard to aim with my current settings.
So, having not played anything before 1.05, the easiest summary I can give is that
it's certainly not unplayable on the PS4. Not ideal but it doesn't feel fundamentally broken. Yet. Overall I feel like I'm getting an admittedly watered down version of the intended experience but still getting that experience and engaging with the story with only minor problems.
Texture rendering problems still exist but I'm pleased that it only happens to a few assets here and there, an NPC in the opening streetkid club, one car on the road which rendered pretty quickly compared to what I saw before, and it looked like part of one building didn't render right away. But past that, almost everything is rendered by the time it shows up on the screen.
The more glaring issue seems to be that the game will just straight up freeze for a second seemingly out of nowhere, mostly when I'm walking around. I mean, it's reminiscent of traversing Tony Hawk American Wasteland, so while I expect better out of a 2020 game, it's not enough to ruin anything for me and it hasn't happened in any combat so that doesn't bother me.
FPS definitely dips a bit when driving and shooting but it doesn't feel like it dips all the way to below 20 so it hasn't bothered me too much. Seems that's been improved with patches. Though, oddly enough there's a sharp FPS drop with any animated content such as the intro cinematic, TV content (though the boxing match the ripperdoc was watching ran fine and so did the "past 6 months" montage) or the character demos in the Dex mission briefing from the E3 demo. Those were horridly choppy which strikes me as odd as pre-animated content, I would think, should run better than the rest of the game. It's slightly annoying but it's not immersion breaking.
Obviously graphical fidelity, texture quality, and everything in between with how the game actually
looks is not high quality. This isn't Red Dead 2, but I didn't expect it to be. Cyberpunk packs a lot more into a smaller space versus RDR2 being a massive space that's, in every objective sense, mostly empty. Wasn't expecting this game to look as good as the next gen consoles or PC and I'm not upset that it doesn't. To be honest, I'm a little surprised it looks as good as it does considering all the problems it had at launch.
Driving of course feels like a nightmare from hell, but then again driving seems to be ass in the next gen and PC versions so I chalk that up to an overall flaw in the game design, not just a last gen failing.
As far as bugs and other issues go, I haven't seen anything crazy like t-poses or cars slipping under the road. In fact, most NPC movement has been surprisingly fluid for the most part and I've yet to have the game crash on me in 2 hours of play. All I've really seen are a few bugs that weren't really that bad but I did keep track of them as I went along.
-generally speaking any animations like things on TV or mission renders of key characters in a mission like the Dex briefing lags something terrible, I would think that's part of the easier stuff to render
-NPC just teleports up to the bar seemingly out of nowhere in the opening sequence with Pepe
-random explosion of some box walking up to Jackie to talk about a new mission.
-Jackie's eating animation randomly skips from the food being by his chest to up to his mouth in less than a second
Overall not as terrible as I thought it'd be, not perfect but playable. Still wouldn't recommend anyone get it as I tend to be more tolerable of low FPS and lower graphics than most. But I haven't run into the biggest problems I was seeing in others' gameplay so I feel I can keep going.