Cyberpunk 2077 - New RPG by CD PROJEKT RED

I’m rightfully seeing a ton of flack for this games technical issues, but one thing I’m surprised I’m not seeing more complaints with is the fact that this game really isn’t the type of game they advertised it as at all. This game was promoted as a RPG, but I find it incredibly linear with very weak RPG elements that make this game ultimately just feel like a FPS (Fallout 4 to some extent had this problem as well).
Agreed, that's really the only aspect of the game I was disappointed by. Was expecting more of a Fallout: New Vegas than a Fallout 4. Then again Witcher 3 wasn't exactly a great RPG imo so maybe I was wrong to expect more here.
 
Think I am at 31 hours and love it. I’m almost at the last mission though I need to do all the side missions I’ve been ignoring, which is a lot.
I'm also between 30-40 hours in. I've got Johnny's gear and Porsche (drives better than most of the clumsy cars, but still not as nice as the motorcycles).

The writing is so superb, it's a gripping emotional story. Love it!

Yes, I've seen some bugs on my PS4 Pro, but only minor stuff on occasion. Nothing at all game breaking. I was completely absorbed in this game for 10hrs last night...

I'm getting really close to the end of the main story. Knowing that, I've been working on a side quest string for Johnny first in particular.
That's how I got Johnny's gear
 
Nope. The majority of people have never played a truly buggy game. I want to see for myself if the mob is right or are they just whiny babies.

So if you play and see no bugs, instead of just thinking you’re lucky and don’t have the same bugs others do, you’re going to discount all the people that are experiencing these issues?
 
So if you play and see no bugs, instead of just thinking you’re lucky and don’t have the same bugs others do, you’re going to discount all the people that are experiencing these issues?

They did release a PS4 patch over the weekend so I’m not expecting to see the same stuff.
 
I’m rightfully seeing a ton of flack for this games technical issues, but one thing I’m surprised I’m not seeing more complaints with is the fact that this game really isn’t the type of game they advertised it as at all. This game was promoted as a RPG, but I find it incredibly linear with very weak RPG elements that make this game ultimately just feel like a FPS (Fallout 4 to some extent had this problem as well).
Idk. For me I kinda expected that. The Witcher 3 as an RPG isn't really all that strong. I mean my latest playthrough of the game I hardly touched the upgrade tree and only delved into alchemy when I had to for a quest. It barely affected my experience at all as it was pretty easy to just go do treasure hunts and side quests to overlevel and gear myself.

I wasn't expecting Cyberpunk to be very strong as an RPG. What I was expecting was them to build on their true strength as developers which was their ability to write and execute compelling narratives and immerse you in their game world. The big improvement worth getting excited about was dynamic life paths where every choice your character makes would influence your playthrough both in the story and how your character plays starting with your first life path choice. While it seems, that even on the best platforms to play this game, that narrative choices matter in how the story ends, it seems they've stripped everything else away to the point that life paths really only influence the first 15-20 minutes of the game.

Which, I guess, isn't that big of a deal since many are praising the story and that's what I cared about most. But it's still a bit of a let down.
 
For the people knocking the RPG elements of this game and Witcher, I’m just curious which games are better at RPGs? I’d like to try my hand at them to compare myself.

Fallout NV is one of my fave games and I see a lot of similarities between it and Cyberpunk with their releases. Outer worlds was a very nice surprise of a game too which I really enjoyed. I guess I don’t see how the “RPG” aspect of those two games are better than that of Punk and Witcher. They seem the same level to me.

Edit: I have no idea how far I am into the main story but I need to go speak to Takamura. I’ve been doing a ton of side quests. I really like the Panam storyline. The storytelling in general is great so far. The crashes have obviously sucked. The NPC AI although dumb hasn’t bothered me because I don’t usually wander and mess with them. I go and do all the missions.
 
Lol well as much as I was gonna hold off, an undamaged used copy at Walmart for 37 bucks that I happened to see incidentally while doing other shopping...I figured was worth it. So, guess I'll see how unplayable it is myself. They told me even with a used copy I can return it within 30 days if I'm not happy with it so what could it hurt?
 
Lol well as much as I was gonna hold off, an undamaged used copy at Walmart for 37 bucks that I happened to see incidentally while doing other shopping...I figured was worth it. So, guess I'll see how unplayable it is myself. They told me even with a used copy I can return it within 30 days if I'm not happy with it so what could it hurt?
I mean you even said yourself how at one point you were looking forward to this a lot. Supposed to be a big patch in each of the next 2 months. I'd probably just wait until those are out in regards to the last gen versions.
 
I mean you even said yourself how at one point you were looking forward to this a lot. Supposed to be a big patch in each of the next 2 months. I'd probably just wait until those are out in regards to the last gen versions.
I don't mind replaying after those patches. Assuming this isn't so broken that I give up on beating it in its current state. I mean, I also said I got through The Witcher 3 and almost both of the DLCs on the Switch so as long as the game is more stable now I can stomach lower graphical fidelity and a few crashes here and there. I did do a bit of YouTube reviewing of base ps4 1.05 gameplay. From what I've seen it's still not ideal looking but it does look to be running smoother at least. Didn't see quite as much of the rendering issues that was honestly the biggest drawback for me. Like I said, I can handle a game looking muddy as long as what I'm seeing is consistent. A few bugs here and there would be fine but if textures are constantly taking forever to render, that would be untenable for me (it was honestly the gameplay videos of gunfights against NPC models that would've looked terrible on the Nintendo 64 that really disappointed me more than anything else). But we'll see how it goes when I actually start playing. Looks like I've got about 36 minutes left on the 1.05 patch download.

I do find it amusing that this patch is the size of some PS4 games. It's understandable but still amusing.
 
Well. So far the opening cinematic was a laggy mess so. Opening gameplay seems fine so far.

EDIT: Is the gunplay supposed to have such dramatic aim drift? I feel like I'm fighting myself to aim properly.

EDIT 2: So far the opening mission from the E3 gameplay has run mostly fine. Slight FPS drop when shooting but nothing totally game breaking. Haven't started playing in the open world much yet and that seems to be where most of the problems are.
 
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Well, played up to my first death which was the first side gig I got after taking Dex's first mission, still need to work out the gunplay a bit as it feels pretty hard to aim with my current settings.

So, having not played anything before 1.05, the easiest summary I can give is that it's certainly not unplayable on the PS4. Not ideal but it doesn't feel fundamentally broken. Yet. Overall I feel like I'm getting an admittedly watered down version of the intended experience but still getting that experience and engaging with the story with only minor problems.

Texture rendering problems still exist but I'm pleased that it only happens to a few assets here and there, an NPC in the opening streetkid club, one car on the road which rendered pretty quickly compared to what I saw before, and it looked like part of one building didn't render right away. But past that, almost everything is rendered by the time it shows up on the screen.

The more glaring issue seems to be that the game will just straight up freeze for a second seemingly out of nowhere, mostly when I'm walking around. I mean, it's reminiscent of traversing Tony Hawk American Wasteland, so while I expect better out of a 2020 game, it's not enough to ruin anything for me and it hasn't happened in any combat so that doesn't bother me.

FPS definitely dips a bit when driving and shooting but it doesn't feel like it dips all the way to below 20 so it hasn't bothered me too much. Seems that's been improved with patches. Though, oddly enough there's a sharp FPS drop with any animated content such as the intro cinematic, TV content (though the boxing match the ripperdoc was watching ran fine and so did the "past 6 months" montage) or the character demos in the Dex mission briefing from the E3 demo. Those were horridly choppy which strikes me as odd as pre-animated content, I would think, should run better than the rest of the game. It's slightly annoying but it's not immersion breaking.

Obviously graphical fidelity, texture quality, and everything in between with how the game actually looks is not high quality. This isn't Red Dead 2, but I didn't expect it to be. Cyberpunk packs a lot more into a smaller space versus RDR2 being a massive space that's, in every objective sense, mostly empty. Wasn't expecting this game to look as good as the next gen consoles or PC and I'm not upset that it doesn't. To be honest, I'm a little surprised it looks as good as it does considering all the problems it had at launch.

Driving of course feels like a nightmare from hell, but then again driving seems to be ass in the next gen and PC versions so I chalk that up to an overall flaw in the game design, not just a last gen failing.

As far as bugs and other issues go, I haven't seen anything crazy like t-poses or cars slipping under the road. In fact, most NPC movement has been surprisingly fluid for the most part and I've yet to have the game crash on me in 2 hours of play. All I've really seen are a few bugs that weren't really that bad but I did keep track of them as I went along.

-generally speaking any animations like things on TV or mission renders of key characters in a mission like the Dex briefing lags something terrible, I would think that's part of the easier stuff to render
-NPC just teleports up to the bar seemingly out of nowhere in the opening sequence with Pepe
-random explosion of some box walking up to Jackie to talk about a new mission.
-Jackie's eating animation randomly skips from the food being by his chest to up to his mouth in less than a second

Overall not as terrible as I thought it'd be, not perfect but playable. Still wouldn't recommend anyone get it as I tend to be more tolerable of low FPS and lower graphics than most. But I haven't run into the biggest problems I was seeing in others' gameplay so I feel I can keep going.
 
Lmao so I tried that mission again after that long ass write up and the FPS dropped to unplayable levels. Yikes.
 

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