Prospect Info: #5 OA - Barrett Hayton - Center - Back to the OHL

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So already gone, thanks.
What’s the threshold between puck leaving stick and when they can get hit? If answer is absolute zero I’m not sure I agree given that u can be in hitting motion already as shot is being taken. I do agree that at some threshold the player making the hit has to hold up without making contact. I’m just not sure what tenth of a second is that cutoff point. I’m also leaning towards outlawing all direct hits to the head.
 
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I've never proponed head hunting (I don't think) but looking at the replay a few times I see the hit occurred just as Zadina reached the end of his follow through. His stick is high and his body is extended and fully exposed. That's why he got hurt - he got caught in a very vulnerable position. The defensive player hit him less than a second after Zadina released the puck. He was already committed to the hit when Zadina released the puck. I don't see how this could have been avoided.
 
The hit in question serves zero purpose in the game of hockey when considering the purpose of hitting. There is no puck to seperate the player from. I would be perfectly fine with having all hitting that isn't a shoulder hitting a shoulder penalized, obviously hip checks are different. I doubt there is any real purpose in having a shoulder into a chest except to attempt to hurt your opponent. Take away those body armour shoulder pads would be a great start.

This argument is fallacious on so many levels. Of course the hit serves no purpose because the puck is already gone, but how is the player supposed to know the intent of the puck carrier? Zadina didn't have some massive wind up on a slapshot and then 3 seconds later get hit, he lets it fly with a very quick wrist shot and gets hit fractions of a second later. What if Zadina fakes his shot in an attempt to deke the player and get lower into the slot for a better scoring chance? You can't just skate past Zadina assuming the shot is going on net, and the guy had no time to change course before the hit.

He went for the body and caught him square in the chest, it's just unfortunate that Zadina got hurt.
 
What’s the threshold between puck leaving stick and when they can get hit? If answer is absolute zero I’m not sure I agree given that u can be in hitting motion already as shot is being taken. I do agree that at some threshold the player making the hit has to hold up without making contact. I’m just not sure what tenth of a second is that cutoff point. I’m also leaning towards outlawing all direct hits to the head.
I personally think the shoulder to shoulder hit is fine to be late but if the League actually wants to deal with concussions and reduce injuries I think there should be zero leeway with the straight ahead hit as it's the one causing the damage and is much more difficult to do without high risk of injury.
 
Speaking of purpose and hockey... I think the purpose of hockey is to be entertaining and fun. Personally speaking, some big hits/some fights when games are intense and fast action with nice plays is what I find to be entertaining and fun about hockey (in so many words). I also think that hitting serves more than just to separate a player from a puck. Hockey has a flow and momentum to games that can be affected by saves, hits, shots, etc. Physicality is just one way a team can impact the game. So I lean towards more lenient checking rules comparatively. DoPS has their rules about a time frame elapsing after puck has left a stick, and it's not 0. But if you want rule changes then that's personal preference as well.
 
What’s the threshold between puck leaving stick and when they can get hit? If answer is absolute zero I’m not sure I agree given that u can be in hitting motion already as shot is being taken. I do agree that at some threshold the player making the hit has to hold up without making contact. I’m just not sure what tenth of a second is that cutoff point. I’m also leaning towards outlawing all direct hits to the head.
With all these midgets now playing in the NHL, almost every hit will result in hitting the head.
 
Speaking of purpose and hockey... I think the purpose of hockey is to be entertaining and fun. Personally speaking, some big hits/some fights when games are intense and fast action with nice plays is what I find to be entertaining and fun about hockey (in so many words). I also think that hitting serves more than just to separate a player from a puck. Hockey has a flow and momentum to games that can be affected by saves, hits, shots, etc. Physicality is just one way a team can impact the game. So I lean towards more lenient checking rules comparatively. DoPS has their rules about a time frame elapsing after puck has left a stick, and it's not 0. But if you want rule changes then that's personal preference as well.
I totally get the entertainment factor but the world is changing with guys getting their brains scrambled and not able to live a normal Life after hockey. The World is turning away from the kind of hits that lead there.
 
I personally think the shoulder to shoulder hit is fine to be late but if the League actually wants to deal with concussions and reduce injuries I think there should be zero leeway with the straight ahead hit as it's the one causing the damage and is much more difficult to do without high risk of injury.
When there is a foot difference in size how the hell can it be shoulder to shoulder. I don't like late hits, boarding from behind etc. but the player getting hit also has a responsibility. They lean forward, fall down trying to draw a penalty etc. Like you said, try reducing the size of the equipment.
 
Increasingly it’s the D that are undersized.

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Listen, when you volunteer to play a contact sport like hockey, football, boxing, etc, you assume a measure of risk. You get 10 skaters flying around a rink, and people are going to get hurt even if you outlaw hitting entirely. If you decide to race cars, you assume the risk of possible crashes. You weigh the chance of injury or death against your enjoyment of the activity and the paycheck you get for playing a game.
I'd like to see the league crack down on deliberate attempt to injure first. Whether that's hitting a guy with your elbow to his chin or the two-handed slash to a guy's arm, that isn't part of the risk you assume. Happening to get hit high because you leaned into a hit and the other guy is taller than you, isn't the same thing.
 
Just curious if anyone can report on how Hayton has looked through Rookie and main camp so far... all I see are comments about an incident involving a player that isn't a Coyote... I'm just sayin', there a board for that......
 
Just curious if anyone can report on how Hayton has looked through Rookie and main camp so far... all I see are comments about an incident involving a player that isn't a Coyote... I'm just sayin', there a board for that......

Check the Rookie Camp thread, there are a lot of observations on Hayton from his two games in the tournament.
 
They have a lot of Depth at C especially with Couturiers long awaited breakout, perhaps they just figure let him cook.
The role he'd have would probably be pretty minor even if he somehow stuck.
 
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Eh. Not really bothered. Frost is the only guy in their top five forwards coming back. Hayton was number six. Verbeek was the other guy getting center reps and had 61 points in 67 games. He's graduated. Plenty of chances and ice time for Hayton.
Also Soo's preseason just finished, so if you know he's going down anyway and think this could be a big year for him development -wise, why wait? (HINT, hint, Coyotes)
 
If Hayton is as good as our people think he is, shouldn't he be challenging Frost for premium minutes (pun intended)?
Exactly what I’ve been saying since I first started reading the Frost excuse on draft day. A top five pick in his draft year should be able to supplant a late 1st from a year ago. If he’s not good enough to rise above some of these Soo forwards, even if he’s a bit younger, would indicate to me that he’s not good enough for the top five or top ten for that matter.
 

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