You can watch the Apple Vision video on Youtube, you can have 4 or 5 "displays" basically floating in the air with your real world vision right behind it. And you can change the size of those "windows" to however you want, you can even make it like 100 feet by 100 feet theater screen if you feel like watching a movie.
To type it has a floating keyboard or you can just use a regular keyboard, again it doesn't obstruct your vision.
It can even do things like you can look at your Macbook, and it will take the screen that was on your Macbook and make it float it air alongside several other screens, so you can have your computer screen on the left, the hockey game on the right, and the displays can be far bigger than what your physical laptop and TV displays are.
But a CD player or rotary phone doesn’t hurt your eyes.
Those devices were replaced by things that did their job better. Cordless phones with touch tone buttons were better than rotaries.
They were in turn replaced by cellular phones, and ultimately rendered obsolete by smartphones.
CDs replaced cassettes, and were then replaced by mp3 players, which were replaced by iPods, which were replaced by streaming.
You can clearly see how each technological advance improves upon the previous one.
I’m certainly willing to be wrong, but I do not see what this offers that’s superior to the smartphone in an everyday use case.
Smartphones are with us and turned on 24/7, and stay that way until they’re replaced.
You can’t do that with glasses.
Whatever the breakthrough in this technology is, it has to be compatible with people that are already wearing glasses on their faces. As a half blind dude, I can attest that wearing goggles or a helmet on top of already existing glasses is a royal pain. I am thinking the real breakthrough won't involve putting anything on your head at all.
True but I don’t see this ever being popular enough for it to happenThe initial Apple device ... will be more for rich people and influencers/social media types ... but eventually it will get cheaper like about any tech does.
The first Macintosh computer (the one that introduced the mouse) retailed for like the equivalent of $7000 today (lol).
This post has a "Tell me bout the good ole days" feel to it.
Apple is merging VR/AR/XR anyway, so it's going to become standardized that people get used to having the functionality of both.
What you described as being able to see the real world while also being able to hop in/out of VR experiences is what Apple Vision already does lol, it's not 10 years away, it's 4 months away. That's the whole design concept, it's VR/AR mixed without having to be cut off from your room and having floating displays is no problem. The headset even "blends" real people into your view as they approach you if you are in full VR mode (very sci-fi-ish).
Actually if you're near sighted I believe a VR headset should be just fine, as the screen is right in front of your face. I was near sighted but got lasik during the 2020 covid downtime, and while it's great and I wouldn't change it feel like I ruined perfect VR vision.Whatever the breakthrough in this technology is, it has to be compatible with people that are already wearing glasses on their faces. As a half blind dude, I can attest that wearing goggles or a helmet on top of already existing glasses is a royal pain. I am thinking the real breakthrough won't involve putting anything on your head at all.
VR is a failure until proven otherwise. I don't see bajillion dollar headset with battery life shorter than most modern movies changing that any time soon.
The adoption of VR is actually probably faster than the home PC.
When Apple introduced the first Mac in 1984 (the first computer with a mouse) they sold like 250,000 of them in 1984, and then like only got to 600,000 by 1985. I guess at that point you could look at that and say "home PCs are a failure, especially this expensive Mac with a mouse that no one will use".
Obviously we know over time every household grew to have a PC with a mouse basically, the Mac just got the ball rolling.
This is more the beginning of the beginning.
This is the first VR headset that combined VR + AR + XR with an easy to use operating system with a display resolution high enough that it resolves a lot of motion sickness.
The adoption of VR is actually probably faster than the home PC.
When Apple introduced the first Mac in 1984 (the first computer with a mouse) they sold like 250,000 of them in 1984, and then like only got to 600,000 by 1985. I guess at that point you could look at that and say "home PCs are a failure, especially this expensive Mac with a mouse that no one will use".
Obviously we know over time every household grew to have a PC with a mouse basically, the Mac just got the ball rolling.
This is more the beginning of the beginning.
This is the first VR headset that combines VR + AR + XR with an easy to use operating system and a display resolution high enough that it resolves a lot of motion sickness while recreating any room that you in with minimal input lag. There isn't a device that does all that.
I see what you're saying but I don't think it's a good comp. The internet is what made PCs popular.
VR adoption has been slow at best. It's more akin to 3D TVs IMO
Will remain true for a lot of people. Improved fidelity can make things both better and worse; low resolution and input delay are obviously deal breakers, but on the flip side the more "realistic" a picture it gives your eyeballs the more likely your brain is to expect physical feedback from the thing you're seeing, so if you're watching a hockey game and you reach out to touch the boards and there's no tactile response (because the boards aren't real) then a lot of the time your brain isn't going to like that very much.No matter how they do it, I hate the sensation of VR. It is always the same nauseous feeling after playing anything or watching anything for even a super short time.
1. It's not even out yet. Slow down.
2. VR has been around since before the 1990s. It still hasn't launched because the market isn't ripe yet. Sega VR 1991 that never launched?
Virtual reality headset - Wikipedia.
This is not the first VR combination anything. Hololens would IMO be my candidate for that. However, it is the first to probably have the best marketing team in the world behind it. Apple NEVER invents anything new for us. It's a really fricken amazing innovator though. I think it will succeed, but IMO it'll take at least half a decade to a decade to succeed. Some of our issues with current media aren't resolved yet. VR/AR/MR/XR is going to introduce a slew of new issues to address.
3. You keep conflating what VR/AR/XR/MR will end up being (IMO in a decade and not in a few years) vs what it will be in 6 months. You can't do that. A iPhone was closer to 5-8 years old when it started finally wiping the floor with Blackberry which was the king at the time. Albeit, IMO BB like Blockbuster vs Netflix actually sped up their demise by refusing to even offer incremental requests of the consumer, which sped up demand on the new technology and adoption of the iphone (ie: BB's ill fated comment about cameras in phones).
4. Minimal input lag? How many of us are getting away with a stupid NHL.com live stream of the hockey game with minimal lag and buffering? We can't even get that "lower end tech" right and you expect a higher density and data demanding VR media to suddenly have that disappear?
5. You mentioned $10-15 for a game. Stop forgetting these damn things have a $2.5K+ entry cost before you start "saving money" on these calibre of experiences. That's like saying, "Oh, exotic food is so cheap here." and conveniently ignoring the plane ticket and hotel amount to reach your destination with the inexpensive exotic food.
3D TVs offer no real-time feedback data, the only profit from them is people buying the TV and movie. There’s no dynamic real time advertising or data collection opportunity, you can’t link other apps/hardware to talk to your 3D TV, there’s no interactive component. Content creators had no incentive to spend more time and money on building their content for 3DTV first they way they do for mobile first. Advertisers will pay more per eyeball in VR because they have a guarantee that you actually saw the ad or had to interact with some part of it compared to 2D screens with no tracking. The profit motive for companies with unlimited marketing budgets that can eat a few generations of losses on bulky hardware until it gets small and cheap enough is infinitely higher than 3DTV.
And why spend this extra money on the thousands of people with headsets vs the billions who have TVs and computers? Lol
They won't for the same reasons there's barely any VR games worth playing.
The input lag is important, there aren't headsets available before that have virtually no input lag. Why is that important? Because when you wave your hand in front of your face, in VR headsets previously there would be a delay with the camera and display showing you that.
This is near instantenous, so like you can wear it and have your kid throw you a ball and you can catch the ball. That also massively mitigates the motion sickness. That may not matter for "watching sports" but it's a game changer for the usability of headsets like this.
These won't be 2.5K forever. HDTVs used to cost $3000-$4000 a pop too. Eventually they will come down in price.
Not everyone can pay $500-$2000/seat for a courtside/bench view ticket, not everyone even lives in a city with a pro sports team so you have to add travel cost.
For $10-$15 being able to have a courtside seat experience can definitely be a new product category for pro sports that sits somewhere between a live ticket that costs hundreds of dollars and just watching on a flat TV.
I think it will eventually become an option for a lot of people. Want to be at a game but you don't or can't spend hundreds of dollars on flights, hotel, tickets? Now you'll have an option that goes beyond just watching it on TV.
When you get your first vr, you'll realize the only thing useful about a cellphone is text and social media, which is to say it's entirely useless.But a CD player or rotary phone doesn’t hurt your eyes.
Those devices were replaced by things that did their job better. Cordless phones with touch tone buttons were better than rotaries.
They were in turn replaced by cellular phones, and ultimately rendered obsolete by smartphones.
CDs replaced cassettes, and were then replaced by mp3 players, which were replaced by iPods, which were replaced by streaming.
You can clearly see how each technological advance improves upon the previous one.
I’m certainly willing to be wrong, but I do not see what this offers that’s superior to the smartphone in an everyday use case.
Smartphones are with us and turned on 24/7, and stay that way until they’re replaced.
You can’t do that with glasses.
When you get your first vr, you'll realize the only thing useful about a cellphone is text and social media, which is to say it's entirely useless.But a CD player or rotary phone doesn’t hurt your eyes.
Those devices were replaced by things that did their job better. Cordless phones with touch tone buttons were better than rotaries.
They were in turn replaced by cellular phones, and ultimately rendered obsolete by smartphones.
CDs replaced cassettes, and were then replaced by mp3 players, which were replaced by iPods, which were replaced by streaming.
You can clearly see how each technological advance improves upon the previous one.
I’m certainly willing to be wrong, but I do not see what this offers that’s superior to the smartphone in an everyday use case.
Smartphones are with us and turned on 24/7, and stay that way until they’re replaced.
You can’t do that with glasses.