VR (Like Apple's Vision Pro) Will Revolutionize Sports "Viewing"

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Soundwave

Registered User
Mar 1, 2007
73,483
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If you want to watch alone.

It's not something I'd do every game, but for a few times each year if the experience is good? Sure, why not. I mean to be honest too, you can still watch with other people, just you have a different view of the game than the person sitting next to you on the couch.
 

Lady Stanley

Registered User
May 26, 2021
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How many cameras are needed to make a VR experience work for a hockey game and where do they put them and who does the directing for what is shown and will the viewing angle live up to the promises made by VR? I think the headset is not the issue once they get past the teething stage so much as whether the product delivered is truly better than a large TV screen experience. It's also not a great approach to watching games in a group setting.
I think you're missing the point. You wouldn't be stuck having your viewing angle decided for you.

You yourself get to choose.


Not you can drag with the mouse and do 360

you get to choose what you're looking at.

12 vr cams would work.
 

ElysiumAB

Registered User
Sep 12, 2013
5,967
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Talk about typical resistance to change.

"No one will ever bring a phone in his pocket, silly you."

Who said that?

And who uses a phone for... phone? How many functions do you use your phone for per 1 actual phone call? 50, maybe 100 to 1 for most people I bet.
 

weslox

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Jan 15, 2016
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Not being able to see a color properly doesn't make somebody throw up or fall over. Also VR side effect numbers are significantly higher than 8% and can vary based on things like age (not recommended at all for kids under 13 with susceptibility increasing after 50), gender (worse among women), and ethnicity (worse among Asians). You're also more likely to experience symptoms if you're fatigued or sick.

With that in mind, do you agree or disagree with the argument being presented in this thread that VR headsets are going to become as wide spread as smart phones?
You keep repeating your argument about inner ear problems, and now you're giving numbers. I'm curious as to what background knowledge you have? Can you please expand on this?

Can you tell me if people still experience motion sickness/VR side effects to the same degree after repeated exposure? Can repeated exposure diminish effects?

Can you tell me why/how astronauts are able adapt over time while in orbit? And then able to adapt again upon return?

Can you tell me the difference in side effects with AR vs VR? How does AR compare to somebody looking at their phone while in a moving vehicle and not being able to see the horizon because they're focused on a non-transparent display?
 

syz

[1, 5, 6, 14]
Jul 13, 2007
30,377
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You keep repeating your argument about inner ear problems, and now you're giving numbers. I'm curious as to what background knowledge you have? Can you please expand on this?

Can you tell me if people still experience motion sickness/VR side effects to the same degree after repeated exposure? Can repeated exposure diminish effects?

Can you tell me why/how astronauts are able adapt over time while in orbit? And then able to adapt again upon return?

Can you tell me the difference in side effects with AR vs VR? How does AR compare to somebody looking at their phone while in a moving vehicle and not being able to see the horizon because they're focused on a non-transparent display?
VR/AR sickness studies thus far are all trending the same direction as general motion sickness studies, so your answers lie there.

Repeated exposure appears as though it can diminish effects for some and not for others--and even then, you were kind enough to use the word "diminish" since it's kind of the operative word here, is it not? Many people with seasickness, carsickness, etc. have ways of "diminishing" the effects to bring their symptoms in line to something that they're able to tolerate as need be. Astronauts similarly "adapt" in space, but there remains a spectrum. Let's not pretend that they all magically go back to 100% while they're in orbit; even people who have taken part in repeat launches have discussed how often they threw up while they were up there. Rough moments or rough days don't disappear from the equation.

That in mind, the real question is: can VR sell the mass market a convincing enough reason to pay Apple (or whoever) the hundreds-to-potentially-thousands of dollars (more than once, because Apple loves planned obsolescence) required for the luxury of maybe only experiencing mild symptoms after enough repeated use? Like, what's the pitch for someone who someone that gets nauseous the first time they use one? Or for somebody who still gets even a slight headache after using it for a year? What is it that justifies the expense, the process, and/or even minor discomfort for X percentage of the market?

Honestly at this stage even if you remove VR sickness symptoms from the question everything the evangelists describe seems like a novelty at best outside of some niche industries (but again we're talking about mass market adoption here). I'm sure interior decorators and architects will love it but I'm still not sure why I should give a shit about it.

Ultimately that question is probably rhetorical; the reason I'm supposed to give a shit about it is because some Silicon Valley weirdos who desire the numbers to continue to go up in accordance with the commandments of late stage capitalism want me to care about it, and VR and some racist AI that sucks at art are the waves they've decided to ride.
 
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holy

Demigod
May 22, 2017
7,141
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I think that's a fair point, but I'd bet a significant portion of Hockey fans are single dudes who watch alone lol.
I actually throw Great Gatsby-esque parties every time I indulge in a hockey game myself.

I ain’t ruining my vision for a head set, life is already too beautiful.
 
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KeydGV21

Registered User
Jul 25, 2006
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There have been consumer VR headsets widely available for a decade+ now lol, there is nothing "revolutionary" about this.
Are you operating under the assumption that there won’t be improvements in the technology?

phones once needed operator assistance…I think it’s safe to say they’ve gotten better…
 

jackjohnson

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Feb 9, 2021
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Viewing angles are better on TV. There's significantly more that goes into a live experience than the optics and VR won't be able to recreate those elements.
Before you commented on this, did you experience Apple vision and view a hockey game or any sports on it? If not, then your opinion is moot and not valid.

No one's gonna wear headsets.
You were probably saying the same about iPhones and touchscreen smartphones in general
 

mxcrossb

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Mar 29, 2023
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People will use VR goggles to feel like they’re really sitting front row at the game… and then proceed to stare at their phone the whole time, because who needs immersive when you really want the dopamine drip of social media/candy crush/etc
 

ijuka

Registered User
May 14, 2016
23,111
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Paying extra to get a worse view? Shrug, I personally don't think there's much value to immersing yourself to watching a sports event. I think it has much more value for something story-based, for example. Or perhaps tourist attractions, or fantasy worlds.
 

ijuka

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May 14, 2016
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You were probably saying the same about iPhones and touchscreen smartphones in general
Touchscreen smartphones are absolute trash. My favorite smartphone is still an old one which had a full keyboard. It also was like half the size of my current one, and fit the pocket nicely.

I think that a touchscreen has only downsides, such as it being impossible to use blind(I used to type text messages in my pocket without ever looking at the phone), it being inaccurate, it becoming greasy and requiring constant cleaning, the keyboard obstructing what you were initially watching or requiring immense scrolling, and so on. And I can't think of any benefits.
 

The Grim Reaper

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Apr 18, 2017
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Touchscreen smartphones are absolute trash. My favorite smartphone is still an old one which had a full keyboard. It also was like half the size of my current one, and fit the pocket nicely.

I think that a touchscreen has only downsides, such as it being impossible to use blind(I used to type text messages in my pocket without ever looking at the phone), it being inaccurate, it becoming greasy and requiring constant cleaning, the keyboard obstructing what you were initially watching or requiring immense scrolling, and so on. And I can't think of any benefits.

200w.gif
 

Figgy44

A toast of purple gato for the memories
Dec 15, 2014
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To be fair, that was indeed a complaint when migrating from T9 to a touch screen keyboard. You couldn't type without looking at the screen. Especially back then when autocorrect was in its infancy and the accuracy of the touch screen vs prediction was occasionally suspect. Add in the fact that Japan had some crazy shit added to their phones that never left Japan such as satellite TV, radio and other features, their candybar phones were considered smart phones long before we had the iPhone. There are features that the Japanese had for like 20 years that we still don't have on our current iteration smart phones.

But modern day? That's what voice dictation is for. There's definitely a ton of hyperbole in that post.

And that comment might also be a Gen X or Gen Y nostalgia things where we weren't so Pavlov's dog addicted to our phones. Some of us would be happy to disconnect from phones and limit things to call, text, maps, web pages and email and that's about it. Swap your smart phone from the pocket you usually keep it in to the other side and see how many times you automatically reach for something not there. You literally get bombarded with 20+ notifications an hour. Our brains never turn off and as a result we don't mentally recuperate as easily.

But getting back on topic, VR/AR/XR/MR longer term is probably intended to be a sensory replacement chamber. It will allow us to be more immersed in our phones (if it's even called that in a decade) while on the go. Part of the challenge is that VR isn't able to be done on the go, yet. But that's why new tech must arise to meet those challenges.

This is the same with VR media. You can't produce VR media with the same speed as regular recording media. Different tech requirements, different data and compression requirements etc. AI must increase to bridge the gap in time and effort to create such media by ripping out some of the slow repetitive mundane tasks done by skilled humans. (ie: How we always photoshop stuff to the same level), how to produce and clean up a broadcast to the same/similar end result each time). But that tool is just not there yet and it'll take a few years to iron out some of the weird stuff. VR one day IMO will be the primary path that many people consume media, but IMO right now, VR has to go off the primary path and forge its own thing and learn different things before circling back to the main path in a few years time. Kinda like e-readers and Netflix vs Blockbuster. Let the audience choose which one it wants to go with. The end result could be a pure replacement like Netflix/Blockbuster, but as many of us have also commented, it feels more likely to be a niche thing like e-readers where they take some of the market, but paper back is not going away any time soon. "Traditional" non-sensory replacement media is unlikely to go away for VR sensory replacement immersion media IMO.
 

Knave

Registered User
Mar 6, 2007
21,678
2,265
Ottawa
I've had a Quest for years now. It's fun in small, small doses.

They need the headsets to get a lot smaller and lighter. They need to fit better around your head for VR specifically.

And then they need to be filled with stuff that would actually be good for VR/AR which is probably the biggest problem.

As for Japan lets remember fax is still widely used. They aren't advanced.
 

awfulwaffle

Registered User
Jun 20, 2011
11,980
1,988
Dallas, TX
I enjoy my Quest 2. NBA had some games, you sat behind the basket. There very well will be a time when you are included in the game. Would love to see a first person view through a cam attached to a player as you are watching through your headset, I think that would be pretty cool.

Yes it's a small portion of the population that uses VR, but it's interesting to see what can possibly come of VR if it picks up steam.
 

LarKing

Registered User
Sep 2, 2012
11,864
4,773
Michigan
Touchscreen smartphones are absolute trash. My favorite smartphone is still an old one which had a full keyboard. It also was like half the size of my current one, and fit the pocket nicely.

I think that a touchscreen has only downsides, such as it being impossible to use blind(I used to type text messages in my pocket without ever looking at the phone), it being inaccurate, it becoming greasy and requiring constant cleaning, the keyboard obstructing what you were initially watching or requiring immense scrolling, and so on. And I can't think of any benefits.

Grandpa, is that you?
 

teravaineSAROS

Registered User
Jul 29, 2015
3,875
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Imagine seeing the game from a goalies perspective. You see Tom Wilson charging towards the net while Ovechkin is loading up a one timer and you panic and throw the headset into the wall.
 

BigBadBruins7708

Registered User
Dec 11, 2017
14,402
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Las Vegas
Lol! All of it was, I’m sure

Porn/horniness has decided many tech battles and innovations over the years.

VHS beat Betamax because thats what porn distributors chose
Blu-ray beat HD DVD because thats what porn distributors chose
Google Images was invented because of Jennifer Lopez's green dress
Youtube was invented because of the Janet Jackson Halftime Slip
 

jackjohnson

Registered User
Feb 9, 2021
7,556
4,958
Touchscreen smartphones are absolute trash. My favorite smartphone is still an old one which had a full keyboard. It also was like half the size of my current one, and fit the pocket nicely.

I think that a touchscreen has only downsides, such as it being impossible to use blind(I used to type text messages in my pocket without ever looking at the phone), it being inaccurate, it becoming greasy and requiring constant cleaning, the keyboard obstructing what you were initially watching or requiring immense scrolling, and so on. And I can't think of any benefits.
That's your opinion but not the opinion of billions around the world using smartphones with touchscreen. Those billions dictate how the market goes and technology is always improving. If we stayed with old tech all the time, then you would probably be sending this message to me by telegram or a pigeon versus the internet.
 

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