To be fair, that was indeed a complaint when migrating from T9 to a touch screen keyboard. You couldn't type without looking at the screen. Especially back then when autocorrect was in its infancy and the accuracy of the touch screen vs prediction was occasionally suspect. Add in the fact that Japan had some crazy shit added to their phones that never left Japan such as satellite TV, radio and other features, their candybar phones were considered smart phones long before we had the iPhone. There are features that the Japanese had for like 20 years that we still don't have on our current iteration smart phones.
But modern day? That's what voice dictation is for. There's definitely a ton of hyperbole in that post.
And that comment might also be a Gen X or Gen Y nostalgia things where we weren't so Pavlov's dog addicted to our phones. Some of us would be happy to disconnect from phones and limit things to call, text, maps, web pages and email and that's about it. Swap your smart phone from the pocket you usually keep it in to the other side and see how many times you automatically reach for something not there. You literally get bombarded with 20+ notifications an hour. Our brains never turn off and as a result we don't mentally recuperate as easily.
But getting back on topic, VR/AR/XR/MR longer term is probably intended to be a sensory replacement chamber. It will allow us to be more immersed in our phones (if it's even called that in a decade) while on the go. Part of the challenge is that VR isn't able to be done on the go, yet. But that's why new tech must arise to meet those challenges.
This is the same with VR media. You can't produce VR media with the same speed as regular recording media. Different tech requirements, different data and compression requirements etc. AI must increase to bridge the gap in time and effort to create such media by ripping out some of the slow repetitive mundane tasks done by skilled humans. (ie: How we always photoshop stuff to the same level), how to produce and clean up a broadcast to the same/similar end result each time). But that tool is just not there yet and it'll take a few years to iron out some of the weird stuff. VR one day IMO will be the primary path that many people consume media, but IMO right now, VR has to go off the primary path and forge its own thing and learn different things before circling back to the main path in a few years time. Kinda like e-readers and Netflix vs Blockbuster. Let the audience choose which one it wants to go with. The end result could be a pure replacement like Netflix/Blockbuster, but as many of us have also commented, it feels more likely to be a niche thing like e-readers where they take some of the market, but paper back is not going away any time soon. "Traditional" non-sensory replacement media is unlikely to go away for VR sensory replacement immersion media IMO.