OT: Video Games VI

g00n

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Nov 22, 2007
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Started "Fallen Order" after finishing HZD and the DLC.

FO so far is cool in that it's fairly immersive wrt the Star Wars world, but I'm getting used to the simpler movement and combat options etc after having SO many options in HZD. I hope the skill tree is really expansive. Very early with only a few skills so sure to get more complicated. The combat moves feel a bit clunky and it's easy to get trapped in animations while mashing a button. Probably user error.

Final thoughts on HZD:

Was not jazzed about the game at first but gave it a chance long enough to get more into the various weapons and options. The weapons system still feels pretty limited but once you figure out how important mods and elemental attacks are the game makes more sense. I wish I'd gotten more use out of the Ropecasters, which in retrospect might have come in handy for shit like Stalkers (but I eventually figured out how to f*** them up pretty quickly). Scorchers too, maybe. They suck.

One thing I discovered was you could buy several versions of the same weapons and outfit them with one type of elemental mod each, so you don't have to switch mods out. That helped a lot when f***ing around with corruption to piss off herds of machines or get smaller ones to take chunks out of bigger foes, then just switch to the appropriate elemental bow or whatever.

Would have been nice if you could improve the spear more early on, too.

As was mentioned the dialogue is 90% tedious, useless crap. Could probably have done without most of it and made heavy use of the skip button after reading each caption.

The overall story is cool but the tribal lore is not that convincing. I'm also still not sure how wild animals survived and remained unmolested by the machines, when humans supposedly had to be engineered in the various bunkers. Maybe I missed some bits in the story.




I'm also hoping the writers decide to work in a plot twist wherein the destroyed "ark" spaceship wasn't really blown up and actually made it to another planet. That could be interesting.

Good value for a free game, that's for sure.

I'll probably play the next one.
 

HTFN

Registered User
Feb 8, 2009
12,572
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Started "Fallen Order" after finishing HZD and the DLC.

FO so far is cool in that it's fairly immersive wrt the Star Wars world, but I'm getting used to the simpler movement and combat options etc after having SO many options in HZD. I hope the skill tree is really expansive. Very early with only a few skills so sure to get more complicated. The combat moves feel a bit clunky and it's easy to get trapped in animations while mashing a button. Probably user error.

Final thoughts on HZD:

Was not jazzed about the game at first but gave it a chance long enough to get more into the various weapons and options. The weapons system still feels pretty limited but once you figure out how important mods and elemental attacks are the game makes more sense. I wish I'd gotten more use out of the Ropecasters, which in retrospect might have come in handy for shit like Stalkers (but I eventually figured out how to f*** them up pretty quickly). Scorchers too, maybe. They suck.

One thing I discovered was you could buy several versions of the same weapons and outfit them with one type of elemental mod each, so you don't have to switch mods out. That helped a lot when f***ing around with corruption to piss off herds of machines or get smaller ones to take chunks out of bigger foes, then just switch to the appropriate elemental bow or whatever.

Would have been nice if you could improve the spear more early on, too.

As was mentioned the dialogue is 90% tedious, useless crap. Could probably have done without most of it and made heavy use of the skip button after reading each caption.

The overall story is cool but the tribal lore is not that convincing. I'm also still not sure how wild animals survived and remained unmolested by the machines, when humans supposedly had to be engineered in the various bunkers. Maybe I missed some bits in the story.




I'm also hoping the writers decide to work in a plot twist wherein the destroyed "ark" spaceship wasn't really blown up and actually made it to another planet. That could be interesting.

Good value for a free game, that's for sure.

I'll probably play the next one.
That’s super intentional (the Fallen Order part), it’s Star Wars Dark Souls and won’t let you bail out of decisions you’ve committed to, so like those games learning patterns and finding your timings is big
 
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AlexModvechkin8

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Just finished up the Director's Cut version of The Ghost of Tsushima which included the Iki Island DLC. Blown away by this game. It's a beautiful game and the storyline, characters, combat system, and loot are all top notch. It's the first game I can remember still wanting to play after beating the main story line.

I started it a while ago but lost interest pretty quickly, mostly because I jumped into it right after AC Odyssey and wasn't in the right mindset for another open world game. After HZD I played a few games that didn't really catch my attention and decided to go back to GoT and I'm sure glad I did. My next step is to check out Legends mode a bit more.

Spoiler thoughts:
Has anyone played through to the end of Act III? What was your decision towards Lord Shimura? I ended up killing him for a number of reasons. He's so obsessed with the code and with honor that living in shame seemed a worse punishment than death so I put him out of his misery. Also he did try to kill Jin at the end to try and get back in the Shogun's good graces which was kind of a rat move.
 
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g00n

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Nov 22, 2007
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Just finished up the Director's Cut version of The Ghost of Tsushima which included the Iki Island DLC. Blown away by this game. It's a beautiful game and the storyline, characters, combat system, and loot are all top notch. It's the first game I can remember still wanting to play after beating the main story line.

I started it a while ago but lost interest pretty quickly, mostly because I jumped into it right after AC Odyssey and wasn't in the right mindset for another open world game. After HZD I played a few games that didn't really catch my attention and decided to go back to GoT and I'm sure glad I did. My next step is to check out Legends mode a bit more.

Spoiler thoughts:
Has anyone played through to the end of Act III? What was your decision towards Lord Shimura? I ended up killing him for a number of reasons. He's so obsessed with the code and with honor that living in shame seemed a worse punishment than death so I put him out of his misery. Also he did try to kill Jin at the end to try and get back in the Shogun's good graces which was kind of a rat move.

In response to your spoiler, I did the same thing.

Like I said before, this was a hard game to play with 2020 happening all around because every storyline seemed to be tragic. Stark contrast to the atmosphere of the game itself.
 

tenken00

Oh it's going down in Chinatown
Jan 29, 2010
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Just finished up the Director's Cut version of The Ghost of Tsushima which included the Iki Island DLC. Blown away by this game. It's a beautiful game and the storyline, characters, combat system, and loot are all top notch. It's the first game I can remember still wanting to play after beating the main story line.

I started it a while ago but lost interest pretty quickly, mostly because I jumped into it right after AC Odyssey and wasn't in the right mindset for another open world game. After HZD I played a few games that didn't really catch my attention and decided to go back to GoT and I'm sure glad I did. My next step is to check out Legends mode a bit more.

Spoiler thoughts:
Has anyone played through to the end of Act III? What was your decision towards Lord Shimura? I ended up killing him for a number of reasons. He's so obsessed with the code and with honor that living in shame seemed a worse punishment than death so I put him out of his misery. Also he did try to kill Jin at the end to try and get back in the Shogun's good graces which was kind of a rat move.

In response to your spoiler, I did the same thing.

Like I said before, this was a hard game to play with 2020 happening all around because every storyline seemed to be tragic. Stark contrast to the atmosphere of the game itself.

I don't remember. It's been so long since I played and I haven't got the Director's Cut upgrade yet to replay it. I'm pretty sure I did the same, but I can't say with any degree of certainty.

poopies
 
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Devil Dancer

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Jan 21, 2006
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I did the opposite at the end.
Jin's whole journey up to that point was about choosing practicality and necessity over honor, so why turn back at the end?

The code got Tsushima overrun by Mongoles. f*** it.
I realize I'm like the only person in the world who did that. :laugh:
 

AlexModvechkin8

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I did the opposite at the end.
Jin's whole journey up to that point was about choosing practicality and necessity over honor, so why turn back at the end?

The code got Tsushima overrun by Mongoles. f*** it.
I realize I'm like the only person in the world who did that. :laugh:
Tagging @g00n and @tenken00

I had to pause the game and think about what I wanted to do, it was tough. On an emotional level I wanted to see the happy ending but I knew that wasn't going to happen and keeping him alive but not having a relationship with him would give me less closure than just killing him.

It also boiled down to Jin's other homies were always ride or die and Lord Shimura wanted to support Jin only so long as Jin was who Lord Shimura wanted him to be. His appreciation for Jin saving his ass was to tell Jin he didn't do things the right way and then he wanted to sell him out to the Shogun. Sorry bro, ain't happening.

Also, why'd they have to kill the horse? And Taka? And poor Norio's brother?? What kind of sadistic shit was that? This game was way more brutal than I was expecting. So many of the side missions end up in tragedy when you think you're going to save the day, bummer.

Anyone play the Iki Island expansion? I ended up liking it but I thought it was a bit weird. The constant acid trips with The Eagle were f***ing annoying, could have done without that.

The writers are brilliant and how they wove the storyline of Tenzo and Jin's father was terrific. Also loved that Kenji made another appearance, he was great. I hope he's in GoT2 if there's a sequel.

And the horse armor / "running fools over" perk is dope. Love being able to just run guys over instead of having to challenge to a duel or get off the horse and fight.
 
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tenken00

Oh it's going down in Chinatown
Jan 29, 2010
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Tagging @g00n and @tenken00

I had to pause the game and think about what I wanted to do, it was tough. On an emotional level I wanted to see the happy ending but I knew that wasn't going to happen and keeping him alive but not having a relationship with him would give me less closure than just killing him.

It also boiled down to Jin's other homies were always ride or die and Lord Shimura wanted to support Jin only so long as Jin was who Lord Shimura wanted him to be. His appreciation for Jin saving his ass was to tell Jin he didn't do things the right way and then he wanted to sell him out to the Shogun. Sorry bro, ain't happening.

Also, why'd they have to kill the horse? And Taka? And poor Norio's brother?? What kind of sadistic shit was that? This game was way more brutal than I was expecting. So many of the side missions end up in tragedy when you think you're going to save the day, bummer.

Anyone play the Iki Island expansion? I ended up liking it but I thought it was a bit weird. The constant acid trips with The Eagle were f***ing annoying, could have done without that.

The writers are brilliant and how they wove the storyline of Tenzo and Jin's father was terrific. Also loved that Kenji made another appearance, he was great. I hope he's in GoT2 if there's a sequel.

And the horse armor / "running fools over" perk is dope. Love being able to just run guys over instead of having to challenge to a duel or get off the horse and fight.

Lol. Feudal Japan was anything but pleasant. Same goes with Dark Ages Europe. It's a code that is hard to comprehend now, but that's just how they lived back then. Like the Vikings of old, it was an honor to die by the sword, no matter who was the one swinging it, friend or foe, family or master.
 

AlexModvechkin8

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Lol. Feudal Japan was anything but pleasant. Same goes with Dark Ages Europe. It's a code that is hard to comprehend now, but that's just how they lived back then. Like the Vikings of old, it was an honor to die by the sword, no matter who was the one swinging it, friend or foe, family or master.
Lol dude I know I’m just like, do I really need to see burnt/impaled/hanging/decapitated bodies literally everywhere I go? Does every single village on the island need to pillaged and plundered with dead ass corpses everywhere? Does everyone’s family have to die a slow, painful death leaving only one survivor to try and pick up the pieces?
 
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tenken00

Oh it's going down in Chinatown
Jan 29, 2010
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Lol dude I know I’m just like, do I really need to see burnt/impaled/hanging/decapitated bodies literally everywhere I go? Does every single village on the island need to pillaged and plundered with dead ass corpses everywhere? Does everyone’s family have to die a slow, painful death leaving only one survivor to try and pick up the pieces?

giphy.webp

theoffice-the-office-tv-episode-814-ynRrAHj5SWAu8RA002
 

g00n

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Nov 22, 2007
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That’s super intentional (the Fallen Order part), it’s Star Wars Dark Souls and won’t let you bail out of decisions you’ve committed to, so like those games learning patterns and finding your timings is big

It's annoying me already. I appreciate the atmosphere and SW themes but don't have time to redo the same irritating sequence of venom-spitting spiders and climbing tasks over and over again, with painfully long respawn/reload waits, and lack of clarity as to where I'm going or what I'm supposed to do. I get enough of that stress from work.

Pre-ordered Farcry 6 so I guess this gets another week or so before it goes to backup status.
 

g00n

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Nov 22, 2007
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Well figured out one problem...
I was on the wrong f***ing planet and was overmatched. No way to know this until you die a shitload of times and get to the where you need force pull to get across supposedly, and you don't have it yet. Seems the hinting dialogue is important (like your crew whining about going to X planet...that means "don't go to that planet yet").
 
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HTFN

Registered User
Feb 8, 2009
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Well figured out one problem...
I was on the wrong f***ing planet and was overmatched. No way to know this until you die a shitload of times and get to the where you need force pull to get across supposedly, and you don't have it yet. Seems the hinting dialogue is important (like your crew whining about going to X planet...that means "don't go to that planet yet").
:laugh:

Well that should help. Honestly this game didn't have to do a lot for me before I was hooked playing it, not because I'm some deep cuts Star Wars fan but just because deflecting Stormtrooper blasters back at them is everything you want it to be. When you unlock more options and skills it starts to shine a little.
 
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g00n

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Nov 22, 2007
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FarCry 6 arrived. Yet to fire it up.

I expect similar gameplay to 5 and new skins. I'm ok with that as long as I don't have to deal with that stupid f***ing bliss cult.
 

ChaosLord

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Jan 16, 2010
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FarCry 6 arrived. Yet to fire it up.

I expect similar gameplay to 5 and new skins. I'm ok with that as long as I don't have to deal with that stupid f***ing bliss cult.

Reviews are lukewarm, unfortunately. I'm still playing it too, though.
 

g00n

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Nov 22, 2007
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Ubisoft games like Assassins Creed and Far Cry are becoming as much of a copy and paste jobs as annual sports games are.

I loved FC4 and liked the gameplay in FC5 but hated the story (and some annoyances like constant plane noise). So if this has FC5 gameplay but a better story I'm fine with a little bit of the same. Otherwise, why buy a game in a series at all vs. something completely different? Aren't you buying into something they do?

I read some of the "potential" review earlier this week and came away thinking the writer was mostly disappointed that the cultural treatment didn't match personal expectations as someone who was from that culture. I'm paraphrasing and didn't read all of it because I didn't want too many spoilers. If that's the issue I doubt I'll even notice.

The other review I read complained about repetitive missions where you can just (insert tactic here) over and over again and finish each job. Ok. But isn't part of open world gameplay all about choosing different ways to do things? If you decide to use X tactic over and over again that's kinda your fault, if other methods will work.

Take HZD for example. I never used the Rattler or Ropecaster other than to test them out. The elemental weaknesses added variety to the attacking and tactics but in general I could still rely on a handful of attacks and weapons. If I go back and play it again using only weapons or skills I neglected last time the game will feel totally different.

Same think happens with Borderlands when you play as a different character.

Anyway, maybe it will suck and I'm just hoping it doesn't. We'll see. After using nothing but slingshots, bows, spears, swords, lightsabers, and Batcrap for the past year and a half it might feel pretty good to play a shooter.
 

tenken00

Oh it's going down in Chinatown
Jan 29, 2010
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I read some of the "potential" review earlier this week and came away thinking the writer was mostly disappointed that the cultural treatment didn't match personal expectations as someone who was from that culture. I'm paraphrasing and didn't read all of it because I didn't want too many spoilers. If that's the issue I doubt I'll even notice.

I do agree. A lot of game reviews (and movie/show reviews) now come with the added factor of social issues and how they portray them. Whether it be for one side or another. How about just review the damn game/movie/show. Is it good or is it not good? lol

I am not trying to be insensitive, but I find it ridiculous a game can get a higher or lower score based upon because the subject matter had the "opportunity" to this or that and didn't or did cover it. It's a game.

Does the guns feel meaty when you shoot them? Is it just endless fetch quests? Are the skills fun to use? Can you brush away the unavoidable plot holes or are they like 3 foot potholes in the story?

Sorry for the rant, but when I read that review that @AlexBrovechkin8 posted about it being a wasted opportunity with a Latin American story, I just rolled my eyes.

"And if Far Cry 6 is any indication of what AAA publishers can do with a Latin American setting — painting it more as window dressing than an actual picture worth celebrating — I would rather not see another one try. "

:rolleyes::rolleyes::rolleyes:
 
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g00n

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Nov 22, 2007
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"And if Far Cry 6 is any indication of what AAA publishers can do with a Latin American setting — painting it more as window dressing than an actual picture worth celebrating — I would rather not see another one try. "

E4H7BKxX0AMx4xQ
 
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ChaosLord

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Jan 16, 2010
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Ubisoft games like Assassins Creed and Far Cry are becoming as much of a copy and paste jobs as annual sports games are.

100% true....with the exception of AC Valhalla, which is a very special game (I just finished it btw).
Final grade A-:
+ some of the best visuals on and PS4 game, hands down. Its makes Witcher 3 look like a PS3 game.
Depiction of the English countryside has to be seen to be believed.
+ the main story (not even counting all the world event and other open world activities) is MASSIVE, huge,
compelling and engrossing. Basically your Viking characters has to go around making alliances with all these
Lords of England, some of whom are cheats, traitors, drunks, and other miscellaneous reprobates. Best story
since AC: Black Flag

- the game is riddled with bugs, the most annoying of which is that I couldn't complete the last quest in the main story
(I was too lazy to get it patched -- I'm sure its been addressed)
- a lot of imbalance with the skills and abilties. Some of them are god-mode, others are interesting and practical, but a lot
of them were pretty useless.

Nonetheless a tremendous effort here by Ubisoft. Highly recommended.

Now on to Ghosts of Toshiba...
 

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