bacchist
lumpy, lumpy head
- Feb 7, 2013
- 1,509
- 1,362
How is this? I tried one of these a while back a d found it a bit tedious, but my brother is absolutely obsessed with football manager, so it's kind of piqued my interest.
Yeah, I agree with everything in this review. There's a lot of quality of life issues (many of which they'd solved in previous games) that combine to make this the most grind-y Bethesda game I've played, and I get pretty frequent crashes, but I'd be able to overlook that stuff if I was immersed in the world like I usually am with Bethesda games.Haven’t played myself but am reading mostly meh things. Was just reading this article a few minutes ago.
I've never bounced harder off a Bethesda game than Starfield — and the Steam data shows I'm not alone
Stats show that PC players are quickly tiring of the most-anticipated game of the year, and I know exactly how they feelwww.tomsguide.com
great feedback thanks….makes me wonder though if they didn’t create a really good foundation that could “easily” be beefed up with a lot of customized content, a different travel experience, etc, via patch?Yeah, I agree with everything in this review. There's a lot of quality of life issues (many of which they'd solved in previous games) that combine to make this the most grind-y Bethesda game I've played, and I get pretty frequent crashes, but I'd be able to overlook that stuff if I was immersed in the world like I usually am with Bethesda games.
With Starfield though, everything just feels sterile and disjointed. The 1000 procgen worlds are the most extreme example of a mile wide and an inch deep that I've ever seen. Within my first day or two of playing I'd started getting repeat Points of Interest, because they didn't procedurally generate those, they just made a couple dozen of them and copy-pasted them across the whole universe. Same loot, same notes, same dead bodies every time. This means there's really no environmental storytelling, which was always Bethesda's biggest strength and the thing that really made their world feel alive. Even if you *can* walk from point A to point B, there's no reason to because there's nothing in between except some randomly placed resources and maybe some aliens. The handcrafted locations we do get are all tiny and contribute to the feeling of an empty universe, which clashes with the backstory that 20 years ago there was a massive galactic war between the two biggest factions in the galaxy that featured giant mechs, xenowarfare, and huge space battles (but the capital of one of the factions is a small cowboy town that needs walls to keep out the space wolves on their planet... right). All travel is done by loading screen so none of it feels connected. From location to location and quest to quest the game can't make up its mind on how seriously it wants to take itself, what genre it is, what kind of morality it expects... It's crazy to me as someone who's spent hundreds, maybe even thousands of hours in FO3/4 and Skyrim that Bethesda could miss the mark so thoroughly in their world-building.
Yeah, it's very much a blank canvas sort of game. I guess we'll find out once the modders get to work how much of the issues are due to engine limitations vs time limitations during development. I think something like being able to fly down from space onto a planet and land wherever you want is never gonna happen, and the best we can really hope for is animations to cover up the loading screens. On the other hand, the lack of variety in POIs should be easy to fix, since modders will be able to make their own and just add them to the list to generate on planets. Will they be able to make walking to those POIs interesting instead of just a boring time-sink by adding random encounters along the way? Not sure.great feedback thanks….makes me wonder though if they didn’t create a really good foundation that could “easily” be beefed up with a lot of customized content, a different travel experience, etc, via patch?
Played a ton of NHL23 but I’m waiting until 24 goes on sale on Black Friday. No chance I’m paying $100 for that game.Any of you play EA nhl24?
Yea I don't blame you. I pre-ordered the stupid $90 version because some of my friends only play one or the other.Played a ton of NHL23 but I’m waiting until 24 goes on sale on Black Friday. No chance I’m paying $100 for that game.
Do you have it? Is it any different than the previous years?
I've bought at least two or three version in the past and barely played them. Keep wanting to relive my Cod MF2 (OG version) fun experiences.Very soon….
My new Alienware 34 arrived today….haven‘t unboxed yet…..thing I always loved about COD is being able to log in a play for a short time and enjoying it a lot, but also able to stop and walk away lol….I've bought at least two or three version in the past and barely played them. Keep wanting to relive my Cod MF2 (OG version) fun experiences.
Careful, it's a huge role-playing game. There are 3 acts (parts) of the game. 1st one took me 100h, but I'm a scrupulous explorer usually. You can also try their previous game, Divinity's original sin 2 game which is on sale now (steam).Thinking about Baldurs Gate 3, not sure it'll go on sale though. I've never played a game like it but people can't stop raving about it so I might give it a try. I'll probably get RE4 too
Heard it might cost 150$Trailer has 32 million views in 4 hours.
Unreal that this game will have a budget of $2 billion.