OT: Video Games VI

shtorm2005

Registered User
Aug 9, 2015
6,516
6,550
Montreal, Canada
What will Alan Wake 2 specs do to my PC:

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Kalopsia

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Jun 25, 2018
1,082
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Haven’t played myself but am reading mostly meh things. Was just reading this article a few minutes ago.

Yeah, I agree with everything in this review. There's a lot of quality of life issues (many of which they'd solved in previous games) that combine to make this the most grind-y Bethesda game I've played, and I get pretty frequent crashes, but I'd be able to overlook that stuff if I was immersed in the world like I usually am with Bethesda games.

With Starfield though, everything just feels sterile and disjointed. The 1000 procgen worlds are the most extreme example of a mile wide and an inch deep that I've ever seen. Within my first day or two of playing I'd started getting repeat Points of Interest, because they didn't procedurally generate those, they just made a couple dozen of them and copy-pasted them across the whole universe. Same loot, same notes, same dead bodies every time. This means there's really no environmental storytelling, which was always Bethesda's biggest strength and the thing that really made their world feel alive. Even if you *can* walk from point A to point B, there's no reason to because there's nothing in between except some randomly placed resources and maybe some aliens. The handcrafted locations we do get are all tiny and contribute to the feeling of an empty universe, which clashes with the backstory that 20 years ago there was a massive galactic war between the two biggest factions in the galaxy that featured giant mechs, xenowarfare, and huge space battles (but the capital of one of the factions is a small cowboy town that needs walls to keep out the space wolves on their planet... right). All travel is done by loading screen so none of it feels connected. From location to location and quest to quest the game can't make up its mind on how seriously it wants to take itself, what genre it is, what kind of morality it expects... It's crazy to me as someone who's spent hundreds, maybe even thousands of hours in FO3/4 and Skyrim that Bethesda could miss the mark so thoroughly in their world-building.
 

CapitalsCupReality

It’s Go Time!!
Feb 27, 2002
66,534
21,594
Yeah, I agree with everything in this review. There's a lot of quality of life issues (many of which they'd solved in previous games) that combine to make this the most grind-y Bethesda game I've played, and I get pretty frequent crashes, but I'd be able to overlook that stuff if I was immersed in the world like I usually am with Bethesda games.

With Starfield though, everything just feels sterile and disjointed. The 1000 procgen worlds are the most extreme example of a mile wide and an inch deep that I've ever seen. Within my first day or two of playing I'd started getting repeat Points of Interest, because they didn't procedurally generate those, they just made a couple dozen of them and copy-pasted them across the whole universe. Same loot, same notes, same dead bodies every time. This means there's really no environmental storytelling, which was always Bethesda's biggest strength and the thing that really made their world feel alive. Even if you *can* walk from point A to point B, there's no reason to because there's nothing in between except some randomly placed resources and maybe some aliens. The handcrafted locations we do get are all tiny and contribute to the feeling of an empty universe, which clashes with the backstory that 20 years ago there was a massive galactic war between the two biggest factions in the galaxy that featured giant mechs, xenowarfare, and huge space battles (but the capital of one of the factions is a small cowboy town that needs walls to keep out the space wolves on their planet... right). All travel is done by loading screen so none of it feels connected. From location to location and quest to quest the game can't make up its mind on how seriously it wants to take itself, what genre it is, what kind of morality it expects... It's crazy to me as someone who's spent hundreds, maybe even thousands of hours in FO3/4 and Skyrim that Bethesda could miss the mark so thoroughly in their world-building.
great feedback thanks….makes me wonder though if they didn’t create a really good foundation that could “easily” be beefed up with a lot of customized content, a different travel experience, etc, via patch?
 

Kalopsia

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Jun 25, 2018
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great feedback thanks….makes me wonder though if they didn’t create a really good foundation that could “easily” be beefed up with a lot of customized content, a different travel experience, etc, via patch?
Yeah, it's very much a blank canvas sort of game. I guess we'll find out once the modders get to work how much of the issues are due to engine limitations vs time limitations during development. I think something like being able to fly down from space onto a planet and land wherever you want is never gonna happen, and the best we can really hope for is animations to cover up the loading screens. On the other hand, the lack of variety in POIs should be easy to fix, since modders will be able to make their own and just add them to the list to generate on planets. Will they be able to make walking to those POIs interesting instead of just a boring time-sink by adding random encounters along the way? Not sure.

I will say the ship building is pretty fun. It's got its issues (no real control over where doors between rooms and ladders between levels go, so you basically just have to keep trying slight adjustments until the game gives you something that isn't totally nonsensical; resale value on parts is like 10% so upgrading your ship is massively expensive), but it's the main thing that kept me coming back. Once I made past level 60 and unlocked every part and made my best possible ship I pretty much lost my desire to keep playing. The quests and characters are also pretty bland for the most part and feel incredibly shallow after playing BG3 and CP2077 before this, so they're not much of a draw.
 

Bruinswillwin77

My name is Pete
Sponsor
May 29, 2011
23,166
12,277
Alexandria, KY
Played a ton of NHL23 but I’m waiting until 24 goes on sale on Black Friday. No chance I’m paying $100 for that game.

Do you have it? Is it any different than the previous years?
Yea I don't blame you. I pre-ordered the stupid $90 version because some of my friends only play one or the other.

As far as gameplay goes a lot of it is the same but they changed up the body checking/hitting. Hip checking is too easy IMO, and as far as shooting the puck, if you accidentally get too excited and click in on the right analog stick while your trying to shoot the puck, your player goes into 'reverse hit' animation, hard to describe you'd know what I mean if you tried it.
 

CapitalsCupReality

It’s Go Time!!
Feb 27, 2002
66,534
21,594
I've bought at least two or three version in the past and barely played them. Keep wanting to relive my Cod MF2 (OG version) fun experiences.
My new Alienware 34 arrived today….haven‘t unboxed yet…..thing I always loved about COD is being able to log in a play for a short time and enjoying it a lot, but also able to stop and walk away lol….

I‘d always do the campaign if there was one, but then only online play……
 

ChaosLord

Registered User
Jan 16, 2010
5,212
1,211
Enjoying God of War: Ragnarok. Its a much, MUCH better game than the 2018 reboot, which IMO, sucked: combat is great, the environment is gorgeous, and the story is engaging. A huge upgrade over the overrated 2018 version.
 

HeyMattyB

Sports bring out the worst in everyone.
Sponsor
Aug 20, 2010
2,394
2,791
Philadelphia, PA
Last week I started Alan Wake 2. I've got some minor technical/gameplay gripes, but for the most part I absolutely love it. It's one of those "This game was made specifically for ME" gaming experiences. (That said, I prioritize narrative, character, setting/atmosphere, and presentation a little higher than gameplay, so I'm willing to forgive some gameplay shortcomings if I'm getting everything else.)

But, even more importantly, I am thoroughly/delightfully down the Alan Wake + Control + "Remedy Universe" rabbit hole. Which is to say, I've read the AW book adaptation + a PDF version of "Departure" from AW + the "Alan Wake Files" book and "Night Springs"/"Psycho Thriller" comics, and also watched 6 hours of AW1 recaps/analysis, watched the Breaking Falls web series, and replayed the Control AWE expansion.

Fittingly, I haven't enjoying being this deep in a rabbit hole since the last time I rewatched Twin Peaks.
 

Hivemind

We're Touched
Oct 8, 2010
37,469
14,123
Philadelphia
I don't really care much for End of Year awards and game accolades, but I watched a streamer go thru the fan voting for the Game Awards. Alan Wake 2 is the perfect nominee to explain why there are two separate awards for "Game of the Year" vs "Best Game Direction." Alan Wake is a brilliant example of bold and unique directing of a game, even if nobody is going to confuse it for overall Game of the Year.
 

Nice

Registered User
Jan 26, 2016
1,493
667
Thinking about Baldurs Gate 3, not sure it'll go on sale though. I've never played a game like it but people can't stop raving about it so I might give it a try. I'll probably get RE4 too
 
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shtorm2005

Registered User
Aug 9, 2015
6,516
6,550
Montreal, Canada
Thinking about Baldurs Gate 3, not sure it'll go on sale though. I've never played a game like it but people can't stop raving about it so I might give it a try. I'll probably get RE4 too
Careful, it's a huge role-playing game. There are 3 acts (parts) of the game. 1st one took me 100h, but I'm a scrupulous explorer usually. You can also try their previous game, Divinity's original sin 2 game which is on sale now (steam).
 
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