OT: Video Game Thread Part VIII

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Tales of Symphonia Remastered released on PS4/5 so that’s my main thing now. One of my favorite games of all time. Back from the time you needed a gamefaqs walkthrough to simply get through the game and dungeons (which I am doing).
 
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Spider-Man 2, silent hill 2 remake, robocop, and killer klowns from outer space have all been announced and you people didn’t feel the need to let me know. For shame.
 
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just got a switch kinda cheap fro ma friend...any must haves? and what is this online+ expansion pack?
 
just got a switch kinda cheap fro ma friend...any must haves? and what is this online+ expansion pack?
It's an online service that lets you download the classic emulators for N64, NES, SNES, Gameboy and Gameboy Advance. On these emulators there are certain classic titles that you can play that are released right now such as Goldeneye on N64. The expansion pack also gets you the Mario Kart 8 deluxe DLC without having to pay, this includes extra racers and they are releasing 40 new tracks.

Also you need at least Switch Online to play online multiplayer like Xbox live.
 
I’m 99% convinced that there’s some level of scripting in FIFA that helps/hinders certain players in games.

Like in CoD, where internal documents were leaked that shows they give you hard games and then easy games in specific scientific patterns that makes players keep playing as much as possible. It’s all about player retention.

Same thing in FIFA it’s done except mid-game, where the game influences goals being scored (when it comes to shot accuracy, passing accuracy, goalie AI, etc). Winning too much? Allow us to screw you over by giving you an intangible goalie. Losing too much? Here’s a small Somalian child with no hands and an upside down TV screen.

I didn’t believe it at first but I’ve experienced too much fishy shit. I’ll win a few games and in the next one I’m getting scored on from impossible angles as my goalie literally dives out of the way.
 
I’m 99% convinced that there’s some level of scripting in FIFA that helps/hinders certain players in games.

Like in CoD, where internal documents were leaked that shows they give you hard games and then easy games in specific scientific patterns that makes players keep playing as much as possible. It’s all about player retention.

Same thing in FIFA it’s done except mid-game, where the game influences goals being scored (when it comes to shot accuracy, passing accuracy, goalie AI, etc). Winning too much? Allow us to screw you over by giving you an intangible goalie. Losing too much? Here’s a small Somalian child with no hands and an upside down TV screen.

I didn’t believe it at first but I’ve experienced too much fishy shit. I’ll win a few games and in the next one I’m getting scored on from impossible angles as my goalie literally dives out of the way.
conspiracy-theory.gif
 
He's not wrong, though. @Beef Invictus and I have been playing the Feef together for almost a decade now. Every so often we'll get a game where we will dominate, like 15-1 shots on goal, and lose 0-1 because the AI decided that we were not going to score that game.
YEP THIS IS ME 10 MINUTES AGO

I HAVE 19 SHOTS

OPPONENT HAS 5 SHOTS

MY PLAYER WITH 99 FINISHING MISSIES THE ENTIRE NET TWICE

LOSE 1-2 BECAUSE MY AI GAVE HIM A PENALTY SHOT IN THE 80-WHATEVER-TH MINUTE

ITS RIGGGGGGGEDDDDDDD
 
Got my daughter a Switch for her birthday on Saturday, so i'm finally playing Breath of the Wild. Love it so far. It's oddly relaxing.

Regular switch or OLED? I’m thinking of getting a Switch to play Breath of the Wild and Tears of the Kingdom.
 

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