Ceremony
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- Jun 8, 2012
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Rogue Aces (PS4, 2018)
Rogue Aces is a 2D randomly generated flight combat game. You pilot a plane that takes off from an aircraft carrier, you fly off to the right and you shoot stuff. If it's big stuff, you can fire rockets at it or drop bombs on it. If you shoot other planes out of the sky you can collect powerups that make your guns more powerful, or your plane fly faster.
That's a description rather than a review, so what else? It's fun. It's great fun actually, with changing environments ensuring a mostly fresh experience each time. Sometimes that's not a positive. You can be flying low to the ground shooting at tanks and people only for a sheer cliff over half the height of the screen appearing in front of you with no warning. Eventually you learn to fly with that in mind though, and you stop dying in such an irritating fashion.
There are lots of game modes to try which actually all offer a different experience. There's the standard campaign following the layout I mentioned originally. You get up to 100 objectives to carry out, with marked targets to destroy. As you progress you can capture airfields so you don't have to keep going back to your original starting point. The further you progress the harder the enemies get, although the vehicles themselves don't change.
Beyond that you have a harder difficulty mode with one life rather than three. You have the Frontline mode which sees you fly from separate island to island with a set amount of enemy installations to destroy. Then in Arcade mode you have smaller, shorter modes which offer variations on the gameplay, and sometimes focusing on one different element such as ejecting from your own plane and stealing an enemy's to carry on. I'm not sure how that would work in reality though.
I love the art style for the game. It's retro, yet modern, and it all looks fantastic. The background environments change as you progress along the map, and the game progresses through day and night as you complete missions. All of the objects are intricately detailed and carefully designed, although there aren't really that many of them overall. It would have been nice to have some variety. Even to make your own plane customisable would have been nice, but it's not that important.
The only other criticism I'd have here is the HUD, or lack of it. I already mentioned the cliffs. The game is playable on PS4 and Vita which makes me think they had to sacrifice things, but a radar and an altimeter would have come in really handy. There also seems to be a really weird learning curve, or maybe I'm just useless. When I started playing I kept dying after about 20 missions. I think the furthest I got was to mission 40-something. Then when I came back the next day I got straight to the end, only losing one of my three lives on around mission 90. You can unlock up to three random starting power-ups to begin a game with, but these make little difference early on. I don't know how I got so good so quickly, but it gave me a strange opinion of the game's difficulty.
There's not much else to say about this. It's brief, it's bright, it's fun. It has some deficiencies but it's easy enough to overlook them for a few hours of fun.
Rogue Aces is a 2D randomly generated flight combat game. You pilot a plane that takes off from an aircraft carrier, you fly off to the right and you shoot stuff. If it's big stuff, you can fire rockets at it or drop bombs on it. If you shoot other planes out of the sky you can collect powerups that make your guns more powerful, or your plane fly faster.
That's a description rather than a review, so what else? It's fun. It's great fun actually, with changing environments ensuring a mostly fresh experience each time. Sometimes that's not a positive. You can be flying low to the ground shooting at tanks and people only for a sheer cliff over half the height of the screen appearing in front of you with no warning. Eventually you learn to fly with that in mind though, and you stop dying in such an irritating fashion.
There are lots of game modes to try which actually all offer a different experience. There's the standard campaign following the layout I mentioned originally. You get up to 100 objectives to carry out, with marked targets to destroy. As you progress you can capture airfields so you don't have to keep going back to your original starting point. The further you progress the harder the enemies get, although the vehicles themselves don't change.
Beyond that you have a harder difficulty mode with one life rather than three. You have the Frontline mode which sees you fly from separate island to island with a set amount of enemy installations to destroy. Then in Arcade mode you have smaller, shorter modes which offer variations on the gameplay, and sometimes focusing on one different element such as ejecting from your own plane and stealing an enemy's to carry on. I'm not sure how that would work in reality though.
I love the art style for the game. It's retro, yet modern, and it all looks fantastic. The background environments change as you progress along the map, and the game progresses through day and night as you complete missions. All of the objects are intricately detailed and carefully designed, although there aren't really that many of them overall. It would have been nice to have some variety. Even to make your own plane customisable would have been nice, but it's not that important.
The only other criticism I'd have here is the HUD, or lack of it. I already mentioned the cliffs. The game is playable on PS4 and Vita which makes me think they had to sacrifice things, but a radar and an altimeter would have come in really handy. There also seems to be a really weird learning curve, or maybe I'm just useless. When I started playing I kept dying after about 20 missions. I think the furthest I got was to mission 40-something. Then when I came back the next day I got straight to the end, only losing one of my three lives on around mission 90. You can unlock up to three random starting power-ups to begin a game with, but these make little difference early on. I don't know how I got so good so quickly, but it gave me a strange opinion of the game's difficulty.
There's not much else to say about this. It's brief, it's bright, it's fun. It has some deficiencies but it's easy enough to overlook them for a few hours of fun.