Uncharted: Drake's Fortune Remastered (PS4, 2015 - originally PS3, 2007)
Until this year, I had never played an Uncharted game. I played the demo for the first one some time ago and I don't think I got to the end of it. There was some tepid platforming, I think I shot some people, that was that. When I saw the trilogy on sale when I was building up my PS4 library though I thought, why not? Well because it's a PS+ game the same month I finally decided to get around to playing them, that's why. Oh well.
Uncharted: Drake's... er... Fortune? Is it Fortune? I think it is. It's a third person shooty jumpy thing where you are Nathan Drake, a man for whom smugness passes as self-effacement and whose hair is apparently bulletproof. He's doing some exploring in the ocean looking for treasure and he discovers there might be real treasure. Perhaps the treasure - El Dorado. Francis Drake himself said it could exist (Nathan believes himself descended from the legendary explorer) so off he pops. On the way to the jungles of South America (I think) he finds everything you'd expect on such a journey - Nazis, zombies, mercenaries, pirates, and an ancient curse. Great stuff.
Even if this is an upscaled and prettyfied remastering of a game from 2007, it's still slightly sobering to think it's that old. I'm in two minds whether or not the game feels old or not. I think the best word is basic. The layouts of the levels are pretty simple, the enemy attack patterns aren't sophisticated, and the mechanics don't feel very complex. This isn't a criticism. It's a bit strange when you first start but for the most part, it's easy to get used to. The cutscenes and character models are all good looking enough to not look completely dated. Just don't look too hard at any water in the background when you're at sea.
Despite being an "explorer," Drake is quite handy with a gun. With all guns, in fact. This is good, because there are a lot of people between you and your goals. 675 all in for one playthrough, according to my statistics. There are a few different weapons but automatic/single fire weapons differ little, and trying to hit the target can be a frustrating experience. I'd be aiming for headshots, be almost certain I'd got one, but the enemy wouldn't go down. Sometimes it could take multiple shots even to the chest and upper body, and that's on lower difficulties. It doesn't help when enemies duck and flinch when you shoot near them and miss. It might be realistic, but it's a pain. The end result is shooting which always leaves you wanting a bit more damage, or accuracy, or authenticity.
I need to make a special note of the grenades. You can throw grenades. You can't cook them. This is a pain, because an enemy basically has to be sat on top of one of them like a penguin on an egg for them to take any damage. Given this is a cover-based shooter, this gets very annoying.
I need to make another special note about the level design. On more than one occasion you'll be moving through some ruins and come across some enemies. There will be enemies above your position, firing at you. You can't see them. This is bad level design. There's no excuse for age here, if you put this shit in your game in 1997 never mind 07 you should have been flogged. Trying to tell where shots come from can be tricky, it's especially annoying when the means of returning fire is imprecise and they've only got half of their head poking out from behind a parapet somewhere directly above you.
There are other niggly aspects of the combat that just make the game feel basic. Quite often you'll clear an area, then start moving towards the exit. As you get there, a bunch of guys will spawn from the direction you've just came. This is cheap, annoying, and just plain stupid. Were they all waiting for me to run past before they ambushed me? I don't get it.
There is also hand to hand combat, but it's pointless because it's only effective when you're facing one enemy. Any more than that, and you'll be shot while you're mashing square on a guy's face. Given the threat it exposes you to as well as the extra time it takes compared with shooting someone, I don't see why there's melee combat at all.
The platforming is okay. You climb some stuff, you shimmy along some ledges, you jump to other stuff. Sometimes it's a bit unclear where you're supposed to go. Sometimes a ledge will start breaking and you have to jump off quick, but there's always more than enough time. Rushing usually makes it worse, as the detection for jumping off points isn't always as fluid as you'd like it to be. You could also technically call this a puzzle-platformer, but the puzzles are barely worthy of the name. You're in a room with some switches, you look at Francis Drake's notebook (remarkably well preserved for being several centuries old) and it tells you what to do. There's times where I imagine this game is like Tomb Raider for idiots.
The absolute worst part of this game is the story and character development. The story itself could work, I suppose, but the game's too brief for me to be invested in it. You can finish the thing in five hours, and there's little sense of consequence or stakes at play. Even the ending is ridiculous. One of the baddies sees this giant golden sarcophagus turn his mate into a zombie, he decides to carry on taking it away anyway. Really? I doubt it. The things Drake finds and his way of getting there feels a bit like the gameplay as described earlier - basic. It's just, sort of, there.
Drake's main character traits are his hair and his smugness. That says nothing for the apparent contempt for the audience at introducing anyone else. Drake travels with his best friend, an old man named Sully. Sully gets 'shot' ten minutes in, then turns up alive later. I know nothing about him, so I don't care. They hired a journalist, Elena, to film their exploring. She gets left behind by them at the start only to turn up later, apparently as someone self-confident and capable in addition to being the love interest. She's just sort of... there. Again, it's basic. I'm not sure if it's the length of the game or the content, but so much of it feels like it's purely a starting point. An establishing shot.
Special mention needs made of the bad guys. After Drake finds a U-boat in the jungle, he crawls out to find Sully being held at gunpoint by a grey-haired man with a shirt an accent. "I'm Gabriel Roman." "I know who you are." That's it. That's literally all the introduction we get to the chief antagonist. It's not good enough. There's another guy Drake knows who he runs into throughout the game. They seem to have a great amount of history with one another, but it's all delivered with a tone of knowledge on their part, none of this is imparted onto the audience. We barely know anything about Drake, but his interactions with the other characters are almost all with prior knowledge on his part, so they're never expanded on. What investment should I have in the game when it makes no effort to introduce, explain, or detail its characters?
I'll be honest, I spent most of my time playing this wishing I was playing the Jak and Daxter trilogy. You can tell this is the first game Naughty Dog made after that, just in a few of the cutscenes and mannerisms of the characters in them. Those flashes made me want the whole game to be like that. Even to have the same variety and satisfaction in the combat would have been enough. but it just wasn't. I don't know what I was expecting when I started Uncharted. I'm not disappointed, I'm not angry, it's just... there. Definite room for improvement.