Final Fantasy VII Remake - 2.0 or 2.5 (Positive/Good)
This one's really difficult to rate because it does so many things perfectly and lovingly and then suddenly spits in your face/gives you the middle finger and concludes on the dumbest sentiment ever. I kind of love it and hate it at the same time, so I'll just break down each aspect separately.
Soundtrack
Absolutely masterful. Massively improves on the original, and unquestionably the strongest aspect of this remake.
Production Values
They obviously poured money into this thing-- Production values are VASTLY superior to the original and top of the line in the industry, which by itself doesn't really matter to me, but it's actually backed up by beautiful art direction and visual storytelling. Looking up and seeing that plate is god damn awe-inspiring. People complain about textures, and they're not exaggerating, but who ****ing cares-- if anything, these flaws only allow you appreciate how well the art direction holds up without them. Fidelity is never what makes a game good or bad.
Game Mechanics
The battle system is another massive improvement on the original-- People who prefer turn-based to this are insane, IMO. It marries the strengths of turn-based and action without having either of their weaknesses. The difference in play-styles between characters is excellent and well balanced, and it's a blast to play. The one big flaw/frustration in the battle system is the fact that your limit break gets interrupted by in-game cut-scenes, and all of that damage in addition to your bar randomly and arbitrarily gets completely wasted for no reason. That and materia combinations don't get as interesting as they eventually got in the original game, but this is all forgivable/reasonable in the grand scheme of things-- if anything, there's extremely promising room for further improvement/refinement in future installments. That said, nobody should be arguing that the gameplay is brilliant to the degree that From Software games are, or anything like that, IMO. It's just really good and no better.
Map Progression
Outside of the optional side content, it's entirely linear, but I completely disagree with people who think that this matters in any way-- linearity is not an inherent flaw, and most of the time it's a superior approach to open-world, especially when it comes to storytelling. The problem with the flow of this game is that the open sidequest towns consist of completely uninspired and pointless fetch quests. Traversal also often feels padded and uninteresting (which is not a trait exclusive to linear games), even though the excellent mise en scene really makes up for that a lot of the time.
Characterization
Characterization/designs are absolutely perfect for every character besides Sephiroth, which is utter trash. For the former, every nuance is perfectly represented and expanded on, and characters are easier to become emotionally endeared and attached to-- The most notable "Yeah, we know we pulled this off" moment was when you're about to part ways with Aerith and it's made out to be a reluctant "don't want to leave yet" thing-- Totally effective character moment that could have easily fallen flat if the chemistry wasn't there but didn't, IMO. This applies to the main cast, the supporting cast, and the Shinra villains. New characters are nothing special, but serviceable (aside from Roche, who sucks). Sephiroth, however, is horribly misrepresented as some dumb brooding Naruto Anime villain telling Sasuke to get stronger for him or something. No build-up, no development, no payoff, but for some reason gets a gigantic dramatic climax that nobody should care about-- just pure and nonsensical fan-service that takes the best part/arguably the entire point of the Midgar story and completely ruins it.
Storytelling Structure
Story beats/chapter structure, which is the thing I care most about this game, is very Jekyl and Hyde. Some chapters are an absolute masterclass in adaptation, vastly improving what they were in the original, whereas others are dumb, pointless, or borderline narrative-destroying. This would be more or less my breakdown:
- First bombing run and returning to Sector 7 is absolutely masterful adaptation
- Bumming around in Sector 7 wasn't particularly terrible or great
- Bike sequence with Roche is pointless and bad
- Jessie's house sequence is a good addition
- Infiltration mission and return to Sector 7 is a good idea in theory but very badly executed
- Sector 5 drags badly-- stretching it to three chapters is a bad decision, but the story beats are fine
- Aerith sequences from the Church to the end of Wall Market are absolutely masterful adaptation
- Sewers were whatever
- Train graveyard sequence is completely pointless nonsense that misses its emotional note completely
- Sector 7 plate sequence was pretty good, albeit a little too action-movie-trope-y for my liking, and that Cait Sith moment was such a moronic thing to include.
- Aftermath of the plate sequence was excellent, although I didn't care much for the Wedge part.
- Getting up to Shinra HQ was fine
- Beginning of Shinra HQ was really good, especially the stairway sequence-- the high budget Ancients presentation was cool as well
- The Jenova, Hojo, and Red XIII sequence is absolutely horribly adapted-- The original way that they did this was far superior
- The Whispers setup and involvement throughout the game completely undermines every important moment that takes place and makes them anti-climactic. Especially all the moments where they physically move characters from point A to point B
- The Whispers payoff is absolute narrative-breaking nonsense that is just flat out a bad storytelling idea, even if we were talking about a completely different property than this one. I mean honestly, even if something that everyone was okay with messing around and going wild with like Back to the Future used "micro-managing fate ghosts" as a storytelling device, it would likely turn out awful.
- The big boss fights at the end and the ending afterwards are absolute narrative-breaking nonsense
Themes
While they nail the original game's themes in Midgar, the grander meaning behind what the game is ultimately trying to say is absolute self-indulgent nonsense and ultimately turns into a self-defeating argument that's anything but promising when it comes to future installments. The game first lovingly crafts an authentic loveletter to the events/ideas/spirit of the original and this results in the narrative/character development being really strong, engaging, and cohesive, and then for some reason it actively argues AGAINST this wildly successful approach with the payoff of the Whispers sub-plot, stupidly choosing to disregard the spirit of the original in favor of really stupid sub-plots, and proceeding to give examples of what they want to do moving forward that are observably poorly written and total cop-outs when it comes to storytelling.
The experience of playing this game was essentially the equivalent of going on a memorable date where the other person demonstrates that they're absolutely wonderful, loveable, and worth connecting with, only to end the date seeing them randomly push an old lady down a flight of stairs.
As it stands, I think the original's story is stronger than this one so far, but the remake stands on its own and is a good game just on the merits of its non-story elements alone (and the story, despite its narrative-breaking faults, still at least has SOME merit). As it stands it's still probably the best entry point into the franchise for people new to it.
Context:
Final Fantasy Tactics - 3.5 (Great)
Final Fantasy VI - 3.0 (Very Good)
Final Fantasy IV - 3.0 (Very Good)
Final Fantasy VII - 3.0 (Very Good)
Final Fantasy IX - 2.5 (Good)
Final Fantasy VIIR - 2.0 or 2.5 (Positive/Good)
Final Fantasy V - 2.0 (Positive)
Final Fantasy XII - 1.5 (Neutral)
Final Fantasy VIII - 1.0 (Negative)
Final Fantasy X - 1.0 (Negative)
Final Fantasy III - 0.5 (Bad)
Final Fantasy I - 0.5 (Bad)
Final Fantasy XV - 0.0 (Terrible)
Final Fantasy XIII - 0.0 (Terrible)
Final Fantasy II - 0.0 (Terrible)