The last few games you beat and rate them IV

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Sifu

Beat this on Disciple difficulty in about 8 hours. I thought it was a rogue-like before I bought it but I'm happy to report that it isn't. Its a very good game and the difficulty is very finetuned. My inner capital-G gamer really dislikes that they put in a easy mode. The normal mode is well done and the checkpoints and shortcuts are extremely forgiving. Liked this one a lot. The only thing is I feel like the "lore" is way, way, way lacking in detail. Each boss has a secret room you unlock during the course of the game that is supposed to reveal details about the character but in reality just tells you one guy is sick or that one guys dad knew your dad.
 
Ape Out - 5/10

I'm genuinely shocked this game is rated as highly as it is. It has a cool art style and I like the music but the gameplay is just so bland. The levels all feel the same, the main variety comes in enemy types which there's probably only 6-7 of. You can grab enemies or just push them but grabbing them slows you down a lot and they only fire a couple of shots which you can't time before they run out of ammo. I beat it in probably an hour and 15 minutes and was already bored of it before I finished it.

Later levels become frustrating with how many enemies are around with little cover. You can grab enemies to use them as shields or just push them into other enemies but even shotgun enemies can kill you from off the screen their range is so far. If you don't rush, you can just sit around a corner and wait for the AI to push you to attack them when they turn the corner but that's even more boring than just rushing through it. I don't think it's worth the price of admission even at a discounted price.
 
Angry Video Game Nerd Adventures - 7/10

If you enjoy AVGN videos, you'll enjoy this one. The game constantly makes fun of itself while feeling like a true retro game with all the frustrating bits. I just played it on easy so I can have unlimited lives and enjoy the all the jokes and references to retro games. I died over 200x in my run on easy, I don't think I'd ever want to try it again on Normal with only 30 lives but that's what games were like back in the day.

If you're not a fan of AVGN's YT channel and/or don't want to deal with the frustratingly difficult level design of old school NES games, you probably won't like this.

Angry Video Game Nerd II: ASSimilation - 8/10

This just feels like a much more polished version of the Angry Video Game Nerd Adventure. It feels a lot easier than the first although there are still some classic levels of difficulty involved. The first brought some good fun for AVGN fans and this one brings even more! If you enjoyed the first, you'll definitely enjoy the second.
 
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Blazing Chrome - 8/10

Blazing Chrome is a solid tribute to the Contra games. It's short with only 6 missions but playing on anything other than easy will probably see you take a few hours to complete it. If you play on easy, you can probably complete it in about an hour, that's how quickly I finished it on easy anyway. The challenge is there if you're looking for it. If you want to play Contra without actually playing Contra, this is the game to get.

The soundtrack is absolutely top notch too. Visuals are great for this style game but the soundtrack is amazing for sure. I'm surprised they aren't selling the soundtrack as an option on the Steam store.
 
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Currently playing Far Cry 5 DLCs and it's solidifying my opinions on the best Far Cry game. The game play is so much fluid compared to FC6 and all the older ones.
 
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Panzer Dragoon: Remake

This is my first Panzer Dragoon game. I actually owned Orta but put it down when I realized it was on rails. I dont know what it was but I just would not give that game a chance.

Anyways, this remake really does give new meaning to low budget. I can't be too hard on it because I got it on sale for $3. I mean for the hour length its pretty good. I've played a demo of an actual original IP this dev made (The Hollow 2) and holy cow its bad. Panzer Dragoon is pretty impressive by those standards and I always rate short games higher.
 
Tunic - 8.75/10

I had a wonderful time with this game, up until the end when it got a little frustrating. The idea of uncovering the game through the little guide booklet you find scattered throughout the world was great, and it’s a lot of fun to play. Incredible this was mostly made by one dude.
 
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Zelda: Majora’s Mask.

Didn’t like it when I first played it as a kid because of the 3 days cycle but heard about how well it has aged so I gave it a shot and now I am rereviewing it as a masterpiece. I love the darker, eerie atmosphere, some of the best side quests I’ve ever played, great NPC’s so much to discover and intriguing mysteries to solve.
 
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Erica (PS4, 2019)

Erica is a full-motion video game about a girl named Erica who wakes up one morning to find a box on her doorstep with a severed hand in it. What follows is the investigation into where it came from, what the medallion it was holding is for and Erica's own past, with gameplay taking the form of choices for how to respond in situations and conversations, and the odd situational prompt to interact with an object.

I've never played a FMV game before, but I've postulated at length about all of David Cage's games in the past so I think I know what I'm doing. That said I'm going to split this up into two parts. One for the format, one for the story. The game opens... in fact it doesn't, before the game opens you're prompted to download the Erica companion app and control the game with your smartphone. It's a better experience apparently. f*** off. It's a games console and I have a controller. I'm using that.

That said, the touchpad on the PS4 really isn't a good way of interacting with this game. With Quantic Dream games you have a selection of options on screen and a button prompt next to them. You press the button for the one you want. This is how video games work, and it's fine. Erica manages to make quick time events worse, which I wouldn't have thought possible. Having to move a pointer over it via the touchpad is much less intuitive. In all the PS4 games I've ever played I don't think I've used it as intimately as I did with Erica.

I did get better at using it the more I played through the game but it still doesn't work. The area of the pad itself is less than an inch high yet some times you need to do an action going from the top down. This doesn't feel natural, and you're often worried you won't do something right and the action won't progress the way you intended. Sometimes you'll need more than one swipe for it to register. The same goes for picking dialogue options, where I occasionally picked the wrong one. When I got my PS4 I wondered how games would use the touchpad. Erica is probably the most extensive use I've seen and it's really not that good.

The game opens with the declaration that no one path holds all the answers and you'll need to play through it several times to get the full story. This is fine, and it's a premise which we've seen in several genres and to great effect. Given it takes about an hour and a half for a full run of Erica it's also quite helpful and even encouraging, making you want to play again so you can try and figure out what's going on. The biggest problem with this seems to be that you might find some different details, but the story always goes to certain places and ends in the same location, with minimal differences to the outcome. Given how nonsensical the story itself is this doesn't really help.

I think that opening declaration is what proved to be the game's undoing for me. By suggesting I could find all the answers or figure out what was going on it's like a sense of false hope. I saw every ending, I made every choice and I still have lots of questions. Erica finds the hand on her doorstep. The police turn up and say the hand belonged to someone who worked with her father. She spent a lot of time in the mental hospital her parents set up together when she was growing up. Her dad was killed there and she has nightmares about it, so she goes hoping to figure out why her dad was killed and what was really going on.

I won't go into the story in every detail but the premise is that the hospital is a front for some sort of drug-fuelled cult which tries to copy the Delphic oracles of Ancient Greece by pumping young women full of hallucinogens and making them see the future. This is obviously nonsense but the game's biggest problem is that it never seems to decide whether or not it's real. Erica sees people performing the ritual, but there aren't enough people at Delphi House for this to actually be real. The movements and actions of the prominent figures there never makes any sense and doesn't align with any of the things Erica sees or reacts to.

I've seen the argument made online that Erica is an unreliable narrator in the midst of a Fight Club-esque split personality madness, which is why a supposedly dead former patient at the hospital is the one who killed her dad and is following her around getting her to disrupt the rituals. Unlike Fight Club though there's never any convincing denouement where this is rationalised. The action moves from one stilted conversation to another in settings that don't make any sense. Erica tags along with the police inspector in charge of the case of the hand that was sent to her but he doesn't make any sense either.

The way the game is shot and framed doesn't help matters here. As my first FMV I have to say this didn't give me a strong impression of the genre. The entire thing looks filmed and staged far too neatly and precisely. Ultimately the game is an assortment of video clips strung together based on your choices so I understand why there has to be some sort of uniformity. But the stilted nature of conversations and confrontations that have to wait on your input gives the entire thing an awkward quality which feels even more unreal than the story itself.

This isn't helped by the girl playing Erica, who might be very young and pretty and have immovable hair and never sweats but there's no point where she reacts to anything the way a normal human would. The entire game takes places in her nightmares, her extremely sketchy flat, the mental hospital filled with hallucinatory plant extracts and "The Chief Inspector's House" which I didn't even realise was a new place the first time I played it. Nobody else acts with a modicum of normality either. It's a silly premise but the way the characters react to things make the whole thing seem even more surreal, but not in a good way.

I think there might be a decent story somewhere at the heart of Erica. The way it's filmed screams "mid-range three part TV drama that everyone who watches it forgets about a week later," so I think it could work stylistically on some level. A coherent (or any kind of) story where things are justified or explained would help. Erica might have nightmares and visions and we might not know the difference between that and reality but this doesn't help when the player/viewer is actively trying to figure out what's going on, rather than being shown it.

Ultimately my impression of Erica will always be the expectation or desire for something more. Whether that was better controls, more convincing acting, a story that either makes sense or gets resolved properly, I'm not sure. Hopefully if I play an FMV in the future it doesn't make the same mistakes.
 
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Nothing beats 3
Don't get me wrong. I absolutlely LOVED Primal and I really enjoyed FC3, 4 and New Dawn. Blood Dragon was cool. I'm 8 hours in FC6 and I not really impressed RN.

Zelda: Majora’s Mask.

Didn’t like it when I first played it as a kid because of the 3 days cycle but heard about how well it has aged so I gave it a shot and now I am rereviewing it as a masterpiece. I love the darker, eerie atmosphere, some of the best side quests I’ve ever played, great NPC’s so much to discover and intriguing mysteries to solve.
I played 4 Zelda games and for me, nothing beats Ocarina of time.

1. Ocarina Of Time
2. A Link To The Past
3. Twilight Princess
4. Majora's Mask
 
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The Mummy: Demastered - 1.5 (Neutral)

Enjoyable but with huge reservations. It understands the Metroidvania traversal loop better than most, cleverly re-contextualizes the genre's conventions, has great sprite art/music, and is fun/easy to pick up and play through (compared to Blasphemous, which was a slog that I'm still procrastinating with), but the fact that it's a licensed game does still hurt it. Its story/world-building is about as lame/low-effort as possible, it's way too easy, and overall just doesn't feel that fully realized as a creative work. You enjoy yourself, it feels good to play and scratches that Metroidvania itch, five or six hours go by, and then you're just kind of done. It's competently modernized Super Metroid without the timeless strokes of genius, inspiration, and personality, IMO.

Still relatively solid, but I don't see why this should be a reputed critical darling over largely ignored indies like Cyber Shadow.

Also, I could have sworn it was an early pioneer indie for some reason, but apparently it's 2017? Some weird Mandela Effect thing going on with that one.

Tentative unordered indie games tier list:

5.0 (Masterpiece)

Disco Elysium
Celeste
Into the Breach
Kentucky Route Zero
Inside
Downwell

4.5 (Brilliant)
Hollow Knight

3.5 (Great)
Faster Than Light
Cyber Shadow
Baba is You

3.0 (Very Good)
Hyper Light Drifter
Limbo
Bomb Chicken
Journey
Hades

2.5 (Good)
Cuphead
Undertale
Katana Zero

2.0 (Positive)
Panzer Paladin
Shovel Knight
Cadence of Hyrule
Crypt of the Necrodancer
Sonic Mania

1.5 (Neutral)
Ori and the Will of the Wisps
Super Meat Boy
Gris
The Mummy Demastered
Firewatch
Eastward
Gato Roboto

1.0 (Negative)
The Messenger
Dead Cells
Ori and the Blind Forest
Little Nightmares
Axiom Verge

0.5 (Bad)
Doki Doki Literature Club

0.0 (Terrible)

Stanley Parable

On My Radar/Procrastinating
Outer Wilds
Environmental Station Alpha
Blasphemous
 
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Was The Mummy Demastered a critical darling? I thought it got respectable but not great reviews from critics.

I don't think I've ever loved a Metroidvania. I'm a big fan of linear 2D platformers, but Metroidvanias rarely do it for me. At best, they can have some great boss battles, but the actual platforming / combat with regular enemies always seems weaker than what you'd find in the best linear platformers.
 
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Vaporum - 8.5/10

I ran into Vaporum by finding CohhCarnage playing it randomly on Twitch and I'm glad I did. I really enjoyed the Legend of Grimrock games and always wanted more but knew it was a niche genre, this definitely scratched that itch. This is basically a steampunk version of Legend of Grimrock.

For differences, you don't have a party, you only control one person. You get weapons and gadgets. Gadgets consume energy which you can put points towards for faster regeneration or just more of it. In fact, at the start of the game, you can pick a suit for each type of load out. If you want to focus on gadgets, you can pick the gadget suit. My only complaint here is that as a first time player, you don't know what kind of build you want to go with and you can't switch it. You lock into your choice from the start. Pick a load out you don't like after you're a couple hours in? Too bad, either start over or muscle through.

You can select two sets of equipment and can interchange between them with the press of a button which is nice. There are basically 3 types of weapons. Blade weapons for organic enemies, blunt weapons for mechanical enemies, and guns. There are one handed and two handed versions of each, you can dual wield one handed or run a one handed weapon and shield, there's a lot of possibilities. I found myself often times setting myself up with a one handed blade and one handed blunt weapon with a shield that I could switch between with the press of a button and carried around a rifle if I wanted to go into a range situation but that wasn't too often. It would have been nice to have 3 preset load outs though so I wouldn't have to go into my inventory to switch to a rifle.

The game overall is great. There's decent enemy variety, the puzzles were challenging and fun as well. I guess my only complaint at least for exploration goes was how few secrets there were. Each floor in this one only had two or three secrets each.

Vaporum also offers a unique twist on grid based dungeon crawlers and allows a stop time function. You can basically play in stop time so you can perform an action, a second goes by and it freezes time again. You then have time to plan your next move. I personally didn't really use it but it's nice to have the option, you may enjoy it.

And one last note, the last boss was incredibly tanky and felt unfair. There are some unavoidable attacks (or at least I couldn't figure out how to avoid them,) and you run dangerously low on health. I unlocked a skill that would heal 50% of your health when you dropped down to 25% HP with a 2 minute cooldown and was balancing my repair kits and taking advantage of that heal throughout the fight. I started with 11 repair kits, got a couple more during the fight from additional mobs, used all 8 of my energy capsules as well as a couple more I also got from mobs during the fight and ended the fight with 0 repair kits, 0 energy capsules, my 50% heal skill on cooldown, and probably 10% HP. It was a real nailbiter. The boss' health bar also went down incredibly slowly with a ton of HP.

However, that all being said, this was a great game for a fan of dungeon crawlers like Legend of Grimrock. It'll probably take you about 10 hours to complete. The combat is solid and the puzzles are great. I already picked up Vaporum Lockdown (the prequel) and am looking forward to it! If you enjoy grid based dungeon crawlers, give this one a go!
 
Shadow Warrior 3

Beat this game on PSNow. It kinds of sucks on console I have to be honest, this really is a mouse and keyboard game, but what else am I doing with my PSNow sub? It was pretty doable on Medium but Hard just seemed impossible on console. Beat it in about 3-4 hours. I actually found the story and dialogue pretty good and theres tons of eye candy visuals for a low low budget game. The monster design is horrendous though. I think they were inspired by kabuki theatre or something but man all the monsters look awful. I like the physicality of the Hoji character and the joke are surprisingly funny (imo of course I can see why it wouldn't land for others).

I give it a 6/10 on console. Id need to feel it on PC to give my true score.
 
Shadow Warrior 3

Beat this game on PSNow. It kinds of sucks on console I have to be honest, this really is a mouse and keyboard game, but what else am I doing with my PSNow sub? It was pretty doable on Medium but Hard just seemed impossible on console. Beat it in about 3-4 hours. I actually found the story and dialogue pretty good and theres tons of eye candy visuals for a low low budget game. The monster design is horrendous though. I think they were inspired by kabuki theatre or something but man all the monsters look awful. I like the physicality of the Hoji character and the joke are surprisingly funny (imo of course I can see why it wouldn't land for others).

I give it a 6/10 on console. Id need to feel it on PC to give my true score.
Did you play the original Shadow Warrior when it got rebooted? I loved 1 but hated 2. I'm a bit cautious to play 3 because of it.
 
Tentative unordered indie games tier list:

5.0 (Masterpiece)

Disco Elysium
Celeste
Into the Breach
Kentucky Route Zero
Inside
Downwell

4.5 (Brilliant)
Hollow Knight

3.5 (Great)
Faster Than Light
Cyber Shadow
Baba is You

3.0 (Very Good)
Hyper Light Drifter
Limbo
Bomb Chicken
Journey
Hades

2.5 (Good)
Cuphead
Undertale
Katana Zero

2.0 (Positive)
Panzer Paladin
Shovel Knight
Cadence of Hyrule
Crypt of the Necrodancer
Sonic Mania
Ori and the Will of the Wisps

1.5 (Neutral)
Super Meat Boy
Gris
The Mummy Demastered
Firewatch
Eastward
Gato Roboto

1.0 (Negative)
The Messenger
Dead Cells
Ori and the Blind Forest
Little Nightmares
Axiom Verge

0.5 (Bad)
Doki Doki Literature Club

0.0 (Terrible)

Stanley Parable

On My Radar/Procrastinating
Outer Wilds
Environmental Station Alpha
Blasphemous
Why do you have Inside so much higher than Limbo?
 
Did you play the original Shadow Warrior when it got rebooted? I loved 1 but hated 2. I'm a bit cautious to play 3 because of it.
If you liked 1 you'll like 3. It got rid of all the procedural generated levels and loot it's just straight linear, but the gameplay is changed a lot it copies DOOM Eternal quite a bit.

Ironically I finished 2 but didn't finish 1, although I see why people wouldn't like 2.
 
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Elden Ring - 8/10

I think what FromSoft did was remarkable, but there are some things that held it back for me.

I liked it for all the reasons I liked FromSoft already. The combat is rewarding and the art direction is some of the best in the business. I'm not the biggest fan of open world games, but they did it about as good as you could IMO. No map makers, but there was always something to catch your eye and you'd usually run into a few other things on the way. Torrent is the best horse. You call him and immediately you're on him. You don't have to call him, wait for him to run over, then press another button to mount like Ghost or RDR2. He's also much faster and you don't have to keep pressing a button to sprint. I don't need realistic. It's a video game. Just made getting around much easier. There's a ton to like about the game. It's been gushed over for months now, so I'll just leave it at that.

I'm sure there's been a ton of critiques as well, but now it's my time to vent :laugh:. When I boil it down, I think most of my critiques comedown to it being too big.

I'll start with the bosses. Some were great, but some I feel were leaning a little too far into the unfair category. They were so fast. I loved the Bloodborne and Sekiro fast paced bosses, but I was also fast so it felt fair. Not the same in Elden Ring. They also hit incredibly hard, some even able to 1 shot you which I never appreciate. They were relentless with really long combos that they'd sometimes follow up with another combo so you are constantly dodge rolling away and never on the offensive. Not nearly as engaging IMO. Some could teleport right on top of you or hit you from across the arena with some magic, so you couldn't heal. Some would teleport away from you, so you couldn't get any hits in and then have to run across the arena. Some of this might just be bad design, but I think a lot of it comes from how big the game is. They don't want it be easy for anybody, so if you use magic and summons, they have to ratchet up the difficulty. But if you're a melee build who doesn't want to use summons, it makes it incredibly difficult. A couple of times, it was like "No way, I have to use summons." Then the summons basically trivialized the boss. There's also the problem of timing. You could spend so much time exploring, getting runes, and leveling up. You could be level 100 and then run across a boss they intended you to fight at level 50. Vice-versa is also true. Am I underlevled? Or do I just need to 'git gud'? It's one of the reasons I liked Sekiro so much. You could only get so strong at certain points in the game. So if a boss is kicking your ass, you know you just need to get better. For an open world game like this, it's a balancing act that frankly might be impossible. Either way, I don't think Elden Ring nailed it.

The other big criticism I know has been talked about a lot and that's recycled content. It's the same trap as other open world games. Well, we have this massive world, we have to populate it with stuff. They came up with an incredible amount of enemies IMO. I understand how difficult it must be to constantly be coming up with new enemies, but then maybe the world is just too big? As much as I liked exploring and going through the dungeons initially, it also got old after awhile because they weren't all that different even as you moved into new areas. It especially got old when most of the rewards for completing them aren't something that fits your build anyway.

The last more minor criticism I have is something that I've always thought about FromSoft games, but made even worse with the open world stuff is the amount of items. On top of the usual stuff from FromSoft, I must have picked up 1,000's of items to use for crafting and I think I only crafted some healing boluses and some grease for Malenia. I only used a few of the summons, Ashes of War, weapons, and basically zero of the magic stuff. I also never really did the whole Great Rune/rune arc thing.

There's a bunch of other nitpicky stuff, but overall, I enjoyed the game quite a bit. I just prefer smaller, more focused games. I understand something like Sekiro might not be for everybody, but the people that it does land with, I think it executes it much better than Elden Ring. I think Elden Ring did a great job of convincing people to give FromSoft a chance. Hopefully they found some new fans, but hopefully the next game is a little more focused.
 
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Elden Ring - 8/10

I think what FromSoft did was remarkable, but there are some things that held it back for me.

I liked it for all the reasons I liked FromSoft already. The combat is rewarding and the art direction is some of the best in the business. I'm not the biggest fan of open world games, but they did it about as good as you could IMO. No map makers, but there was always something to catch your eye and you'd usually run into a few other things on the way. Torrent is the best horse. You call him and immediately you're on him. You don't have to call him, wait for him to run over, then press another button to mount like Ghost or RDR2. He's also much faster and you don't have to keep pressing a button to sprint. I don't need realistic. It's a video game. Just made getting around much easier. There's a ton to like about the game. It's been gushed over for months now, so I'll just leave it at that.

I'm sure there's been a ton of critiques as well, but now it's my time to vent :laugh:. When I boil it down, I think most of my critiques comedown to it being too big.

I'll start with the bosses. Some were great, but some I feel were leaning a little too far into the unfair category. They were so fast. I loved the Bloodborne and Sekiro fast paced bosses, but I was also fast so it felt fair. Not the same in Elden Ring. They also hit incredibly hard, some even able to 1 shot you which I never appreciate. They were relentless with really long combos that they'd sometimes follow up with another combo so you are constantly dodge rolling away and never on the offensive. Not nearly as engaging IMO. Some could teleport right on top of you or hit you from across the arena with some magic, so you couldn't heal. Some would teleport away from you, so you couldn't get any hits in and then have to run across the arena. Some of this might just be bad design, but I think a lot of it comes from how big the game is. They don't want it be easy for anybody, so if you use magic and summons, they have to ratchet up the difficulty. But if you're a melee build who doesn't want to use summons, it makes it incredibly difficult. A couple of times, it was like "No way, I have to use summons." Then the summons basically trivialized the boss. There's also the problem of timing. You could spend so much time exploring, getting runes, and leveling up. You could be level 100 and then run across a boss they intended you to fight at level 50. Vice-versa is also true. Am I underlevled? Or do I just need to 'git gud'? It's one of the reasons I liked Sekiro so much. You could only get so strong at certain points in the game. So if a boss is kicking your ass, you know you just need to get better. For an open world game like this, it's a balancing act that frankly might be impossible. Either way, I don't think Elden Ring nailed it.

The other big criticism I know has been talked about a lot and that's recycled content. It's the same trap as other open world games. Well, we have this massive world, we have to populate it with stuff. They came up with an incredible amount of enemies IMO. I understand how difficult it must be to constantly be coming up with new enemies, but then maybe the world is just too big? As much as I liked exploring and going through the dungeons initially, it also got old after awhile because they weren't all that different even as you moved into new areas. It especially got old when most of the rewards for completing them aren't something that fits your build anyway.

The last more minor criticism I have is something that I've always thought about FromSoft games, but made even worse with the open world stuff is the amount of items. On top of the usual stuff from FromSoft, I must have picked up 1,000's of items to use for crafting and I think I only crafted some healing boluses and some grease for Malenia. I only used a few of the summons, Ashes of War, weapons, and basically zero of the magic stuff. I also never really did the whole Great Rune/rune arc thing.

There's a bunch of other nitpicky stuff, but overall, I enjoyed the game quite a bit. I just prefer smaller, more focused games. I understand something like Sekiro might not be for everybody, but the people that it does land with, I think it executes it much better than Elden Ring. I think Elden Ring did a great job of convincing people to give FromSoft a chance. Hopefully they found some new fans, but hopefully the next game is a little more focused.
Good post.

I agree about the crafting. I also went with a melee build and the coolest weapons don't allow you to put greases on them. I found that even the items you do craft are next to useless against bosses anyway which is when you'd really use them. I rarely use the Rune Arcs as well. Again, you want to use them for bosses but boss fights usually involve you dying a lot so they're not quite the boost i was hoping for. Rowa fruit for my Torrent and Erdleaves to play with my friends were 90% of my crafting.
 
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Why do you have Inside so much higher than Limbo?
I think it's better in just about every way, personally. I think the puzzles are perfectly calibrated in a way that I find incredible (where Limbo's can occasionally become frustrating/tedious), artistically, I find the concept more beautifully executed/thought-provoking, the visuals/animations/controls are perfectly fluid rather than janky (they hold up/look better than state of the art games released later than it, IMO), and the music is top-notch, where I don't even remember Limbo's music.

They're not wildly different, sure, and this type of game usually wouldn't score so high for me, but Inside nails the "every moment feels just right, as if they painstakingly thought about it for years" thing in a way that Limbo (and most games) don't, IMO. Obviously there are games with more stuff packed into it than Inside (like Hollow Knight), but if I were to pick a most perfectly realized game of all time, that'd probably be it. Simple but literally zero flaws/reservations, and hasn't aged even a tiny bit since it's been released.
 
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Good post.

I agree about the crafting. I also went with a melee build and the coolest weapons don't allow you to put greases on them. I found that even the items you do craft are next to useless against bosses anyway which is when you'd really use them. I rarely use the Rune Arcs as well. Again, you want to use them for bosses but boss fights usually involve you dying a lot so they're not quite the boost i was hoping for. Rowa fruit for my Torrent and Erdleaves to play with my friends were 90% of my crafting.
I don't even know what Rowa Fruit is :laugh:

I don't bother with multiplayer stuff, so yeah, even more stuff I didn't use.

Rune Arcs and stuff like that I think are basically only useful for bosses, but like you said, you use it and then end up dying anyway. So then it's like I don't want to just waste this stuff so you end up just fighting the boss and eventually you're good enough to beat them without that stuff. I guess it's possible you just need that little extra boost to get over the hump, but I don't know.
 
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I think it's better in just about every way, personally. I think the puzzles are perfectly calibrated in a way that I find incredible (where Limbo's can occasionally become frustrating/tedious), artistically, I find the concept more beautifully executed/thought-provoking, the visuals/animations/controls are perfectly fluid rather than janky (they hold up/look better than state of the art games released later than it, IMO), and the music is top-notch, where I don't even remember Limbo's music.

They're not wildly different, sure, and this type of game usually wouldn't score so high for me, but Inside nails the "every moment feels just right, as if they painstakingly thought about it for years" thing in a way that Limbo (and most games) don't, IMO. Obviously there are games with more stuff packed into it than Inside (like Hollow Knight), but if I were to pick a most perfectly realized game of all time, that'd probably be it. Simple but literally zero flaws/reservations, and hasn't aged even a tiny bit since it's been released.
Strange, when I finished Inside it made such little impression on me I didn't write it up. I liked Limbo a lot and Inside just felt like a refined version mechanically but lacking everywhere else.
 
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