The last few games you beat and rate them IV

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Firewatch
started off interesting with a little back story of the main character and why he is out in the middle of no where
felt like your being stocked or hunted and everyone is working against you but in the end it was just completely dull
nothing really to do other than go from Point A to Point B
other than setting up rope or something thats all you do.
3.5/10
 
Strange, when I finished Inside it made such little impression on me I didn't write it up. I liked Limbo a lot and Inside just felt like a refined version mechanically but lacking everywhere else.
Strange indeed, but everyone's different, I guess. I could see someone preferring the puzzles being more challenging. Did you like the soundtrack more as well? That would surprise me most.
 
Strange indeed, but everyone's different, I guess. I could see someone preferring the puzzles being more challenging. Did you like the soundtrack more as well? That would surprise me most.
I think I last played Limbo in about 2017 or 18, but I remember a sort of... eeriness. Something sparse and cold which really fit well with the aesthetic and environment. I don't remember anything about Inside's sound.
 
Disco Elysium - 4.5/10

I didn't really like it at all - the pacing was some of the worst I've ever dealt with in a game, as seemingly 2/3 of the game, nothing really happens, but then you reach an inflection point, and after that, it's exposition dump city, and it races to the finish line.

Graphics were interesting, voice acting phenomenal, but that's the majority of positives I can give.
 
^ Oof. It is the kind of game where if you don't like swimming deep into lore, world-building, 30 minute conversations, and thinking about the thematic undertones, it's probably not for you, though. That's the stuff that makes the game good, not the eventful parts, IMO (I assume you're referring to the
Tribunal
?)
 
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^ Oof. It is the kind of game where if you don't like swimming deep into lore, world-building, 30 minute conversations, and thinking about the thematic undertones, it's probably not for you, though. That's the stuff that makes the game good, not the eventful parts, IMO (I assume you're referring to the
Tribunal
?)
Yes.

Clearly the game wasn't for me, as I didn't think it was good. It was honestly a slog for me to get through. It took about 30 hours, and afterwards, I thought it should've been 10 at the most. If that happened, then maybe a 6 or 7/10.

Just so much time walking, then talking to this character, then this one, back to a different one, to then open up an option with the 1st. 😴 And then there were points, post inflection, where exposition dump city, Batman! It was wild how much it changed.

But even if I could fix the pacing, I wasn't sold on the story or main protagonist, although it wasn't bad, I just think his problems were self-induced. But OMG the pacing...it's my game equivalent of 2001:A Space Odyssey, a movie I can respect on a few levels, but otherwise the cinematic cure for insomnia.
 
Yes.

Clearly the game wasn't for me, as I didn't think it was good. It was honestly a slog for me to get through. It took about 30 hours, and afterwards, I thought it should've been 10 at the most. If that happened, then maybe a 6 or 7/10.

Just so much time walking, then talking to this character, then this one, back to a different one, to then open up an option with the 1st. 😴 And then there were points, post inflection, where exposition dump city, Batman! It was wild how much it changed.

But even if I could fix the pacing, I wasn't sold on the story or main protagonist, although it wasn't bad, I just think his problems were self-induced. But OMG the pacing...it's my game equivalent of 2001:A Space Odyssey, a movie I can respect on a few levels, but otherwise the cinematic cure for insomnia.
I was just about to say, would you say the same about all slow entertainment in general, like slow cinema? There are a lot of merits and rewards to that type of pace, but it's a big investment and an acquired taste for sure.

I interpreted it as a comedic tragedy. Like a biography of a self-destructive man that examines how people respond to turmoil (with the protagonist wrestling between the opposite attitudes of the
killer and the phasmid at the end
). I don't think you're ever meant to think "poor guy doesn't deserve this."

My main criticisms of the game would be the bugginess/performance (especially on the console versions) and the poor traversal/map (I agree, running back and forth just to relay a conversation between two people occasionally became tedious), but other than that, I liked the exposition a lot and found that the comedic moments helped with my attention span struggles. One of my favorite things to come out of the medium.
 
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Spyro the Dragon - 8/10

cute little game, missed the series when they originally came out, had a lot of the cartoony feel of Crash Bandicoot but wasn't crushingly unforgiving on every slightly missed jump
 
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Far Cry 5 DLCs - overall rating: 8/10

Hours of Darkness - 9.5/10
I really liked it. Stealth mechanics are really nice. You really feel like you're in enemy territory and trying to escape. I felt like the gameplay was a little more fluid than the main game.

Lost on Mars - 7/10
The design is a little a Halo rip off as well as the AI named Anne is a rogue Cortana. Mars gravity is annoying. Hurk is funny. You fight martian spiders.

Dead Living Zombies - 8/10
7 short missions that are movie pitches from Guy Marvel (secondary character in the base game linked to Blood Dragon). Short and sweet. This DLC brings COD zombies vibes but more like linear missions. There is a timed mode called SCORE mode that is way more difficult for replayability.
 
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Severed Steel - 9/10

Severed Steel blends so many classics perfectly. You get the wall running and speed of something like Ghostrunner, the bullet time of something like Max Payne, with a flair of Superhot. Each level is small, tight and focused. There's not much story here and you can probably complete the campaign in about 2 hours. That being said, you'll want to play for way more than 2 hours. The gameplay loop is so fun and so satisfying with tons of challenges, a new game+, and plenty of things to do. Completing every mission leaves you feeling like a cyborg John Wick on cocaine.

On top of an amazing gameplay loop, the visuals are stunning. They go with a bright neon visual for the most part. Everything is so colorful and fits an amazing aesthetic. The music is also top notch. There's a pretty good amount of enemy variety and lots of weapons you can have fun with. Complete the game and come back for more with mutators to make things even more interesting! This is definitely a must buy in my opinion.

My only two complaints, and they're minor are the kicking can feel a bit awkward at times and just the lack of a full speed replay at the end of every stage. Superhot did that and it felt awesome seeing everything happen in real time so you can see how much of a bad ass you were. I want to see the same thing here so I can watch myself do flips and land several head shots back to back to back in a second of real time.

I really cant' recommend this game enough, it's an absolute blast where the devs clearly focused on just a couple of things and perfected them all. A lot of games will try to do a lot of things and just make sure they're all OK or pretty well done while this game focuses on a few and makes sure they're all perfect. Well done devs!
 
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Donut County (PS4, 2018)

In the Annapurna Interactive Deluxe Limited Edition, Donut County is introduced with a word from its creator:

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Donut County is a game about a raccoon named B.K. and a girl named Mira who works at his donut shop in Donut County. Any time someone in Donut County orders a donut from B.K., he sends them a hole instead and this swallows them and everything around them pretty quickly the entire town ends up underground and angry at him.

I didn't know what I was going to get from Donut County and I was pleasantly surprised. Gameplay is pretty much as described. In each level you get a hole in the ground. You move it around so objects fall into it and the hole grows. Occasionally you need to interact with the surface, such as buying a catapult to fire objects back up to flick switches or hit other objects. It's fun. Calling it a puzzle game based on this would be a bit of a stretch, but there are places where it's fun figuring out how to get through an area. If anything, more could be made of this.

The overall aesthetic of the game is charming and cartoony, with bright colours and sound/music which complements this nicely without being annoying. Graphically it can look a bit rough. The cutscene-esque moments in between levels look a bit jaggy. That's about the only technical deficiency. The actual physics of making stuff fall in the hole is natural and oddly satisfying. There's one puzzle near the end of the game where you need to press switches with a wobbly snake that's sticking out of the hole and it turns out you can effectively hit the switch twice without realising, which made me have to look up what I was doing wrong. This is the only real problem over the game's three hours.

The writing and characterisation plays quite heavily on raccoons and the place they have in contemporary internet culture. Cute little trash guys! I don't get it. Is this an American thing? I don't think you get raccoons here. The other residents of Donut County are all animals so there's a degree of intra-species conflict which is again charming in a cartoony way. The overall aesthetic of the game is just nice in a familiar and comforting way, and the characters are a big part of that. B.K. and Mira go through scenes texting each other on their phones and it's a bit too modern and punctuation-free for my taste, but it all fits well with the game.

Donut County isn't a game I would ever have played if I didn't own the Annapurna Interactive Deluxe Limited Edition, but I had fun with the few hours I spent with it. It also reminded me of the Peter Molydeux twitter account, and I had great fun looking at that again.
 
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Tiny Tina's Assault on Dragon's Keep: A Wonderlands One-shot Adventure (PS4, 2021)

Last year I played Borderlands with @MahomesIsGod and had the time of my life. After finishing up the rest of the trophies this year I decided I needed some more Borderlands in my life so I played the recently released Tiny Tina's Wonderlands: A Borderlands One-Shot Adventure. I say recently released, it's DLC from Borderlands 2 released as a standalone thing because there's a new game out centred on this concept. I didn't write up Borderlands because I didn't really have anything to say about it, but I'll try here.

You are one of the Borderlands 2 characters, you're in a magical kingdom which is the creation of Tiny Tina, a... girl who's playing a tabletop RPG with all the Borderlands characters. I don't get it. I'm not into this kind of thing and the humour and references to it are something I'm only tangentially aware of because of the internet. It's very big on nerd culture in a way a game from 2013/14 would be. There are several meta references to the game within the game but it's never really enough for me to be consistently clever or funny. It's as if every couple of hours someone remembers "Oh! This is supposed to be a game" and throws in a token comment. If you're into this sort of thing you'll probably love it, most of it just washes over me.

One thing I can comment on definitively is the gameplay. It's so much better than the original Borderlands. Guns, grenades and the assorted numbers that determine how effective they all are are so much more refined and diverse. The Borderlands series will always be games that work best played with multiple players to complement each other, but for those of us with no friends it's a much better solo experience. I'm not going to say it's easier because it isn't, but if you're conscious of getting the right gear and the right setup, you can get a real challenge out of it. If you do struggle though, there's a well done Easy Mode which can make things less tedious. You take less damage from enemies, but your own damage isn't affected. It makes the game more accessible but still requires you to keep on top of what you're doing.

Most of the time though I suppose it's standard Borderlands. Get a gun with some numbers on it, kill some enemies, find some more guns with better numbers and switch to those. Repeat. There's not much else to it. For a single DLC episode there's a good amount of content. For a standalone game I'm not sure it works, because without the context of the full game before it you always feel as if you're trying figure out what's going on yourself, rather than it actually being explained. I had the same problem when I played Tales From the Borderlands several years after I'd played Borderlands 1 and 2. Considering this was released on its own because of the new Tiny Tina game, I'm not sure how much it would entice people to buy the new game if they're not fans already. And if they are, why bother?

I wanted more Borderlands, I got it. Better guns and combat than I'd had before. The same occasionally infuriating map design. I think this would have been a better experience if I hadn't gone for all the trophies. Realistically I spent... many hours more with it than I would really have liked. It wasn't bad, it just took a bit longer than I would have liked.
 
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Elden Ring - 8/10

I think what FromSoft did was remarkable, but there are some things that held it back for me.

I liked it for all the reasons I liked FromSoft already. The combat is rewarding and the art direction is some of the best in the business. I'm not the biggest fan of open world games, but they did it about as good as you could IMO. No map makers, but there was always something to catch your eye and you'd usually run into a few other things on the way. Torrent is the best horse. You call him and immediately you're on him. You don't have to call him, wait for him to run over, then press another button to mount like Ghost or RDR2. He's also much faster and you don't have to keep pressing a button to sprint. I don't need realistic. It's a video game. Just made getting around much easier. There's a ton to like about the game. It's been gushed over for months now, so I'll just leave it at that.

I'm sure there's been a ton of critiques as well, but now it's my time to vent :laugh:. When I boil it down, I think most of my critiques comedown to it being too big.

I'll start with the bosses. Some were great, but some I feel were leaning a little too far into the unfair category. They were so fast. I loved the Bloodborne and Sekiro fast paced bosses, but I was also fast so it felt fair. Not the same in Elden Ring. They also hit incredibly hard, some even able to 1 shot you which I never appreciate. They were relentless with really long combos that they'd sometimes follow up with another combo so you are constantly dodge rolling away and never on the offensive. Not nearly as engaging IMO. Some could teleport right on top of you or hit you from across the arena with some magic, so you couldn't heal. Some would teleport away from you, so you couldn't get any hits in and then have to run across the arena. Some of this might just be bad design, but I think a lot of it comes from how big the game is. They don't want it be easy for anybody, so if you use magic and summons, they have to ratchet up the difficulty. But if you're a melee build who doesn't want to use summons, it makes it incredibly difficult. A couple of times, it was like "No way, I have to use summons." Then the summons basically trivialized the boss. There's also the problem of timing. You could spend so much time exploring, getting runes, and leveling up. You could be level 100 and then run across a boss they intended you to fight at level 50. Vice-versa is also true. Am I underlevled? Or do I just need to 'git gud'? It's one of the reasons I liked Sekiro so much. You could only get so strong at certain points in the game. So if a boss is kicking your ass, you know you just need to get better. For an open world game like this, it's a balancing act that frankly might be impossible. Either way, I don't think Elden Ring nailed it.

The other big criticism I know has been talked about a lot and that's recycled content. It's the same trap as other open world games. Well, we have this massive world, we have to populate it with stuff. They came up with an incredible amount of enemies IMO. I understand how difficult it must be to constantly be coming up with new enemies, but then maybe the world is just too big? As much as I liked exploring and going through the dungeons initially, it also got old after awhile because they weren't all that different even as you moved into new areas. It especially got old when most of the rewards for completing them aren't something that fits your build anyway.

The last more minor criticism I have is something that I've always thought about FromSoft games, but made even worse with the open world stuff is the amount of items. On top of the usual stuff from FromSoft, I must have picked up 1,000's of items to use for crafting and I think I only crafted some healing boluses and some grease for Malenia. I only used a few of the summons, Ashes of War, weapons, and basically zero of the magic stuff. I also never really did the whole Great Rune/rune arc thing.

There's a bunch of other nitpicky stuff, but overall, I enjoyed the game quite a bit. I just prefer smaller, more focused games. I understand something like Sekiro might not be for everybody, but the people that it does land with, I think it executes it much better than Elden Ring. I think Elden Ring did a great job of convincing people to give FromSoft a chance. Hopefully they found some new fans, but hopefully the next game is a little more focused.

I haven't finished it yet and I'm a huge Fromsoftware fan. Dark Souls 3, Bloodborne and Sekiro are all in my top 10, if not top 5 games ever. But, I could not put those three games down, which isn't the case with Elden Ring, which is more like a slow grind for me.

I mentioned it in the other thread, but I feel like there's too much game, which sounds crazy, but it becomes repetitive and you lose a lot of the magic, and cohesiveness, the other more linear games offer. I would have been fine with just the one underground city, for example. Or just one swamp. Maybe I'm starting to get open world fatigue, because I feel no developer has managed to tone down the repetitiveness to the point you don't really notice it. You do notice it in Elden Ring. A lot of the challenge is lost as well and the difficulty comes down to what gear, class and level you are. I think the only highs I got were beating Tree Sentinel a the very start without a mount and Margit completely under leveled and under geared. Everything else was a breeze. I'm actually wondering if they buffed parrying as I've never had such an easy time parrying in any of the Demon/Dark Souls.

I'm not regretting playing it. Some of it was masterful. I can objectively say it's an amazing game. But, like RDR2, these kinds of games become tedious to me at a certain point. I'm probably not going to give it an 8. That's what I would give Demons Souls, by far the weakest entry. Most FromSoft games are something between 9.5 and 10 for me. This one is probably going to be around 9, including bonus points for the effort.
 
I haven't finished it yet and I'm a huge Fromsoftware fan. Dark Souls 3, Bloodborne and Sekiro are all in my top 10, if not top 5 games ever. But, I could not put those three games down, which isn't the case with Elden Ring, which is more like a slow grind for me.

I mentioned it in the other thread, but I feel like there's too much game, which sounds crazy, but it becomes repetitive and you lose a lot of the magic, and cohesiveness, the other more linear games offer. I would have been fine with just the one underground city, for example. Or just one swamp. Maybe I'm starting to get open world fatigue, because I feel no developer has managed to tone down the repetitiveness to the point you don't really notice it. You do notice it in Elden Ring. A lot of the challenge is lost as well and the difficulty comes down to what gear, class and level you are. I think the only highs I got were beating Tree Sentinel a the very start without a mount and Margit completely under leveled and under geared. Everything else was a breeze. I'm actually wondering if they buffed parrying as I've never had such an easy time parrying in any of the Demon/Dark Souls.

I'm not regretting playing it. Some of it was masterful. I can objectively say it's an amazing game. But, like RDR2, these kinds of games become tedious to me at a certain point. I'm probably not going to give it an 8. That's what I would give Demons Souls, by far the weakest entry. Most FromSoft games are something between 9.5 and 10 for me. This one is probably going to be around 9, including bonus points for the effort.
Agreed. I just beat the Godskin Duo and that Dragon in the Cumbling Azura, I’m ready for the game to end soon but there’s still 3 more Demi Gods to kill
 
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I haven't finished it yet and I'm a huge Fromsoftware fan. Dark Souls 3, Bloodborne and Sekiro are all in my top 10, if not top 5 games ever. But, I could not put those three games down, which isn't the case with Elden Ring, which is more like a slow grind for me.

I mentioned it in the other thread, but I feel like there's too much game, which sounds crazy, but it becomes repetitive and you lose a lot of the magic, and cohesiveness, the other more linear games offer. I would have been fine with just the one underground city, for example. Or just one swamp. Maybe I'm starting to get open world fatigue, because I feel no developer has managed to tone down the repetitiveness to the point you don't really notice it. You do notice it in Elden Ring. A lot of the challenge is lost as well and the difficulty comes down to what gear, class and level you are. I think the only highs I got were beating Tree Sentinel a the very start without a mount and Margit completely under leveled and under geared. Everything else was a breeze. I'm actually wondering if they buffed parrying as I've never had such an easy time parrying in any of the Demon/Dark Souls.

I'm not regretting playing it. Some of it was masterful. I can objectively say it's an amazing game. But, like RDR2, these kinds of games become tedious to me at a certain point. I'm probably not going to give it an 8. That's what I would give Demons Souls, by far the weakest entry. Most FromSoft games are something between 9.5 and 10 for me. This one is probably going to be around 9, including bonus points for the effort.
Your description doesn't really sound like a 9/10 game to me :laugh:

I think we are saying the same thing, though. It's great, but there's some major flaws with it that make it not as much fun as their other games.

I'm glad I played it and it was easily worth the $60, but a) I'm probably never going to play it again whereas I will (and have already) played Bloodborne and Sekiro again and b)I hope they go in a different direction for their next game.
 
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Agreed. I just beat the Godskin Duo and that Dragon in the Cumbling Azura, I’m ready for the game to end soon but there’s still 3 more Demi Gods to kill
If you're at the final boss of crumbling farum azula theres only boss fights left. Games is pretty much over.
 
Freedom Fighters - 7/10

I always wanted to play this when it first came out but I never got the chance to. I finally got to pick it up on Steam since it recently got re-released on PC and it's a solid early 2000s third person shooter.

To start, the game takes place as the Soviet Union winning WWII and taking over USA while you play a simple plumber leading the resistance. You can recruit other patriots to fight by your side and give them simple commands such as to follow you, attack a point, or defend an area. You can do things to raise morale in the city whether it's blowing up an enemy fueling station or just healing the wounded. The more morale you raise, the more soldiers you can command. Late in the game, you can run a full squad with about 8 other fighters as you clear out buildings with ease.

The gameplay definitely feels a bit dated but thinking back to the time, it must have been awesome. It's still fun but if you didn't play games from that era, you may not like it. The game does have some climbing mechanics which I don't recall many games back then having. Hell, there's a lot of shooters today that don't even have it.

Probably my favorite part of this is that each mission is kind of in a small open world. There could be a few different maps to each mission and you can do it in any order. The interesting part is some maps will have secondary objectives that will directly affect other maps. For example, you could blow up the helipad to ground an attack helicopter in one map so the attack helicopter won't fly in the other. There are a lot of different secondary objectives like this, that's just one of many examples.

The story's solid although not very deep. It's enjoyable enough for an action shooter. I never got a chance to play this when it came out but I'm glad I got the chance to play it today. It was definitely a fun game to run through. It's pretty short, I finished it in about 5 and a half hours while completing most of the secondary objectives.

As a side note for some technical issues: The game can be a bit buggy at times but it only crashed a few times and never during a mission for me. You can't save your progress during a map and come back which is fairly annoying. Every time you run into a sewer (you can find them easily on the map) you can quick save so the game will load from there if you die but you can't save, close your game, and come back, it just starts over.
 
Freedom Fighters - 7/10

I always wanted to play this when it first came out but I never got the chance to. I finally got to pick it up on Steam since it recently got re-released on PC and it's a solid early 2000s third person shooter.

To start, the game takes place as the Soviet Union winning WWII and taking over USA while you play a simple plumber leading the resistance. You can recruit other patriots to fight by your side and give them simple commands such as to follow you, attack a point, or defend an area. You can do things to raise morale in the city whether it's blowing up an enemy fueling station or just healing the wounded. The more morale you raise, the more soldiers you can command. Late in the game, you can run a full squad with about 8 other fighters as you clear out buildings with ease.

The gameplay definitely feels a bit dated but thinking back to the time, it must have been awesome. It's still fun but if you didn't play games from that era, you may not like it. The game does have some climbing mechanics which I don't recall many games back then having. Hell, there's a lot of shooters today that don't even have it.

Probably my favorite part of this is that each mission is kind of in a small open world. There could be a few different maps to each mission and you can do it in any order. The interesting part is some maps will have secondary objectives that will directly affect other maps. For example, you could blow up the helipad to ground an attack helicopter in one map so the attack helicopter won't fly in the other. There are a lot of different secondary objectives like this, that's just one of many examples.

The story's solid although not very deep. It's enjoyable enough for an action shooter. I never got a chance to play this when it came out but I'm glad I got the chance to play it today. It was definitely a fun game to run through. It's pretty short, I finished it in about 5 and a half hours while completing most of the secondary objectives.

As a side note for some technical issues: The game can be a bit buggy at times but it only crashed a few times and never during a mission for me. You can't save your progress during a map and come back which is fairly annoying. Every time you run into a sewer (you can find them easily on the map) you can quick save so the game will load from there if you die but you can't save, close your game, and come back, it just starts over.
i played this game on ps2 when i was younger but i found it insanely difficult and had to use cheat codes to beat it. One of the last games I remember that had cheat codes.
 
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It was a lot harder in the earlier stages before you can command a bigger squad. When it's just you and one other AI running with you, it gets really difficult. I breezed through the last few levels because my squad was so big. I'd just run into rooms without worries into a bunch of enemies. The first half the game I had to go really slow just to make sure I wouldn't instantly get shredded lol.
 
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Horizon Forbidden West - 10/10 - This is not only a GOTY but one of the all time best. Just a stellar experience across the board.
 
TMNT: Shredders Revenge - 9/10

Perfect beat em up game. Played through it with three friends in one sitting. Going to play through it with all the characters now.
 
Teenage Mutant Ninja Turtles: Shredder's Revenge - 9/10

TMNT Shredder's Revenge might actually be the best beat em up I've ever played. Not only do you get to relive the greatness of TMNT beat em up action with 90s style TMNT music whether it's the old metal sound or hip hop sound, but you also get a dodge button! Beat em ups always feel like a ton of RNG because it's only a matter of time before you get hit. In TMNT Shredder's Revenge, there actually is a skill check!

If you like the old TMNT games, this is a must have! You will not be disappointed!
 
Teenage Mutant Ninja Turtles: Shredder's Revenge - 9/10

TMNT Shredder's Revenge might actually be the best beat em up I've ever played. Not only do you get to relive the greatness of TMNT beat em up action with 90s style TMNT music whether it's the old metal sound or hip hop sound, but you also get a dodge button! Beat em ups always feel like a ton of RNG because it's only a matter of time before you get hit. In TMNT Shredder's Revenge, there actually is a skill check!

If you like the old TMNT games, this is a must have! You will not be disappointed!

I read your review, picked it up and have played the first three levels already. It's a lot of fun. I am not disappointed!
 
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