OT: Sens Lounge LXXXII | Rise of Omni / Caeldan, the YES man

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BonkTastic

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Nov 9, 2010
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2nd edition is sooooooo complicated

That's the version I grew up with, therefore it's the best.




Seriously though, what I liked about 2nd ed over most other D&D version was that it gave you all the tools for it to be a true sandbox game. I found that 3rd ed & 3.5 & everything after seemed a little too rigid.

Pathfinder is good for that too, but if we're talking strictly about TSR/WOTC versions of D&D, I still prefer 2nd ed over anything else.

(Don't even get me started on 4e, aka: "D&D, the Video Game: The Board Game: The RPG")
 

MakeOttawaGreatAgain

Illest guy in town!
Feb 28, 2007
4,056
268
That's the version I grew up with, therefore it's the best.




Seriously though, what I liked about 2nd ed over most other D&D version was that it gave you all the tools for it to be a true sandbox game. I found that 3rd ed & 3.5 & everything after seemed a little too rigid.

Pathfinder is good for that too, but if we're talking strictly about TSR/WOTC versions of D&D, I still prefer 2nd ed over anything else.

(Don't even get me started on 4e, aka: "D&D, the Video Game: The Board Game: The RPG")


I've only ever played 2e, since my friend who got me into says the others are crap.
 

Do Make Say Think

& Yet & Yet
Jun 26, 2007
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THACO is so dumb though

3rd Edition was a huge improvement as far as I'm concerned

Not sure what 2nd Edition has over it other than nostalgia although it's been a long while now
 
Jan 19, 2006
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I think the 2nd ed THACO & AC is actually the best hit-dice formula, but I totally understand why they went away from it - trying to bring new players into the hobby is hard when there is the hurdle of that kind of complex game mechanic to get over.

Lower numbers being better is counter-intuitive.
 

Do Make Say Think

& Yet & Yet
Jun 26, 2007
51,438
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I think the 2nd ed THACO & AC is actually the best hit-dice formula, but I totally understand why they went away from it - trying to bring new players into the hobby is hard when there is the hurdle of that kind of complex game mechanic to get over.

It's a great example of how complexity doesn't necessarily add depth
 

BonkTastic

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Lower numbers being better is counter-intuitive.

Fair enough, I just hated how the escalating AC mechanic and all of the associated to-hit bonuses just... escalated like crazy.

"you get +17 to hit". Frig that.



Speaking of how massively dorky I am, NXT is on right now and it's awesome.
 

Do Make Say Think

& Yet & Yet
Jun 26, 2007
51,438
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Fair enough, I just hated how the escalating AC mechanic and all of the associated to-hit bonuses just... escalated like crazy.

"you get +17 to hit". Frig that.

But why though? It allows for so much flexibility in terms of coming up with equipment as the DM
 

Caeldan

Whippet Whisperer
Jun 21, 2008
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I had no issues with THAC0 but I learned on it.
Going to the third edition rules, I played a bit - but I think all the feats and such is what really made it min-maxer heaven (though I guess that's technically 3.5)

I mean, I'll be honest and admit I lean towards min-maxing but I still will usually at least start with a character concept and background and then munchkin it up within that framework. So it's not too ridiculous.

I think the last 3.5e character I did was something weird like a half-dragon with some prestige class that made sense to use some type of whip as a primary weapon. And I think had some basic magic as well. Remember doing something along the lines of enchanting the whip so when it struck it cast the spell on the target of the attack.

One of my favourite AD&D characters though was a Paladin from Greyhawk, with an enchanted ******* sword that spoke to him. Had to periodically make insanity checks to make sure I didn't get my personality taken over by it.
And I had a gnome enchanter that got eaten by a roc during a session I missed :(
 

Do Make Say Think

& Yet & Yet
Jun 26, 2007
51,438
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The trick to making fun characters was using the table that had random traits

A friend of mine made a character that was "hard of hearing": it lead to many, many very funny situations
 

BonkTastic

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Nov 9, 2010
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One of my favourite AD&D characters though was a Paladin from Greyhawk, with an enchanted ******* sword that spoke to him. Had to periodically make insanity checks to make sure I didn't get my personality taken over by it.
And I had a gnome enchanter that got eaten by a roc during a session I missed :(

My favorite character I ever played was a Halfling thief that I ramped up his INT to 18 (at the expense of his DEX, which was like 14 at most), and roll-played him as a super-intelligent halfling who believed he could grow up to become the most powerful mage ever known, despite the fact that Halflings can't be mages, as he thought he would overcome his race's magic limitations because he was smarter than everyone else.

He was like that super-persistent annoying kid who knows how smart he is and lets you know about his "genius" at every opportunity, and refused to ever give up on his dream, using his thieving skills to steal scrolls from archmages and trying to find magical items that would allow him to pass himself off as a mage to passing bystanders, because his ego demanded it. He got obsessive about it, and ended up resenting mages out of jealousy later in the campaign. He eventually became a bitter, angry thief who went out of his way to target magic-users in battle and do everything in his power to make magic-user's lives as miserable as possible as a coping mechanism for his failed life's ambition.
 

Caeldan

Whippet Whisperer
Jun 21, 2008
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My favorite character I ever played was a Halfling thief that I ramped up his INT to 18 (at the expense of his DEX, which was like 14 at most), and roll-played him as a super-intelligent halfling who believed he could grow up to become the most powerful mage ever known, despite the fact that Halflings can't be mages, as he thought he would overcome his race's magic limitations because he was smarter than everyone else.

He was like that super-persistent annoying kid who knows how smart he is and lets you know about his "genius" at every opportunity, and refused to ever give up on his dream, using his thieving skills to steal scrolls from archmages and trying to find magical items that would allow him to pass himself off as a mage to passing bystanders, because his ego demanded it. He got obsessive about it, and ended up resenting mages out of jealousy later in the campaign. He eventually became a bitter, angry thief who went out of his way to target magic-users in battle and do everything in his power to make magic-user's lives as miserable as possible as a coping mechanism for his failed life's ambition.

Nice. Play what you know, right? :naughty:
 

BonkTastic

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Nov 9, 2010
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Nice. Play what you know, right? :naughty:

9wFTfZc.gif
 

Baby Ryan

Registered User
Jan 6, 2014
4,738
54
Ottawa, ON
Woooow.

Just finished ME3.

Suffice to say, that was the most disappointing ending I have ever experienced in video games.

I am now sad.
 

PoutineSp00nZ

Electricity is really just organized lightning.
Jul 21, 2009
20,343
6,017
Ottawa
Woooow.

Just finished ME3.

Suffice to say, that was the most disappointing ending I have ever experienced in video games.

I am now sad.

Yeah they really blew it with the ending. Too bad because that whole series was spectacular.

They learned though, Dragon Age 3 had a much more satisfying conclusion.
 

Harbinger

sing for absolution
Mar 8, 2008
11,726
191
Edmonton
Woooow.

Just finished ME3.

Suffice to say, that was the most disappointing ending I have ever experienced in video games.

I am now sad.

Yeah they really blew it with the ending. Too bad because that whole series was spectacular.

They learned though, Dragon Age 3 had a much more satisfying conclusion.



This is a long video, but it's worth the watch. Mass Effect is my favourite series and I still can't wrap my mind around the ending.

 
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