NHL 25 Discussion

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Do you have to wait until next season to receive all the battlepass rewards? I completed it, but it's only giving me the cosmetics and I need the pucks so I can get the Ginder pre-build loadout instead of having to pay for it out of pocket.

Can anyone help with this?
 
picked this up for $20 after hating 24 and giving up on it after 12 hours.
- able to remove the pressure meter from the ice
- no cringy celebration cutscene after every goal offline
- passing feels more fluid and snappy
- menus are faster
- franchise menu layout is a huge improvment
- all of the franchise additions are good
- mighty ducks logo for create a team is a silly but big for me because I have always wanted to run a eggplant and jade mighty ducks franchise mode

there is still obviously stuff I would like to see in franchise mode (edit names of cpu prospects, cpu players with no picture should have auto generated faces, a time machine like NBA Eras, i want override options for everything basically I would like sandbox god mode like NBA 2K lets you)

feels like they could be back on the right track hopefully.
 
They need to focus on offline play and against the cpu more. It’s just not enjoyable. I seriously have rarely played the CPU much since this series started with online play on console 20 years ago. Online with the right player or playing with a buddy can still be fun.

I played HUT this year after taking a break from it for a few years due the community being extremely toxic. I usually stop playing around this time as the cards start getting ridiculous, though it’s still fun to build cards and your team. This is also probably one of the first times I’ve been able to build a decent team without buying packs.
 
They need to focus on offline play and against the cpu more. It’s just not enjoyable. I seriously have rarely played the CPU much since this series started with online play on console 20 years ago. Online with the right player or playing with a buddy can still be fun.

I played HUT this year after taking a break from it for a few years due the community being extremely toxic. I usually stop playing around this time as the cards start getting ridiculous, though it’s still fun to build cards and your team. This is also probably one of the first times I’ve been able to build a decent team without buying packs.
I only play franchise (i play every game of them) and this year the cpu feels really good to me... until you get to goalies. Can't stop a beach ball this year, let in every other shot. Find the cpu plays decent defense and positional this year compared to last but yeah, the goalies are ruining this for me.

Well, that and I have an issue where the game freezes my whole xbox solid randomly when I'm playing a game
 
I only play franchise (i play every game of them) and this year the cpu feels really good to me... until you get to goalies. Can't stop a beach ball this year, let in every other shot. Find the cpu plays decent defense and positional this year compared to last but yeah, the goalies are ruining this for me.

Well, that and I have an issue where the game freezes my whole xbox solid randomly when I'm playing a game

I assume you have adjusted the sliders?
 
Anybody else having an issue where icon passing randomly disappears when playing World of Chel? I remember they temporarily removed it because it was broken, but then it was added back when they fixed it but now seems like its gone again?
Yup, been going on for months. But even when the icons aren't showing on screen, the icon passing still works.
 
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Having a super weird situation with this game the last few days where I can't pass in any game mode, my L2 button doesn't work unless I'm on defense. I tried a few controllers to make sure that wasn't the issue. Anybody else experiencing this since the last update?
 
Well, we finally won the WJC with Latvia of all teams. After getting rocked in our opening games by Canada and Sweden, we needed to take points from Finland and Germany just to scrape by into the playoff round. Germany was up 3-1 for the final group game in the third period so things were looking bleak. We stormed back to win in OT and never looked back in the knockout rounds, beating Sweden 8-5, Finland 5-4, and Canada 5-4 to win gold.

Also in these highlights is the worst penalty shot in history by Macklin Celebrini. EA CPU AI strikes again.

WJC is the most fun mode in the game imo for couch co-op.

 
Franchise and BAP.

BAP is the same I hear

Franchise has added NMC and NTC clauses, season goals for players, player and coach conversations for things like contracts and line fit, new UI, awards tracking

It's not like a complete revamp by any means but the most attention it has gotten in a number of years
 
Everyone is free to spend their time how they want of course but I wanted to share that I didn’t purchase the game this year after having played HUT the 3 years prior. The decision feels great.

Sheepishly I’ll admit it became an addiction and something I was committed to around 20+ hours a week. It wasn’t even fun, it was a job, and the game experience from top to bottom isn’t designed to be healthy. I’ve dropped it and don’t miss it at all. I play about 5 hours a week of The Witcher 3 now and have been much happier and productive. I watch more actual hockey now too which is great as well.

If any of you are on the fence about quitting altogether, I can’t recommend it enough.
To be fair, it IS built so that you will work hours to feel like you are achieving something. You are more likely to spend to avoid the grinding, and you will play way more than you feel like to get that one reward you want.

All games are built to give you that piece of dopamine that an achievement can give you. NHL is more obvious because the game never changes and you end up asking yourself "ok.. am i really going to play X games just to get this one card within X timeframe?!" and realizing you aren't having fun.

A game like Witcher, though, has enough content to keep you glued to your seat 20 hours a week; its just the ways to get that feeling of achievement are more varied. I have a friend with an addiction to gambling that has made me have a 2nd look at games, including video games and their triggers - changing the game doesn't change the behaviour.

Not sure if any of this applies and its not my business either way, but putting this here in case it helps anyone.
 
They need to focus on offline play and against the cpu more. It’s just not enjoyable. I seriously have rarely played the CPU much since this series started with online play on console 20 years ago. Online with the right player or playing with a buddy can still be fun.

I played HUT this year after taking a break from it for a few years due the community being extremely toxic. I usually stop playing around this time as the cards start getting ridiculous, though it’s still fun to build cards and your team. This is also probably one of the first times I’ve been able to build a decent team without buying packs.
I enjoy building the team and playing the markets probably more than playing the game, with the exception of hanging out with friends and playing with a few brews handy.

I dont play online because of that toxicity. That hate hitting my inbox whether i win or lose - i just want to sit back and relax.

I dont find the cards get ridiculous aside from those events where the cards are extra special (like team of the year or team of the season , where the cards you get update themselves to match that players' best OVR card available). I am different though - i actually calculate how much a player is going to cost me in terms of coins - there are events that i skip just because i can get other cards at the same OVR for less. Like.. is the 90 player worth 5 88 players including 3 from that event? (each of those three require 5 85s or a bunch of collectibles)

Also, no one seems to want female players, but the cards are just as good as their male equivalents. I think size makes a difference to some extent (example, in nets) but the game is more about cycling the puck now than ever. Also, a player like Sarah Nurse is taller than Cole Caufield but costs 10-20 k less, depending on teh card.
 
First game ive bought and enjoyed in many many years. I play offline only and stick to franchise. Love the fact you can sub in euro league teams and create a 25 year franchise. I create a league of 30 or so teams from the different leagues available, sub them in for the NHL teams and do a fantasy draft. Makes for a bit of a challenge not knowing any of the players besides the AHL prospects who make it in. I find it a much more enjoyable and some what realistic way of playing since I dont see NHL stars switching teams in free agency or trades that would never happen in the real world. Fun to see what random players from leagues around the world or what prospects end up being stars 5, 10, 15 years in.
 
They should add a screen for morale that is laid out similar to the contracts screen. A batch editor type thing.

I would have it pop up at a set time in the offseason as well, similar to how the re-sign phase starts. So you can see what the automatic offseason focus is for each player, and both change them in batches or one by one.

I should be able to semi-automate things like asking any player who already hasn't converted to the scheme on their line to convert there.

In terms of locking players into spots with the coach. They should have that built into the line screen. I get that it's slightly more complex than just hitting a lock button, but the way it is done now is not at all intuitive. That, or somehow integrate the conversation with the coach into the line screen.

Leadership is something they could expand on since it seems to play so heavily into team success. I think that players with leadership traits should be valued more than the average player at their position, and teams should generally not want to trade them. There should be a way to specifically search for leaders, the same way how you could search for players with high potential or a high overall. (If there is and I missed it, my bad.)

I like the find trade function better than the old school way of doing trades. It is a bit more exciting, and if you limit yourself to using the find trade screen it makes the game a bit more challenging. With how they are integrating coaches and negotiating in the game, I do think they could overhaul the trades. If I am giving up a 7th round pick for a fringe NHLer who cleared waives, fine that shouldn't take 6 weeks to negotiate. But trading a superstar or acquiring a superstar shouldn't be something that is just done in one screen. It should take weeks of trying to create a market, teams coming in, dropping out, etc. I feel like they were maybe trying to introduce that kind of element with fog of war, where you have to manually look at who is available and spend a few weeks scouting each one.
 
They should add a screen for morale that is laid out similar to the contracts screen. A batch editor type thing.

I would have it pop up at a set time in the offseason as well, similar to how the re-sign phase starts. So you can see what the automatic offseason focus is for each player, and both change them in batches or one by one.

I should be able to semi-automate things like asking any player who already hasn't converted to the scheme on their line to convert there.

In terms of locking players into spots with the coach. They should have that built into the line screen. I get that it's slightly more complex than just hitting a lock button, but the way it is done now is not at all intuitive. That, or somehow integrate the conversation with the coach into the line screen.

Leadership is something they could expand on since it seems to play so heavily into team success. I think that players with leadership traits should be valued more than the average player at their position, and teams should generally not want to trade them. There should be a way to specifically search for leaders, the same way how you could search for players with high potential or a high overall. (If there is and I missed it, my bad.)

I like the find trade function better than the old school way of doing trades. It is a bit more exciting, and if you limit yourself to using the find trade screen it makes the game a bit more challenging. With how they are integrating coaches and negotiating in the game, I do think they could overhaul the trades. If I am giving up a 7th round pick for a fringe NHLer who cleared waives, fine that shouldn't take 6 weeks to negotiate. But trading a superstar or acquiring a superstar shouldn't be something that is just done in one screen. It should take weeks of trying to create a market, teams coming in, dropping out, etc. I feel like they were maybe trying to introduce that kind of element with fog of war, where you have to manually look at who is available and spend a few weeks scouting each one.

I have been saying something about a new trade option for a while now. While I would prefer something developed specifically for trade, with being lazy they could use the player conversation framework to create something like that - and unless you offer a shitty trade the AI GM will say let me get back to you in a few days and such too

And maybe you keep the rapid trades of the trade deadline and draft
 
I have been saying something about a new trade option for a while now. While I would prefer something developed specifically for trade, with being lazy they could use the player conversation framework to create something like that - and unless you offer a shitty trade the AI GM will say let me get back to you in a few days and such too

And maybe you keep the rapid trades of the trade deadline and draft

I think that they need bigger trades to be something that constantly progresses over weeks. I don't think they could pull it off. In real life, GMs sometimes fail to create a market for a player and then it becomes a distraction that hurts both fan morale and player morale so they have to pull the trigger on a deal. Like how Dorion dragged his feet with Karlsson, lost all kinds of leverage, and then had to trade him on the first day of training camp because bringing him back wasn't an option.

Maybe if I am trying to acquire a star, I can choose to leak the trade to Bruce Garrioch, which if successful will lower the value of the star, but if it fails will hurt my relationship with the rival GM and make them refuse to trade the player to me. Stuff like that. I think with where they are going with coaches, the next step would be to have visible GMs for each team with different tendencies, and in the long run even owners, where depending on your credibility and the owners temperament, they might meddle in your team.

Obviously, I should still be able to give up a 4th round pick for a 27 year old 78 overall forward with little work or resistance. Every trade doesn't need to be an odyssey. But if I want to trade for a star, or trade away a star, it should be more of a process.

As far as trade deadline goes, they are going in the right direction, but you can tell they got the barebones down and decided their work was done. The most annoying thing is when you are crafting a trade and you see "asset no longer on team". As if in real life if you were negotiating with Nashville for Ryan O'Reilly, and another team met their price, they wouldn't at least say to you "Toronto made us an offer we're going to accept, unless you are willing to beat it with x y and z pieces. Do you want to make the trade?"

As far as online GM Mode goes, I think they should have kept the classic GM mode in the game as a separate mode until they were prepared to integrate all the new features online. My fear about the introduction of an online GM mode, if it is in fact coming, is that not only will it be incredibly broken with the few changes they have added, but it will prevent them from adding anything new later on because testing and integrating it online will be an additional challenge.

If you ever played the original online GM mode, there were little things that caused the league to break completely. There was a major bug where if a team acquired more unsigned prospects and current year draft picks than their reserve list could handle (50?), the league would completely break at the sim phase right after the draft but before the re-sign, and there would be no way to fix it because the only way to fix it would be to get the player who went over to trade away x number of prospects until they got under 50.

There was also a more common bug where if a GM offered too great of a sum of contracts in cap on July 1st at the same time, rather than the player rejecting the contracts because they have no cap space, the game would send players on that team off into a void. They would disappear for an entire season, and re-appear in free agency the next season. Someone would sign PA Parenteau and Marc Methot and it would cause them to lose Connor McDavid.

I have no confidence in them rebuilding the online GM mode and also improving the game. If you don't think you will play online GM Mode, then it's the last thing you want to seem them add, because if they add it, that probably means any progress for new features in GM mode will halt.
 

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