NHL 24 Discussion

Exactly. That's all this "pressure meter" thing is, it's a transparent (lack of better word) way of showing ice tilting, making it seem as if the player still has control.

FIFA were the first and worst offenders of this. It's just common knowledge there's scripting/handicapping/momentum shifting or whatever you want to call it in the game. EA don't even bother denying it anymore.
Ice tilt is just a new term for something that was a thing back in the days of N64 and rubber banding in games like Mario Kart.

It's been around for generations of video games.
 
My brother is playing on my copy right now because like many of you he is against preordering especially "ultimate" bundles..
He is loving it. Makes me want to leave work and kick him off and play myself!!
 
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McDavid never sims realistically for me either. I think the problem is he's so off the charts ahead of everyone else in recent years that his ratings for many attributes would "break" the game if they really reflected how much he's in a class of his own. Even 99 isn't high enough of a rating to reflect the talent gap between him and the rest of the league. Maybe his ratings should go up to 120 :laugh:
 
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as you should. Play what you like, they cant satisfy everyone. Boohoo poor babies that cant turn off pressure meter. go play something else if its that big of a deal to you. Rather get opinions from streamers that are playing the game before i get it, than some guy on his keyboard ranting about it before even playing it. Watched a couple streams so far today and heard a lot of good feedback.
 
I'm more annoyed with commentary and jersey/helmet sponsors being in the game than the pressure overlay. at least I can turn off the commentary.
 
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from a franchise mode player

editing players
- good: they added a couple new pieces of gear
- bad: menu lag is off the charts
- worse: impossible to make meaningful roster edits (salary slider is PAINFULLY slow)
- even worse: editing defensemen is broken (gives them forward potential)

- somehow even worse: most young players don't have play-by-play names

franchise mode (based on tougie's stream):
- good: x-factors develop now
- great: some player contract values got fixed
- annoying: sim engine still sucks
- frustrating: teams signing 60 overall players to fill roster
- infuriating: first round picks getting traded for AHL guys
- game breaking: teams going into year 2 with 25-30 contracts total

that last one is literally game breaking. on tougie's stream he went into year 2 and the avalanche had 25 players. like, in the entire organization. they had two players in the AHL who had contracts. franchise mode is fundamentally broken until that gets fixed.
 
Gonna take a wild guess that you still can't edit player heights and weights, right? Meaning if a young player gained weight over the summer but EA still has them at last year's weight I'm going to have to just wait for EA to notice and do something about it?
 
McDavid never sims realistically for me either. I think the problem is he's so off the charts ahead of everyone else in recent years that his ratings for many attributes would "break" the game if they really reflected how much he's in a class of his own. Even 99 isn't high enough of a rating to reflect the talent gap between him and the rest of the league. Maybe his ratings should go up to 120 :laugh:
Yeah they need to reassess how they approach stats in general IMO. If they can program Ovi and Matthews to break 50 goals every season, they should be able to get McDavid to avg around 1 assist per game and hover around 50 goals. There's gotta be a way to do it. I don't have too many gripes with the game but players not simming realistically takes away from the authenticity of offline game modes
 
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Yeah they need to reassess how they approach stats in general IMO. If they can program Ovi and Matthews to break 50 goals every season, they should be able to get McDavid to avg around 1 assist per game and hover around 50 goals. There's gotta be a way to do it. I don't have too many gripes with the game but players not simming realistically takes away from the authenticity of offline game modes
Good point about Ovi and Matthews and I agree 100%. I'm an offline player so I don't even think about starting a season unless I'm confident I can get reasonably accurate sim stats. I do a lot of roster tweaking.
 
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Only played one game in eashl so far but wow it feels really good. Skaters feel like they have some weight to them and the a.i looks like it’s actually semi-competent now.
 
Ice tilt is just a new term for something that was a thing back in the days of N64 and rubber banding in games like Mario Kart.

It's been around for generations of video games.
This is 100% correct. Rubber banding is the term I couldn't think of, thanks.
 
grabbed the trial and played a couple games and simmed a franchise season. game feels terrible. players are slow, take way too long to move or turn. doesn't feel fun to play whatsoever. franchise mode lags so bad. i dont get how ea f***s up these games especially franchise mode when they don't even add anything to it.
 
grabbed the trial and played a couple games and simmed a franchise season. game feels terrible. players are slow, take way too long to move or turn. doesn't feel fun to play whatsoever. franchise mode lags so bad. i dont get how ea f***s up these games especially franchise mode when they don't even add anything to it.

Did you try changing the skating settings?
 
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Haven’t noticed it mentioned anywhere else so I’m wondering if it’s just my games that’s broken but it seems like the final minute in the third is no longer a full minute.

It looks like in the final minute the first 30 seconds are accelerated time (relative to period length you have set) and then the final 30 seconds is real time.

I don’t see any option to change it and idk why it was changed this year.

Also line changing using the D pad takes some getting used to. Could always go back to the regular skill stick controls I guess (assuming they didn’t change it there to).

Game feels very arcadey so far. Seems like they forgot to include the slider presets
 
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I was surprised to hear 100 gecs opening the soundtrack with a song I've never heard. I know I'm in the minority here for liking them, but I couldn't put their earlier stuff on my car list because they were a bit whacky, now with the corporate cleanup I can share with my friends lol

Kudos NHL, quite a few stinkers as always but I seem to find at least song for my play list every release.


In regards to the new game..

Hitting - the right stick is useless. I press B to autoaim smash or X for a hip check/knee to the legs.

Passing - I love button face passing. Should have been in the game since 06!

Dekeing - after 6ish hours I still cannot do breakaways like I used to. Sometimes they player does the 1-2 shoot but sometimes he does not deke and sends a weak shot. Maybe I need a new controller. I miss LB+RB one hand tucks and RS fake shots!

RS to reverse hit is boosted but has more risk in this game. You also are almost guaranteed to lose the puck if you reverse hit and nobody skates into you. It also seems to take less out of the opponent this year which could be a good thing.

Goaltending - I play the Oilers who have 84/83 overalls. Like real life Campbell is better side to side and Skinner is not great positionally. They make the right saves. In fact they make a lot of great saves. The CPU goaltenders do as well. I am scoring but not the way I usually do. They are definitely smarter when anticipating one timers but still have trouble anticipating rebounds

I just simmed ~80% of my first season. The oilers were not simming well. At the deadline I swapped Nurse+Broberg for Hanifin+Zadarov+2024 1st. Dare to dream. They rarely lost and finished 2nd in the conference. I played and lost 2 games of the 1st round then simmed the rest. The Oil won 4-2. Wild are next :O
 
Played Chel 3's last night for a few hours. Thoughts:

1). f*** EA.
2). Hitting is broken, as in you can't hit. Even as an enforcer with truculence.
3). Inability to move or hide the pressure meter is ass.
4). Goalies make incredible, almost impossible saves, then let in the easiest shit you can imagine. It's one extreme or the other.
5). I swear, the ice surface has gotten bigger. Players look smaller.
6). Kept having lagging issues. Glitch issues in the menu.
7). Glad to see EA's offering us the same exact eyebrows that were available in NHL 07.
8). Game is geared towards getting the pressure meter up. Even if your goalie holds on to it for a new faceoff, it doesn't reset the meter. And once that meter is full, your AI is worthless. The goalie automatically starts flopping all over the place too.
9). AI dmen are trash. You can just skate past them going wide. Terrible reaction time.
10). This game makes NHL 23 look good. It's not as pure as a copy/paste from previous years. It definitely feels different, but not in a good way.
 
from a franchise mode player

editing players
- good: they added a couple new pieces of gear
- bad: menu lag is off the charts
- worse: impossible to make meaningful roster edits (salary slider is PAINFULLY slow)
- even worse: editing defensemen is broken (gives them forward potential)

- somehow even worse: most young players don't have play-by-play names

franchise mode (based on tougie's stream):
- good: x-factors develop now
- great: some player contract values got fixed
- annoying: sim engine still sucks
- frustrating: teams signing 60 overall players to fill roster
- infuriating: first round picks getting traded for AHL guys
- game breaking: teams going into year 2 with 25-30 contracts total

that last one is literally game breaking. on tougie's stream he went into year 2 and the avalanche had 25 players. like, in the entire organization. they had two players in the AHL who had contracts. franchise mode is fundamentally broken until that gets fixed.
Thanks for the post man, saved me a lot of time tonight and frustration. I won’t be buying until it’s fixed and probably will wait for better rosters, usually don’t play franchise until JFresh releases his rosters.
 
They changed the hitting so you have to wind up prior to the hit by moving the right stick down and then up (like a slapshot) to deliver the hit.
 

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