I agree. I felt this way when people were snobbing over modern films not being the same quality as the golden era. There are great films in that period, as well as say 2023. There are PLENTY of duds also.
On the topic of CGI vs real, it actually was on the Corridor Crew channel where the artists and I think the guy who was in charge of the Mission Impossible FX where they criticized CGI in some movie (forgot which) where it tried to create something surreal but used real-world references. This looked “off” because we naturally recognized this as not real.
I look at a movie like Avatar. That was truly groundbreaking and that’s not a movie you can replicate with miniatures. In fact, if you try to “real-world” that stuff, it‘ll be jarring.
As for Star Wars and spectacle over story, that’s also something I agree with, particularly with the sequel trilogy. It’s kind of why I love the Filoni-verse where it‘s truer to Lucas’ vision while telling new stories. On that note, I’ve been enjoying Ahsoka immensely but the most recent episode was eye candy in terms of CGI (it was freaking unreal) as well as storytelling.
Even with a TV budget, the lightsaber duel blows away anything we saw in the newest movies in this one episode. There’s also a lot of great FX shots, but there’s a scene with ships flying over an ocean and I was blown away how great it looked.
I bought a 4k 75inch recently, my first 4k. Wasn't in a hurry to buy one until i bought a PS5. So anyway, to enjoy beautiful cinematography I rewatched BCS as it was fully made in 4K, but then I started rummaging through streamers to find 4k movies and the first one I watched was Super Mario Bros, which I rented.
Animation movies are actually in their golden age because of CGI. SMB was superbly done.
Then I stumbled on Prometheus on Disney+. Hadn't realized it was made in 4k. So I rewatched it. Prometheus isn't Scott's best storytelling, but the cinematography is excellent and CGI is well done, with the usual mix of practical and CGI.
Not sure if you know this, but Prometheus is closer to Scott's original idea for Alien. He couldn't make it work because he lacked the tech at the time, which made him pull back and make his story more simple. He created space survival horror as we know it because he didn't have the means to make it as he wanted. Don't think it would've turned out as good if he had made Alien more like Prometheus back in the 70's.
Point is, tech gives creator better means, but the tech will always get abused by those looking to make a buck. Same happened with practical effects.
Also, I'm not a big fan of elevating originals over the rest. Yes they are the groundbreakers, but it's far easier to break ground when there's nothing already built there. Stories nowadays have a hard time being original, because there's just so much that has been created already.