Caveat here is I'm not much of an RPG fan but I'm playing it on the side as my workday is light and I've been having fun as someone who really enjoyed the books and then the movies.
The opening tutorial felt a bit light and long in terms of teaching the game but visually it was so amazing. My god.
I do like the combat system. I think this is about as good as you are going to get so long as we have controllers and mouse/keyboard. Somewhere down the road with way better AI maybe new devices that track hands might surpass action combat but I don't see that any time soon (though I do hope in future with AI we can get some amazing combat games and maybe even a Pokemon game that's not turn based combat).
I'm focused on the first few quests to get all the different stuff unlocked like lockpicking but it's fun as someone who doesn't normally play RPGs.
The game feels big and stunning even if it's probably smaller than I think. Going from Hogwarts to Hogsmeade I was looking around. I could take screenshot after screenshot.
I do like hiding the loading screens behind doors but it needs to be smoothed out more. I experience framedrops in those moments. But then again I could be straining my GPU. It's a good but second hand GPU that has had issues in the past with other games that are not intensive. It seems to handle this one okay on what I feel like is high graphic settings for the most part.
Nitpicks would be I couldn't seem to interact with many of the NPCs to get a one line generic comment, the door to Olivander's looked super fake.
But on the whole beautiful world, you get a sense of scale, the combat is intuitive and fun to me.