Beau Knows
Registered User
It really has not been two years, right? The gameplay was great but then, they did absolutely nothing with it.
Ah that's right, 2 years ago was the original release date, before it was delayed.
It really has not been two years, right? The gameplay was great but then, they did absolutely nothing with it.
I'm gonna be very disappointed if we get robbed of a Quake reboot or a new Doom because MS couldn't properly manage its own studio and needs one of the Bethesda purchases to bail out their marquee IP. Although, I'm skeptical of this article, I have a hard time seeing Halo ever being outsourced to 2nd party development which this article claims.343 Industries Will No Longer Make Halo Games, But Will Oversee Outside Development - Report
It's claimed that 343 Industries will be taking a backseat to the development of future Halo games.www.gamespot.com
Why? Microsoft invested hundreds of millions in trying to keep the intrigue from the Bungie-era Halo games going with 343 and it didn't work. I could totally see them outsourcing the franchise to other studios. We could be getting multiple Halo games in 2-3 year periods. If it's developed by 3rd party studios we can get non-Spartan/Master Chief style games as well. More spin off games like ODST. Things that expand the universe through great story and gameplay.I'm gonna be very disappointed if we get robbed of a Quake reboot or a new Doom because MS couldn't properly manage its own studio and needs one of the Bethesda purchases to bail out their marquee IP. Although, I'm skeptical of this article, I have a hard time seeing Halo ever being outsourced to 2nd party development which this article claims.
I would think they would turn to one of their internal studios for a game with that big a budget for a mainline Halo title, which would be unfortunate as the two most qualified currently would be MachineGames or iD, and those would likely come at the expense of new Wolfenstein's, Doom or a potential Quake re-boot. If Activision closes they could use one of the 3 COD teams (Treyarch, Infinity Ward, or Sledgehammer).Why? Microsoft invested hundreds of millions in trying to keep the intrigue from the Bungie-era Halo games going with 343 and it didn't work. I could totally see them outsourcing the franchise to other studios. We could be getting multiple Halo games in 2-3 year periods. If it's developed by 3rd party studios we can get non-Spartan/Master Chief style games as well. More spin off games like ODST. Things that expand the universe through great story and gameplay.
Would be willing to put good money on the next Doom game already being deep in development. It was only a four year turnaround from Doom 2016 to Eternal (would have been less if not for COVID) so if they did have desire to do another game i imagine it's being worked on already.I'm gonna be very disappointed if we get robbed of a Quake reboot or a new Doom because MS couldn't properly manage its own studio and needs one of the Bethesda purchases to bail out their marquee IP. Although, I'm skeptical of this article, I have a hard time seeing Halo ever being outsourced to 2nd party development which this article claims.
That's if the Activision deal closes, which has significant roadblocks. Currently, it's iD or Machine Games as the best options at least when it comes to internal MS studios.Would be willing to put good money on the next Doom game already being deep in development. It was only a four year turnaround from Doom 2016 to Eternal (would have been less if not for COVID) so if they did have desire to do another game i imagine it's being worked on already.
ID isn't the only qualified studio either. Like i said, i think an Infinity Ward helmed Halo could be really, really good especially in the context of campaign. Wouldn't trust them at all with the multiplayer but if it's just a single player isolated story like ODST was i could see it.
It's going to turn into Star Wars. The books and Halo universe mentioned that the UNSC only had a certain number of planets and functional Spartan IIs and those are already beginning to fall apart from different authors getting to write an absurd number of stories already. Some of the books are quite good though.Why? Microsoft invested hundreds of millions in trying to keep the intrigue from the Bungie-era Halo games going with 343 and it didn't work. I could totally see them outsourcing the franchise to other studios. We could be getting multiple Halo games in 2-3 year periods. If it's developed by 3rd party studios we can get non-Spartan/Master Chief style games as well. More spin off games like ODST. Things that expand the universe through great story and gameplay.
I'd also say a lot of the issues with Halo are likely even out of 343's control. Microsoft wanted to use its own internal game engine to save paying the 5% unreal tax (luckily, they now have access to the iD engine which is probably the best engine for fps around if employees are proficent with it), and two, their reliance on 18-month contractors they never renew to avoid permatemp hires.
That's if the Activision deal closes, which has significant roadblocks. Currently, it's iD or Machine Games as the best options at least when it comes to internal MS studios.
We don't really know what iD is doing right now. There at one point was a ton of rumors of Quake being rebooted which would be awesome, instead of getting a 3rd Doom, but the gameplay mechanics should be similar.
Spin-off projects wouldn’t be lore-heavy IMO. It’d be something like a game centered around a marine squadron or maybe some new Spartans a la Reach where they’re actually an interesting and cohesive team. I do think a future game doesn’t need to include Chief. His story ended in Halo 3 for me personally and I’m ready to move on.It's going to turn into Star Wars. The books and Halo universe mentioned that the UNSC only had a certain number of planets and functional Spartan IIs and those are already beginning to fall apart from different authors getting to write an absurd number of stories already. Some of the books are quite good though.
The worst aspect of Star Wars is the planets, you create forty thousand new planets for every new aspect of a story without expanding on previously made planets already brought into the universe for past media. It's stupid.
That's if the Activision deal closes, which has significant roadblocks. Currently, it's iD or Machine Games as the best options at least when it comes to internal MS studios.
We don't really know what iD is doing right now. There at one point was a ton of rumors of Quake being rebooted which would be awesome, instead of getting a 3rd Doom, but the gameplay mechanics should be similar. Machine is on that Indiana Jones game which we haven't heard anything about in ages, and their is a belief they have something in the works on Wolfenstein 3, but I'm unsure if MachineGames has the capacity to be in full development of two games at once.
The game wasn't rushed in the traditional sense, it spent longer than the average AAA game in development and then got delayed for a full year. The reason it feels rushed is because of how they utilized their staff relying a ton on 18 month contractors which is a nightmare for development, especially when using a proprietary engine. And, until you play Starfield how do you know if it is rushed out the door or not. That extra year of development for Halo Infinite was supposed to be polishing it and setting up the road map for live service and that doesn't seem to be the case.Most of the issues with the game was that it was rushed out the door before it was ready. The campaign map area is a fraction of what it was supposed to be. Note that Starfield isn’t being rushed now.
iD went downhill after Quake 2. They’ll never recover from that.
Don't even bother arguing with him. He'll just counter you with how "you don't play games" and post a shitty tweet from his 3 follower twitter account.The game wasn't rushed in the traditional sense, it spent longer than the average AAA game in development and then got delayed for a full year. The reason it feels rushed is because of how they utilized their staff relying a ton on 18 month contractors which is a nightmare for development, especially when using a proprietary engine. And, until you play Starfield how do you know if it is rushed out the door or not. That extra year of development for Halo Infinite was supposed to be polishing it and setting up the road map for live service and that doesn't seem to be the case.
As for iD, I don't agree but you are free to your opinion.
Well it was clear it was a lot more polished visually.The game wasn't rushed in the traditional sense, it spent longer than the average AAA game in development and then got delayed for a full year. The reason it feels rushed is because of how they utilized their staff relying a ton on 18 month contractors which is a nightmare for development, especially when using a proprietary engine. And, until you play Starfield how do you know if it is rushed out the door or not. That extra year of development for Halo Infinite was supposed to be polishing it and setting up the road map for live service and that doesn't seem to be the case.
As for iD, I don't agree but you are free to your opinion.
Is this supposed to be a major positive?Well it was clear it was a lot more polished visually.
Of course it is. It's visuals were panned so heavily after E3.Is this supposed to be a major positive?
I jumped into Infinite the other night and had a great time. The community playlist is fun.
Also, this trailer is kinda dope.