Games you are currently playing - Part 7

PeteWorrell

[...]
Aug 31, 2006
4,996
2,158
This 2nd act of TW3 is a slog, man. I desperately need to find Cirri but in order to do that I have to find Dandelion. Then this chain is started where in order to find Dandelion I have to talk to this person, help them out, then find the next person to talk to and help THEM out, then again, then again.

It's a lot of fetching around and 99% of the action is me slicing level 10-12 goons in half. Skellige can't get here fast enough.
You can always go to Skellige if you want a change of pace. You don't have to do the Dandelion part all at once.
 
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Soedy

All Hail Cale
Nov 27, 2012
2,668
2,142
Hamburg, Germany
The Legend of Zelda - Echoes of Wisdom

Started slowly the first 60 minutes but I am hooked now, 3,5 hours in. Fantastic game.

Also some PUBG and Helldivers 2 with friends.
 

LeafGrief

Shambles in my brain
Apr 10, 2015
7,848
10,094
Ottawa
Can't remember the last single player story game that I played. Maybe Elden Ring? What an incredible game that is, probably the best and most lovingly crafted game I've ever played. Had so many legitimate "wow" moments, but I eventually gave it up after ~40 hours because it just gets too hard. I don't mind a hard boss fight, but when the random enemies are dropping off rooftops and killing me in two hits, I just get frustrated. I love the idea of Fromsoft games, and have watched tons and tons of twitch streamers play them, but I don't really care for them myself.

Funny enough, after putting down Elden Ring for being too difficult, it's Dota that accounts for 90% of my gaming nowadays. I played it since the beta (and cut my teeth in Heroes of Newerth before that), and the difficulty curve on that game is so insane that I tell people it takes 1,000 hours to get any kind of good at it. But once you do, it's a forever game; it's absolutely brilliant. I play a couple hours a few times a week with my cousin, and we've got pretty good chemistry going.

Deadlock is fun, but I don't really want to spend the 1,000 hours it will take to get good at it.

I also spent a lot of time in the last two years playing the original Guild Wars. I started a new account (first account has 5k hours) and really enjoyed building from scratch. This is another forever game for me, and it still holds up as my favourite combat system. It's a shame PvP is almost entirely dead, holy smokes do I have so many fond memories with friends playing Hall of Heroes and Guild vs Guild late into the night, and many of the things I love about GW PvP is what I love about Dota.
 
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mouser

Business of Hockey
Jul 13, 2006
29,546
13,059
South Mountain
Having a blast in Satisfactory 1.0 release. Building a massive multistory central factory with pretty much all production other than smelting. Uses a central input/output conveyer belt system, with more complicated parts the higher the level. Also did a clean setup of the refinery next to the main factory with most of the pipes all run under the foundation.

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Frankie Spankie

Registered User
Feb 22, 2009
12,405
423
Dorchester, MA
I mentioned I loved Gravity Circuit the other day...

I don't think I ever played a game before that I loved for the first 75% of the game or so and absolutely hated the end so much that it completely changed my opinion of the game. It's basically a Mega Man style game but all the combat is melee based. Two major flaws that really stick out in the late game:
  • Some melee combos move your character in an animation as you attack. You have to get close to attack since the game focuses on melee combat. I don't know how many times the game pushes me into a boss because of the combo animation and I take damage. I died so many times because you have such a small window to attack, have to be quick, get in close, and perform that melee combo that pushes you even closer and forces you to take damage.
  • The hook shot controls are just terrible. You can aim it in 8 different directions, horizontally, vertically, and diagonally. Until you get to the end stages, you really don't need to use the hook shot. The end game requires you to use it in some long platform sections where if you fail, you get sent all the way back. I don't know how many times I replayed some of those areas late game because I'll get far into it and then the game just decides to use the hook straight ahead instead of diagonally, dropping me into lava.
I get the way of the internet and people will spam "git gud" at that kind of thing but it's just poor controls. I'm genuinely shocked this game has 95% positive reviews on Steam. I'm convinced a lot of people didn't reach the end game and are just posting positive reviews because they like the art style or something.
 
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HanSolo

DJ Crazy Times
Apr 7, 2008
98,649
34,441
Las Vegas
This 2nd act of TW3 is a slog, man. I desperately need to find Cirri but in order to do that I have to find Dandelion. Then this chain is started where in order to find Dandelion I have to talk to this person, help them out, then find the next person to talk to and help THEM out, then again, then again.

It's a lot of fetching around and 99% of the action is me slicing level 10-12 goons in half. Skellige can't get here fast enough.
Having more or less just gotten through that act of the game I don't really agree. I mean sure, the pressing need to find Ciri is present the whole way through but the Witcher 3 gets the same trope that like 90% of games like it get: there's a main objective of dire importance but the true threat takes their sweet ass time while you f*** around with exploration and side quests. Personally I liked a lot of the components of the heist/medieval spycraft/and religious persecution and on replay I felt like it held up as an overall package. I know the Skellige arc is better but I enjoyed the past few days of working through the Novigrad content and I still have a bunch of side quests and contracts to get through.

But that does sort of bring me to one problem The Witcher (and Cyberpunk too really) has and that's when you do enough side content, doing the main story leaves you over leveled to the point that your character becomes extremely overleveled and combat becomes a joke. I haven't finished my second Cyberpunk playthrough mostly because doing the DLC mid game has left me so overleveled I can practically one shot everything with a headshot and combat got boring.
 

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