I bought the PS5 version even though I've played every souls game other than Bloodborne on PC, for the simple reason that I heard the PC version had constant shader compilation stuttering. Only thing isOnly problem I'm having so far is that my PS5 keeps trying to copy the PS4 disc whenever I turn it on, even though I did the upgrade.
The only way to experience a stable 60 fps is playing the PS4 version on your PS5. Otherwise, the performance will never be stable until its fixed, if it will be fixed.I bought the PS5 version even though I've played every souls game other than Bloodborne on PC, for the simple reason that I heard the PC version had constant shader compilation stuttering. Only thing is
1. The 60 fps mode feels like it's dropping. I'm not going to go to digital foundry to check cause I need my first playthrough to be clean. But it doesn't feel anywhere near consistent
2. The pop-in. I don't know if I'm the only pop-in hater on here but it's so glaring in the opening area how bad the pop-in is. I've talked about it in lots of other games even on PC for games like cyberpunk and Forza horizon. Maybe I'm just playing closer to the tv/monitor than other people. The 30 fps mode doesn't fix it either all the settings are the exact same it just increases the resolution.
Edit: also the camera speed is way too high by default. No joke I turned it down to zero that's how overdone the camera speed is for me.
It was weird seeing "serious gamer" YouTubers on twitter (before I muted everything Elden ring, fromsoft and dark souls related, that is) say how they just didn't get souls games and how it was difficult for the sake of difficult and it wasn't fun dying over and over. Other than those two early game enemies, the opening difficulty is completely nerfed to accomodate them, and it's still not easy enough.
1. Well balanced how? It may have been because Bloodborne was my first FromSoft game, but I thought that was really difficult at the beginning. You've got to get through that town, there's that ogre banging on the door, the 2 werewolves on the bridge, and if you don't make the correct turns, you won't get to the shortcut and have to do it all over again. Not to repeat myself too many times, but I also felt Bloodborne front loaded their most difficult bosses. I would say the opposite and that Bloodborne wasn't well balanced.
2. That's not too surprising to me actually. I know they added jumping, stealth, a horse, a map, etc., but from the footage I've seen, it looks like a Souls game.
3. Oh boy.
By the way, what class did you start with? I think I'm with @Soldier13Fox and will use some sort of strength and faith hybrid.
3. The more time I spend on the map, the more it feels like an open world game in the style of BotW
Please, don't compare it to BotW. Exploration in Elden Ring not only nets you tangible rewards, but when I see ruins in the distance I know there's going to be something there. In BotW your rewards are basically just orbs (or whatever they are) that you can exchange for hp or stamina. And most ruins in BotW just have a chest with rupees or something equally crappy... BotW has good moments and some good ideas, but they failed on the execution.
Elden Ring is the best open world adventure to date. Nothing I can think of is nearly as good. It's too bad that the game is slightly tarnished by performance issues (it's a FromSoftware game so that was to be expected).
The point of exploring in BOTW isn't to get some RPG-esque stat boosting item to fulfill one's gambling impulses. The point of looking for and completing shrines is that the entire process is fun and makes you use your brain a little.Please, don't compare it to BotW. Exploration in Elden Ring not only nets you tangible rewards, but when I see ruins in the distance I know there's going to be something there. In BotW your rewards are basically just orbs (or whatever they are) that you can exchange for hp or stamina. And most ruins in BotW just have a chest with rupees or something equally crappy... BotW has good moments and some good ideas, but they failed on the execution.
Elden Ring is the best open world adventure to date. Nothing I can think of is nearly as good. It's too bad that the game is slightly tarnished by performance issues (it's a FromSoftware game so that was to be expected).
I came back to the Tree Sentinel once I got Torrent. Took me over 5 tries to even realize that when on Torrent, you can attack to your left with L1. Doh! Then I just about had him, but got stuck on a tree and then he one shots me. Finally got him, but I've had that happen to me a couple of times during boss fights. I'm chipping away for what seems like 10min, I get stuck on some environmental thing, and then I get one shotted. Kind of frustrating.1. I'm going to retract what I said - I haven't had enough time with the game. I thought Bloodborne was decently balanced though, but I had Soulsborne experience, so I didn't quite have the skill checks at the start. Father Gascogne took me less tries than Martyr Logarius for example. The rest of the bosses were 1, max 2 tries, until the DLC. As far as Elden Ring goes, I love the fact you can tackle on hard bosses relatively soon. I took on Margit and Tree sentinel way underlevelled and it was a blast.
2. It's definitely a Souls game with added depth. They're not even hiding it, the game literally starts with plin plon.
3. The more time I spend on the map, the more it feels like an open world game in the style of BotW, which is a great thing. We'll see how this holds. So far, the more I play, the more I love it.
Also, after a few tweaks, my performance on PC has been very good, with max settings.
The art style is outstanding I don't need Demon's souls level graphics as long as the art direction is good but my goodness the 30 fps mode is just lazy literally that change nothing other than resolution. The draw distance needs to be pushed out. Im going to pirate it on PC to see if its even possible to increase the draw distance past what it currently is on PS5 without mods.The only way to experience a stable 60 fps is playing the PS4 version on your PS5. Otherwise, the performance will never be stable until its fixed, if it will be fixed.
The pop-in is hilarious for a game that looks as dated as Elden Ring. At least if your game doesn't deliver visually give us stable performance, failing to do both is completely unacceptable.
Some of the bosses are regular enemies.I read there is over 80 bosses in this game. Lol. Honestly, it's a bit overwhelming to play since there is so many places to go and things to do. I have a feeling I'll have a ton of hours and not really have accomplished all that much.
I'm generally with you, except tbh I'm closer to 5 hours nowadays. But fromsoft games, Zelda games, etc are a different story.Once I saw it was an 60 hr game I knew it was a big pass for me. Pretty sure about 12-15 hours is my absolute maximum these days before I get bored.
I shit on it for a different reason. And yes you’re on the mark about the performance.
You don't need to do anything in any order, and aren't meant to do anything specifically. Just enjoy the crazyness.The mystery and obfuscation are part of what I love about Souls and Souls-like games, but holy shit.
The fact that you can completely miss the Witch that gives you the bell for summons is stupid. It's just bad design. That is a core mechanic of the game going forward and they don't do f*** all to tell you that massive gameplay element is only available if you go back to the church at night to find the witch. Honestly, there are times From Software veers straight into trolling territory.
I'm not understanding how to stun some of the bigger enemies. I'll add a spoiler tag because I mention a few enemies, but they are both in Limgrave (and one has been mentioned already).
The first one is the giants with their stomachs ripped out and especially the one that is a boss in one of the caves. I would go in and summon wolves as a distraction. I'd get pretty far, but eventually I'd get caught in one of his big attacks and die. Then out of nowhere, I summoned the wolves, got a stun attack in, and then almost immediately after he got back up, got another stun attack. None of the wolves died, I don't think I took any damage, and it couldn't have been more than a minute to beat him.
I've only tried Margit a few times, but same thing. Sometimes I stun him and sometimes I don't.
The only thing I've thought was it is the jump attacks, but again, not always. Do you have to build up enough damage first? Does it have to be from behind? Does it have to be to a specific body part? Is it timing on the swing? I fee like I've tried this stuff, but maybe I'm not doing it right or maybe it's something else.
Well, you can, I just don't know what triggers it . I've done it to the ones out in the open world, too.The first enemy you mention I've never stunned/parried. Just whack away at his legs/stay behind it. The boss you mention has attacks that can be parried.
Sometimes you'll get a parry if you break a bosses poise too.
The system they have is very similar to sekiro, but they've chosen to hide it from the player. Kind of annoying.Well, you can, I just don't know what triggers it . I've done it to the ones out in the open world, too.
OK, thanks. I guess I broke his poise, because I keep forgetting about the parry.
Once I saw it was an 60 hr game I knew it was a big pass for me. Pretty sure about 12-15 hours is my absolute maximum these days before I get bored.