I'm curious to see how hard is hard. Souls games have a notiorious rep but I feel like it's nothing that cant be conquered with a little bit of time and patience.
I don't mind hard games. Dumped a shitload of time into the newer monster hunter games. Returnal was hard according to people and I beat that relatively easily. Sifu I couldn't hang with because it plays like a fighting game and I've always sucked at fighting games.
The only hard game I can legit say I have no shot of beating is Sekiro. Though my buddy is a big fromsoft guy and didn't much care for it so maybe it's just too different of a playstyle.
This one is apparently the easiest and most approachable one yet, and since it's open world you can't really get stuck like in the other games.
These games are tougher than most AAA games that want to make sure every player gets through everything they've created, but it's really nothing crazy and there's always options like summoning other players for help.
I think a lot of the reputation for difficulty comes from the first Dark Souls game's lack of guidance. It had game mechanics that weren't explained and it expected the player to figure them out as well as where to go on their own (or through online collaboration). Each game since has given the player more and more information to make sure they understand the game's systems and where they should go, to the point where you shouldn't need to look online for anything except for some of the games deepest secrets.
*with the exception of Sekiro
which I also found extremely tough, since it's more of a straight up action game than an rpg