Cyberpunk 2077 - New RPG by CD PROJEKT RED

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I can’t aim in this game. I have aim assist as high as it can go and I just can’t hit anything. I’ve played my shooters on PC for the past few years, but I wanted to play this game on my couch. Is the aim assist really weak in this game, or do I just suck at console aiming now?
 
Shots fired!



I can’t aim in this game. I have aim assist as high as it can go and I just can’t hit anything. I’ve played my shooters on PC for the past few years, but I wanted to play this game on my couch. Is the aim assist really weak in this game, or do I just suck at console aiming now?

Burst fire.
 
The PS5 I believe you have to manually download the ps5 version and make sure you delete the ps4 version, and it can be difficult to parse which version is which. Hopefully sony has ironed out that very annoying UI issue by then.

Xbox on other other hand handles that behind the scenes without you even knowing and you just play the best available version out.

Its not to difficult on PS5, next to the play button on game you have there is a big upgrade option. It does keep both versions if you had PS4 installed. Though it should probably be clearer you have a PS4 version selected as your default. Interesting how XBOX does it, does XBox still allow you to install/keep the last gen version if need be?
 
Plenty of games don't ship this broken. This is very Bethesda of them.
Yeah I mean Witcher 3 is my favorite game of all time and as such CDPR is one of my favorite developers. This very much reeks of a desperate attempt to try to deliver a product already later than promised, but trying not to postpone too far beyond that promise even though they clearly weren't ready to launch. I would have gladly waited another year if it meant I could play the game without having to buy a new console purely for that purpose.

This looks awesome, but I'll definetly be waiting on the PS5 release.


Lmao immediately reminded me of this

 
Yeah I mean Witcher 3 is my favorite game of all time and as such CDPR is one of my favorite developers. This very much reeks of a desperate attempt to try to deliver a product already later than promised, but trying not to postpone too far beyond that promise even though they clearly weren't ready to launch. I would have gladly waited another year if it meant I could play the game without having to buy a new console purely for that purpose.

For a massively large game on so many platforms that was developed in just two years (part of which was at home during a pandemic), this is about what I would expect. It’s really not that bad. Most people are being overly dramatic about it.
 
Don't do drugs kids
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For a massively large game on so many platforms that was developed in just two years (part of which was at home during a pandemic), this is about what I would expect. It’s really not that bad. Most people are being overly dramatic about it.
ummmm, the game took roughly 9 years to make lol
 
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Well, the corollary to that I would say is Skyrim. Released at the end of the lifecycle of the Xbox360/PS3, it wrung every last drop of performance out of those systems (compare how it looks to Oblivion released at the beginning of their lifecycles).
Skyrim was released in 2011. PS4/Xbone were released in 2013.
 
I have a feeling it was more than two years of development, but I'd gander that trailer predates their actual start by at least a few years.

Agreed. They probably had a small team working on the world building like concept art and ideas, while the rest of the team worked on the Witcher 3. Then probably most of the team moved to work on Cyberpunk after the Witcher 3 launched (after taking a much needed break) while part of the team continued to work on the DLC for the Witcher 3 and then moved over. It would have been a gradual transition to make Cyberpunk the main priority.
 
For a massively large game on so many platforms that was developed in just two years (part of which was at home during a pandemic), this is about what I would expect. It’s really not that bad. Most people are being overly dramatic about it.
Listen I'm not furious with CDPR or anything but if they managed to optimize the Witcher 3 for the Switch, they can optimize Cyberpunk for the consoles they were announced for. I don't mind waiting for that optimization but it's disingenuous to say people are being overdramatic when a developer with this level of pedigree after their last masterpiece of a release puts out a game with this many major bugs even on top end PCs and consoles and a half baked version on older consoles even with the day 1 patch. I mean to have so many texturing render issues across the board and have FPS drops to anywhere from 18 fps down to 10 in gunfights on base last gen consoles means they knew they were delivering something half baked and unoptimized. I think most people could live with a muddier looking game on last gen so long as it functioned properly but it doesn't. They're selling people a completely unfinished product. As much as I love CDPR and as much as I'm sure Cyberpunk is still a fantastic game, it's not a good thing.

They aimed too high with their release date and put too much pressure on themselves to release before the year was over in the face of backlash from multiple release delays. The right thing to do was either postpone until it was sufficiently optimized across all devices it was being published for, or focus on next gen and PC and then release an optimized last gen version when it was ready. Maybe it would piss off last gen preorder holders but at least those gamers wouldn't have to trek through mud to try to enjoy the story.

What's the most crazy to me is that the company went through a now famous crunch to release the game and even on the most optimized platforms, it's still not a completely finished game.

ummmm, the game took roughly 9 years to make lol
Well to be fair they didn't start development 9 years ago. I think I read somewhere it was more like 4-6 years ago, but still, the point is well taken.
 
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Listen I'm not furious with CDPR or anything but if they managed to optimize the Witcher 3 for the Switch, they can optimize Cyberpunk for the consoles they were announced for. I don't mind waiting for that optimization but it's disingenuous to say people are being overdramatic when a developer with this level of pedigree after their last masterpiece of a release puts out a game with this many major bugs even on top end PCs and consoles and a half baked version on older consoles even with the day 1 patch. I mean to have so many texturing render issues across the board and have FPS drops to anywhere from 18 fps down to 10 in gunfights on base last gen consoles means they knew they were delivering something half baked and unoptimized. I think most people could live with a muddier looking game on last gen so long as it functioned properly but it doesn't. They're selling people a completely unfinished product. As much as I love CDPR and as much as I'm sure Cyberpunk is still a fantastic game, it's not a good thing.

They aimed too high with their release date and put too much pressure on themselves to release before the year was over in the face of backlash from multiple release delays. The right thing to do was either postpone until it was sufficiently optimized across all devices it was being published for, or focus on next gen and PC and then release an optimized last gen version when it was ready. Maybe it would piss off last gen preorder holders but at least those gamers wouldn't have to trek through mud to try to enjoy the story.

What's the most crazy to me is that the company went through a now famous crunch to release the game and even on the most optimized platforms, it's still not a completely finished game.


Well to be fair they didn't start development 9 years ago. I think I read somewhere it was more like 4-6 years ago, but still, the point is well taken.

People who don’t understand the development process are being overly dramatic. For a game that developed for two years, part of which was at home with all the distractions that go with it (kids, school, etc) on this many platforms was too ambitious. Not even GTA V (or any Version of GTA for that matter) released games on so many platforms at once.

...and it wasn’t 9 years of development. See my previous comment above.
 
Its not to difficult on PS5, next to the play button on game you have there is a big upgrade option. It does keep both versions if you had PS4 installed. Though it should probably be clearer you have a PS4 version selected as your default. Interesting how XBOX does it, does XBox still allow you to install/keep the last gen version if need be?
It becomes more confusing if you are using an extended drive to store PS4 games; just make sure when you go in to delete the older version of the game you only select that one because it defaults to selecting both to delete for whatever reason.

As far as xbox, I do not know. Because their upgrade system happens behind the scenes I'm not 100% sure what they do with the previous version of the game. Is it just updated and morphed as one? Completely removed? I don't know, because I haven't been in that situation.

Now, I still have and play the Xbox one x in a different room, and none of the smart delivery has affected those games whatsoever, even though I'm running both systems on the same account. For instance, forza horizon was upgraded on my series x automatically as an update, but on the one x the game was still in my library and ran fine as the previous version. I didn't have to do anything manually for any of this to occur.
 
It becomes more confusing if you are using an extended drive to store PS4 games; just make sure when you go in to delete the older version of the game you only select that one because it defaults to selecting both to delete for whatever reason.

As far as xbox, I do not know. Because their upgrade system happens behind the scenes I'm not 100% sure what they do with the previous version of the game. Is it just updated and morphed as one? Completely removed? I don't know, because I haven't been in that situation.

Now, I still have and play the Xbox one x in a different room, and none of the smart delivery has affected those games whatsoever, even though I'm running both systems on the same account. For instance, forza horizon was upgraded on my series x automatically as an update, but on the one x the game was still in my library and ran fine as the previous version. I didn't have to do anything manually for any of this to occur.

I’ve got Destiny 2 on a Series s and they had their next gen upgrade this past week. They just basically removed the all of the old version and installed a new one.
 
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I’ve got Destiny 2 on a Series s and they had their next gen upgrade this past week. They just basically removed the all of the old version and installed a new one.
So that makes sense. In essence, xbox is treating it's next gen upgrades as an update and playstation is treating them as completely different games, at least logistically.
 
People who don’t understand the development process are being overly dramatic. For a game that developed for two years, part of which was at home with all the distractions that go with it (kids, school, etc) on this many platforms was too ambitious. Not even GTA V (or any Version of GTA for that matter) released games on so many platforms at once.

...and it wasn’t 9 years of development. See my previous comment above.
It wasn't two years either. They had a good chunk of the game working and playable two years ago which they showed at E3. So I'm not really sure why you keep saying 2 years of development. That's just as inaccurate as saying 9 years. If not more so.

And I think most people understand the difficulties of game development, especially one of this size and ambition. And sure some people expect too much too fast but I feel like you're missing the point of what I'm saying. I'm saying CDPR should have known themselves what it would take to accomplish their development goals, especially as they neared release. No one could have known better than CDPR how many bugs they'd have on release and how poorly optimized the game would be for last gen at launch. But they released it anyway because they set a release date way before they were ready. Even with the delays they weren't ready. They dug themselves a hole and invited too much pressure onto themselves to release by the end of this year and in the end the game's release was far from clean. Across all platforms.

If they wanted to execute on their ambitions and knew that they couldn't in time it would've been far better to either not announce a release date so soon, or if problems in development came up after that announcement just have been honest with one of their delays and say that to faithfully execute on the vision of the game they'd need a lot more time and patience from the fans, rather than to work just enough to deliver a completed story with an unoptimized experience.

There's nothing wrong with me, a future consumer, waiting for a proper last gen optimization patch to finally get the game. I waited two years since my hype for this game started to form, I can wait another two for it to work properly (or buy a PS5 in the interim). But that's me. I didn't preorder the game. A lot of people did. And what they're getting is far from what they were expecting. Since the majority of people at present are still on last gen, I don't think it's enough to shrug and say "they get what they get, multi-platform optimization is hard."

2013-2018 Development on it was Stopped and they all worked on Witcher 3. That’s Common knowledge.
The Cyberpunk gameplay demo at E3 in 2018 didn't magically appear out of thin air. They had a separate team working on Cyberpunk while the rest of the staff finished up the Witcher DLCs.
 
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There are many phases in development of a game.

Conception, Narrative, Plot, World, User Experience analysis for a game like Cyberpunk, 9 years seems quite right.

For "pure" game development like game design, ux, ui, programation, rigger, polishing, optimization, tester, bug fixing, etc. 4 years is massive in the video game industry.

And no way in hell they just started development 2 years ago. Impossible for a game like that unless they are cyborg themselves.
 
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There are many phases in development of a game.

Conception, Narrative, Plot, World, User Experience analysis for a game like Cyberpunk, 9 years seems quite right.

For "pure" game development like game design, ux, ui, programation, rigger, polishing, optimization, tester, bug fixing, etc. 4 years is massive in the video game industry.

And no way in hell they just started development 2 years ago. Impossible for a game like that unless they are cyborg themselves.
Impossible and factually inaccurate to say so.

They had 48 minutes worth of fully rendered gameplay a few months more than 2 years ago
 
As a PC gamer it's surprisingly refreshing to see console gamers treated like second class citizens for once LOL
I would say this not very business savvy though.

Console sales are a very large chunk of the total players (around 70%)
 

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