I read yesterday that a bunch of the XCOM staff went on to form a studio named Bit Reactor and are working on a Star Wars tactical strategy game. I'll try to find the article. Here it is:Seeing as basically all the XCOM staff are gone now, I don't have much hope for an XCOM 3, at least not in the way it *could* have been done with the core development team.
This is awesome thanks.I read yesterday that a bunch of the XCOM staff went on to form a studio named Bit Reactor and are working on a Star Wars tactical strategy game. I'll try to find the article. Here it is:
Bit Reactor has a Star Wars tactical strategy game in the works, 15 XCOM veterans on its team, and an ambitious vision for the future of the genre
The latest Feature,/features,,features, breaking news, comment, reviews and features from the experts at PC Gamerwww.pcgamer.com
I don't know if I feel quite the same but maybe it's because unlike IV and V we never got that peak end game Civ. Where they finish up the base game with a final expansion pack then the modding community goes to town improving the game even more. With Civ VI after Brave New World released they basically shut out the broader modding community to release a sequence of mini-expansions with 2 new leaders and an optional game mode.As for the topic at hand, I'll definitely buy and play Civ 7. But I mirror most comments here, it felt like Civ 6 just came out, I've barely played it. I see thats not true, but just how it feels. Civ 5 is easily the standard for me, I've got apparently over 3000 hours in Civ 5 according to steam haha.
I read yesterday that a bunch of the XCOM staff went on to form a studio named Bit Reactor and are working on a Star Wars tactical strategy game. I'll try to find the article. Here it is:
Bit Reactor has a Star Wars tactical strategy game in the works, 15 XCOM veterans on its team, and an ambitious vision for the future of the genre
The latest Feature,/features,,features, breaking news, comment, reviews and features from the experts at PC Gamerwww.pcgamer.com
THis could be really good.I read yesterday that a bunch of the XCOM staff went on to form a studio named Bit Reactor and are working on a Star Wars tactical strategy game. I'll try to find the article. Here it is:
Bit Reactor has a Star Wars tactical strategy game in the works, 15 XCOM veterans on its team, and an ambitious vision for the future of the genre
The latest Feature,/features,,features, breaking news, comment, reviews and features from the experts at PC Gamerwww.pcgamer.com
You should be fine, Civilization isn't a Paradox game and you know the basicsSo…if Civilization Revolution is the only Civ game I’ve really played…how f***ed am I if I try to get into the newer ones?
I like Civ VI for different reasons than V. In VI you can actually manage a lot of cities without crippling yourself. In Civ V you pretty much had a set amount of cities you could build and hold without domination in mind without getting ruined by happiness and massive increase to tech/civic.
Yeah in Civ V I know you're supposed to go 'tall', but my own play style I tend to go wide regardless and do fine on Emperor/Immortal. I know you're supposed to start with Tradition and just stick to 4 cities for a while... but I just see a nice juicy expansion spot and just can't resist. I've never done the spreadsheet work to see if it's actually effective but my play style I always tend to take one slot in Honor to go get them barbs for fast early culture then switch to Liberty. Two more spots in Honor and the garrison unit for happiness/culture is very good for wide game playYou can play a "wide" strategy in Civ 5, it's a little trickier IMHO as opposed to the standard 4 city "tall" strategy as the core mechanic.
I agree that happiness is a huge disincentive in general to waging war or settling wide prior to the Renaissance or so.
You're playing without mods? I gave it a try a couple weeks ago, couldn't get a modded game working but the base game started okay, but at that point I uninstalled it from Steam for what should be the last time.Is anyone playing Civ 6 currently? I recently booted it up again and im getting nothing but constant crashes and was curiois if anyone else was experiencing the same thing
You could try switching the renderer by running whichever executable you're not currently using. CivilizationIV.exe is DX11 and CivilizationIV_DX12.exe is DX12.Is anyone playing Civ 6 currently? I recently booted it up again and im getting nothing but constant crashes and was curiois if anyone else was experiencing the same thing
Same mods i was using a year plus ago with no issues. Now between then and now they easily could of broken.You're playing without mods? I gave it a try a couple weeks ago, couldn't get a modded game working but the base game started okay, but at that point I uninstalled it from Steam for what should be the last time.
The game just gets more unstable as after the Brave New World expansion like I've been saying rather than turning things over to modders they kept releasing minimal DLC and leader packs that just kept making the game more unstable. Not to mention an additional 2K launcher packed in which immediately broke the game, though there's a way to run it in Steam without it. Right now Civ IV or V is the better bet to play.
Tried it earlier and switching to DX11 seemed to help a little but still had crashes.You could try switching the renderer by running whichever executable you're not currently using. CivilizationIV.exe is DX11 and CivilizationIV_DX12.exe is DX12.
If you're using mods and it loads then there isn't a compatibility problem, that will crash before starting the game. So then the question is how many mods and do you have the other additional game play modes (corporations, barbarians, Armageddon, etc) enabled? Because the other thing they did is add a hidden 'content limit' where if there's too many assets in your game it will just suddenly crash it, usually somewhere between turn 50-100 I found.Same mods i was using a year plus ago with no issues. Now between then and now they easily could of broken.
Tried it earlier and switching to DX11 seemed to help a little but still had crashes.
I read yesterday that a bunch of the XCOM staff went on to form a studio named Bit Reactor and are working on a Star Wars tactical strategy game. I'll try to find the article. Here it is:
Bit Reactor has a Star Wars tactical strategy game in the works, 15 XCOM veterans on its team, and an ambitious vision for the future of the genre
The latest Feature,/features,,features, breaking news, comment, reviews and features from the experts at PC Gamerwww.pcgamer.com
This probably is it then. Ive added a decent amount of QoL mods (5+?) and have 2 or 3 or their game modes active. Man what did Firaxis do to their game? This wasnt an issue last time i played. Games taken a step back it seems and i usually think fairly highly of Firaxis.If you're using mods and it loads then there isn't a compatibility problem, that will crash before starting the game. So then the question is how many mods and do you have the other additional game play modes (corporations, barbarians, Armageddon, etc) enabled? Because the other thing they did is add a hidden 'content limit' where if there's too many assets in your game it will just suddenly crash it, usually somewhere between turn 50-100 I found.
For that you basically have to turn off their gameplay modes and make sure you don't have too many mods enabled.
Man, this sucks. I'd kill for an XCOM 3. Star Wars, like Marvel, doesn't appeal to me in the slightest...to put it as nicely as I can.
That's the question, I started a game back in 2005, too many one turn later and suddenly it was yesterday.There is one issue: How can i find time for this?
I am certain the game will go on an extreme sale again. I originally got it for Switch like 75% off and then got it again for free on PC through EGS' free games.Civ 6 is currently 95% off on Steam.It's now back to $59.99, which is absurd, not just for an 8-year-old game, but because you can buy the bundles with all of the DLC included for less than that.