NyQuil
Big F$&*in Q
Can anyone give me a quick rundown of what makes Civ5 better? I've only ever played Civ 6 and I really enjoyed it.
The biggest change from Civ 5 to Civ 6 is the introduction of the district system.
Establishing districts in the proper slots around a city to maximize production/happiness etc. requires a fair amount of knowledge and understanding of what techs and wonders you will be pursuing in the future. It rewards the player who sees far enough ahead to know what will be there 100 turns later.
Districts are affected by the districts around them, so their location is critical. You can't raze or change districts without razing the entire city, so a misstep early on can cost you later.
In Civ 5, all of the city buildings (Wonders, banks, merchant houses, etc.) are simply inside the city hex, and improving the land outside of the city (e.g. establishing mines, lumber yards, fisheries, etc.) can always be reversed or changed later.
I suspect it is one of those mechanics that you will eventually get comfortable with, but the fact that you can't switch them around, even on easier difficulty levels, is a particularly punitive aspect of the game when you're still learning how it works.