Civilization VII

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NyQuil

Big F$&*in Q
Jan 5, 2005
97,232
62,282
Ottawa, ON
I liked Midnight Suns but it really requires you to be vested in the MCU characters a great deal, since so much of the game is relationship building and cinematics.

The actual tactical math of the combat was kind of fun though it does get repetitive eventually.

It's another one of those games where I'm right at the end and stopped for some reason.

What's great about X-Com is that it is fairly replayable (although those surprises on the scripted missions are only fun once), and that the graphics are serviceable enough and don't really matter.
 
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Osprey

Registered User
Feb 18, 2005
27,542
10,184
Seeing as basically all the XCOM staff are gone now, I don't have much hope for an XCOM 3, at least not in the way it *could* have been done with the core development team.
I read yesterday that a bunch of the XCOM staff went on to form a studio named Bit Reactor and are working on a Star Wars tactical strategy game. I'll try to find the article. Here it is:
 

Holden Caulfield

He's guilty
Feb 15, 2006
23,019
5,688
Winnipeg
I read yesterday that a bunch of the XCOM staff went on to form a studio named Bit Reactor and are working on a Star Wars tactical strategy game. I'll try to find the article. Here it is:
This is awesome thanks.

if it ends up being like Xcom with Star Wars IP attached...
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As for the topic at hand, I'll definitely buy and play Civ 7. But I mirror most comments here, it felt like Civ 6 just came out, I've barely played it. I see thats not true, but just how it feels. Civ 5 is easily the standard for me, I've got apparently over 3000 hours in Civ 5 according to steam haha.
 

RandV

It's a wolf v2.0
Jul 29, 2003
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Vancouver
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As for the topic at hand, I'll definitely buy and play Civ 7. But I mirror most comments here, it felt like Civ 6 just came out, I've barely played it. I see thats not true, but just how it feels. Civ 5 is easily the standard for me, I've got apparently over 3000 hours in Civ 5 according to steam haha.
I don't know if I feel quite the same but maybe it's because unlike IV and V we never got that peak end game Civ. Where they finish up the base game with a final expansion pack then the modding community goes to town improving the game even more. With Civ VI after Brave New World released they basically shut out the broader modding community to release a sequence of mini-expansions with 2 new leaders and an optional game mode.

Anyways for now in the 4x genre I'm more excited about Ara: History Untold that's coming out in September. There's been a few attempts to dethrone Civ in recent years so we'll see if this one sticks.
 

flyersnorth

Registered User
Oct 7, 2019
4,496
6,937
I read yesterday that a bunch of the XCOM staff went on to form a studio named Bit Reactor and are working on a Star Wars tactical strategy game. I'll try to find the article. Here it is:

Thanks for this.

Interesting article... definitely does not inspire me with confidence for what they're doing. Using Star Wars IP and referencing the Jedi Survivor / Fallen Order series is not really my jam.

Don't get me wrong - loved KOTOR I and II back in the day. But I loved XCOM precisely because it was its own IP, and you started with a rag tag group of nobodies and built them into a full on death squad. I loved that aspect.
 

Sad People

Registered User
Jun 4, 2021
3,897
1,796
I read yesterday that a bunch of the XCOM staff went on to form a studio named Bit Reactor and are working on a Star Wars tactical strategy game. I'll try to find the article. Here it is:
THis could be really good.
 

Panthaz89

Buffalo Sabres, Carolina Panthers fan
Dec 24, 2016
13,474
5,964
Buffalo,NY
I like Civ VI for different reasons than V. In VI you can actually manage a lot of cities without crippling yourself. In Civ V you pretty much had a set amount of cities you could build and hold without domination in mind without getting ruined by happiness and massive increase to tech/civic.
 
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NyQuil

Big F$&*in Q
Jan 5, 2005
97,232
62,282
Ottawa, ON
I like Civ VI for different reasons than V. In VI you can actually manage a lot of cities without crippling yourself. In Civ V you pretty much had a set amount of cities you could build and hold without domination in mind without getting ruined by happiness and massive increase to tech/civic.

You can play a "wide" strategy in Civ 5, it's a little trickier IMHO as opposed to the standard 4 city "tall" strategy as the core mechanic.

I agree that happiness is a huge disincentive in general to waging war or settling wide prior to the Renaissance or so.
 

RandV

It's a wolf v2.0
Jul 29, 2003
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You can play a "wide" strategy in Civ 5, it's a little trickier IMHO as opposed to the standard 4 city "tall" strategy as the core mechanic.

I agree that happiness is a huge disincentive in general to waging war or settling wide prior to the Renaissance or so.
Yeah in Civ V I know you're supposed to go 'tall', but my own play style I tend to go wide regardless and do fine on Emperor/Immortal. I know you're supposed to start with Tradition and just stick to 4 cities for a while... but I just see a nice juicy expansion spot and just can't resist. I've never done the spreadsheet work to see if it's actually effective but my play style I always tend to take one slot in Honor to go get them barbs for fast early culture then switch to Liberty. Two more spots in Honor and the garrison unit for happiness/culture is very good for wide game play

Also if you can finish off the Honor tree the gold bonus on kills is quite useful for late game when the map is full of units. You have lots of gold regardless and again I don't know if the spreadsheet math checks out, but in modern era or so with full Honor when at war by the time I finish my turns I find I usually have enough bonus gold to buy an extra tank or two.

In the end the when I was playing it as late game could be a slog my finishing move was usually to have a religion that has two building, get the Piety tree filled to get the religious bonus that gives +2 tourism per religious building, and get an early tourism start cranking out religious tourism with a wide empire for an early-ish culture victory.
 

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