#85
The 2016 reboot
Doom understood what made the original, a groundbreaking 1993 first-person shooter about demons invading Mars, so great: As Marty Stratton, an executive producer on the new game,
aptly put it, Doom is about “badass demons, big effing guns, and moving really fast,” and the reboot lived up to that ethos. Over the course of the game’s rollicking 13-level campaign, players progressively gain access to an arsenal that includes the shotgun, the pulse rifle, the BFG (that’s Big f***ing Gun), and the rocket launcher, all in the service of transforming the armies of hell into a fine, mushy paste.
You’ll need everything in that arsenal in the game’s final level, Argent D’Nur, which just about fills the screen with every enemy variety in
Doom lore. As with everything else in the series, success is measured by a pure DPS (damage per second) check. You can only come out on top if you’re dealing more damage, at a higher rate, than all of the punishment you’re absorbing.