The last few games you beat and rate them III

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Commander Clueless

Apathy of the Leaf
Sep 10, 2008
15,849
3,839
Uncharted 4: A Thief's End


The girlfriend and I finally finished this game. Took us a while, but what a great game.


It definitely sticks to the formula, but it's a good formula. Platforming, puzzles, and arcade-y shooting with simply amazing visuals to back it all up.

The game isn't flawless by any means, but it's pure action packed fun.

I felt like the game took a little too long in the middle section (then again, I was only playing off and on) but really picked up closer to the end.



All in all, it's been a great franchise. I'd say this is my second favourite Uncharted game behind 2.


9/10
 

vippe

Registered User
Mar 18, 2008
14,274
1,281
Sweden
Uncharted 4: A Thief's End


The girlfriend and I finally finished this game. Took us a while, but what a great game.


It definitely sticks to the formula, but it's a good formula. Platforming, puzzles, and arcade-y shooting with simply amazing visuals to back it all up.

The game isn't flawless by any means, but it's pure action packed fun.

I felt like the game took a little too long in the middle section (then again, I was only playing off and on) but really picked up closer to the end.



All in all, it's been a great franchise. I'd say this is my second favourite Uncharted game behind 2.


9/10

I feel that is the case with every ND game, even the last of us.
 

GlassesJacketShirt

Registered User
Aug 4, 2010
11,676
4,721
Sherbrooke
Mirror's Edge Catalyst (PC, PS4, Xbox One)
Genre: Platformer, Action

mirrors-edge-catalyst-geforce-gtx-1080-screenshot-mesh-quality-002-hyper-640px.jpg


I must confess going into this review that the original Mirror's Edge was one of my favorite games of the previous console cycle. It was short, did not have a lot of characterization and some awkward combat, but I cannot deny the sheer thrill of going from rooftop to rooftop from a first person perspective. Combined with some stunning visuals and a striking color palette, Mirror's Edge was a blast to play (and was a hit with onlookers).

..............so almost a decade later comes its' successor, a prequel/rebirth of an underselling property with the intriguing gameplay conceit. Returning protagonist Faith is first seen ending her prison sentence and opening herself up to the world two years newer, same as ever. Of course, since Faith is not willing to go with this establishment ruled by cold megacorporations, she ends up leading the player through the journey of a runner, extremely agile mailmen who traverse the city's rooftops as part of a courier service. Lead by the likeable enough Noah, Faith quickly re-establishes herself as a troublemaker to the corporate monstrosities surrounding them cause, well..........who the hell cares really? Unlike a lot of reviews, I do not think this cast of characters or their struggles is that bad. A bit blank in some ways but I could buy people doing this kind of schtick being a bit paranoid, probably pumped with adrenaline as well, so courteous and deep conversation never really crossed my mind as a necessity to the plot........but really, the story is not really the game's strong suit. It is better executed than in the original Mirror's Edge, but barely, and I would never sell it as a major sticking point for the game's purchase.

Gameplay is simple. You run across rooftops. This time in an open world environment. With side quests. Time trials. User generated time trials. Some occasional interference from the law or, more specifically, KrugerSec. A half-assed upgrade system that at least brings new abilities over time that give you more access to the city. All that really needs to be said is that if the idea of running across buildings and fighting the occasional baddy sounds like your cup of tea, then I would go so far as to say that the gameplay is flawless (preferable to play with a controller). It does everything it needs to do, including an intriguing combat system that pushes you into preferably running away if possible.

Visuals are again a highlight, the same architecture and color scheme that gave the original its lush aesthetics returning for a second tour of duty (with added detail included, of course). I will say that pop-ups and some occasionally drab textures hurt to see at times, but the game looks so damn good for the most part that I can almost completely overlook them. Less easy to pass by is clipping, something that happens often with enemies and the environment following a good kick to the nasal cavity.

What does all of this mean when it comes to the quality of the game as a whole? My personal opinion on this game is different from how I feel I must objectively score it: on the one hand, I cannot throw away my criticisms of the game such as the so-so story, the occasional texture issues or the questionably likeable personalities. Pretending this stuff does not matter in the context of a review would be disingenuous on my part, so if these kind of things matter to you as a gamer then I would caution a paying too much for the game (wait for it on sale). I should also mention the game's combat being hit or miss in some respects; I liked its emphasis on continuous momentum and movement as it flows well with its core gameplay, but some stationary combat is unavoidable at times and remains tad less engaging.

But **** it, I LOVE this game. Despite a good not great score, this is my personal game of the year thus far almost purely due to its rock solid gameplay that never gets old no matter how many times I traverse the same rooftops and buildings. The open world design was a successful implementation and gave the world a lot more life, the movement mechanics are on point throughout, and the little sidequests, while not being anything special in their own right, are legitimately challenging and fun to play with. So yeah, 7/10 as an overall package (i.e. my official unofficial score), but easily a 10/10 on a personal level. If the idea of First Person parkour sounds like a blast, then this game will hit that niche like no other game on the market.

Score 7/10

Pros:
-Superior gameplay with intelligent control scheme
-Beautiful graphics
-Terrific open world design that serves gameplay tremendously

Cons:
-Average character development and plot
-Occasional graphical glitches
-Uneven fighting mechanics
 

Frankie Spankie

Registered User
Feb 22, 2009
12,432
442
Dorchester, MA
Game of Thrones - A Telltale Games Series - 8/10

As with the Walking Dead games and The Wolf Among Us, Telltale games continue to impress me. Game of Thrones felt like the weakest of the three series I've played by them but that's not necessarily a bad thing. They did a great job keeping the Game of Thrones feel. The tension felt great throughout the entire game and the decisions you made felt more meaningful than they did in other games. I just feel like the story wasn't quite as good overall as the others though. Regardless, I really enjoyed it and would certainly recommend it, especially if you're a fan of the Game of Thrones show.
 

Commander Clueless

Apathy of the Leaf
Sep 10, 2008
15,849
3,839
INSIDE (PC)


This game felt immediately familiar thanks to LIMBO. Beautiful, intriguing, and creepy as hell. :laugh:

Side-scrolling puzzle platformers have an extremely saturated market on PC, but Playdead really knows how to make their games stand out from the crowd.


The ending is very vague, and the game itself is quite short (~3 hours), but it remains a worthwhile experience.


8/10
 

aleshemsky83

Registered User
Apr 8, 2008
17,919
464
Devil May Cry: definitive edition

My first DMC game.

A nice hack and slash with a cool combo chain system. Unfortunately I never got good at it and there were these two sword enemies late in the game who I simply did not know how to beat without just spamming attacks. They blocked 80 percent of my attacks and I had no idea how to break their guard. Thankfully i played on normal mode so I could still beat the game. Seriously, these enemies are harder than any boss in the game.

Still the story is so bad. Almost as bad as the characters which are some of the most uninteresting and unappealing I've seen in a video game. It made my skin crawl how hard this game tried to be cool.

Oh yeah and the DLC is horrible. A barebones version of the single player with just as boring a story.

Edit: oh yeah and the platforming is God awful. It basically plays itself on those parts.
 
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LEAFANFORLIFE23

Registered User
Jun 17, 2010
47,535
16,116
I Just finished uncharted 4 I LOVED it but that's not a surprise the entire series is GREAT

it's a perfect 10 NOBODY can touch naughty dog they are the best in the world when it comes to making video games

All they do is make classic after classic after classic
 

ghosted plover

gloved strophe
Oct 8, 2007
889
0
Idle No More
www.idlenomore.ca
Dead Space 2 - 8.5/10. I didn't think I'd like this as much.
Brothers - 8/10. Somewhat dull after the quaint vibe wore off.
Mark of the Ninja - 8/10. Never quite got over the tediousness and the lame voice acting.
Metro 2033 Redux - 8.3/10. Started this over a year ago and finally finished. Kept running out of air trying to send that damn transmission topside. Somehow just barrelled through it. Fairly enjoyable.
Saints Row IV - 8.5/10 Had a lot of fun jumping around the city.
The Walking Dead - 8/10. Pretty good, got me to watch the show ;)
Metal Gear Solid V. 9.1/10. Fantastic in so many ways.
Braid - 8.7/10. Broke my mind in a few places.
The Stanley Parable - 7/10. Good try
 

Ceremony

How I choose to feel is how I am
Jun 8, 2012
114,298
17,377
041049.jpg


Pumped BMX + (PS3, 2015)

Pumped BMX +, not BMX Pumped + or Pumped BMX 2 or Pumped BMX 3, as google seems to want to tell me it is, is what appears to be a combination and upscaling of some mobile games. As is probably evident from the picture you are on a bike, you go through an assortment of courses with jumps and rails. You do stunts and get points. The basic point of any game, really.

There's an assortment of goals to work towards on each course - get so many points, do this combination of tricks, it's all very easy to pick up. You'll play the tutorial, know what to do immediately and not be able to stop. You can restart a run with one button so if you fail, there's no pause before you try again. Oh, it's endless. The best sort of replayability you can want there.

The problem comes that although I said it's easy to pick up I get the distinct impression that it isn't supposed to be. After you work your way through enough levels you gain the ability to boost when you jump off ramps, giving you more speed or more height. You do this by moving the left stick to the right or the left which is a great idea in theory, except moving the stick to the right or the left when in the air makes you do a backflip or a frontflip respectively. So picture the scene, you're trying desperately to chain your 9th jump together and get enough speed/height at the right jump to combine four different tricks at once... and when you leave the ramp you're too focused on getting the height and you flip the wrong way round. There's a level of precision in the control required to play this game that seems antithetical to the actual gameplay. Or maybe I was too focused on frantically pressing buttons to get points without realising what I was actually doing. The same thing goes for the right stick which controls the actual tricks. There's 8 degrees of movement there and the amount of times I moved it down and to the left only for it to go left, remarkable. I know this is based on or is a direct port of a mobile game but there's a real lack of refinement in the controls which feels counter-intuitive to what the game actually wants you to do.

As far as presentation goes there's not much to say. There's four different level templates for the fifty levels in the game. There's very little character customisation on offer. It's strange to have such a combination of a feeling of a lack of content with seemingly timeless absorption which is what you experience when you play it. You'll not want to stop until you've beaten it. It'll drive you mad in the process. And you'll have no desire to play it afterwards.
 

Mikeaveli

Registered User
Sep 25, 2013
5,970
1,888
Edmonton, AB
WATCH_DOGS 2 (Ubisoft Montreal, PC)

An improvement on nearly every aspect of the first game. The game takes itself far less seriously (to the point of cringeworthy lines on the other end of the spectrum compared to those of the first game), which is a welcome change imo. The story was okay, it had some really cool spectacle parts during the main quest although the ending was a letdown for me. There are some standard sidequests that are similar to the main quest but others are more weird and even referential in terms of their story. Of course there are a million collectibles like in every Ubisoft open world game which I completely ignored.

As for the gameplay, the 3rd person shooter mechanics are basically the same. You can now hack more objects and you are allowed up to four actions per object instead of just one, which is cool and allows for more varied gameplay. You also have access to two drones which can allow you to complete objectives without even setting foot into the restricted area. Stealth is a very viable option in this game, I played on Hard difficulty and I don't think I shot anybody once the entire game because using stealth, melee, and your taser is so effective. As with the first game, the gameplay does get somewhat repetitive, but I still thoroughly enjoyed myself until the end.

The soundtrack is really good. The original score was composed by electronic music producer Hudson Mohawke, and he delivers. The licensed stuff is also great, there's Run the Jewels, Dead Kennedys, Outkast, Danny Brown, Aphex Twin, Gonjasufi, Erik B. and Rakim and more. Overall a great soundtrack!

I really enjoyed this game, it's great. The game is different enough from most to stay interesting but I think being made by Ubisoft is what's holding this franchise back the most.

8/10

Final Fantasy XV (Square Enix, Xbox One)

I liked it, but it didn't quite meet my expectations. For reference, I beat the game in around 27 hours (although I left my Xbox on a few times) at level 40.

The story is alright. I don't really like how you're forced to watch the movie and anime to fully understand everything about the game, but I'm not really sure how they would've fit all of that information into the game anyways so I understand why it happened. It's a somewhat typical fantasy save-the-world story, and that's fine. I really liked the ending, the final sequence of the game and the cutscenes were awesome. The characters are a bit corny at times but I do like their interactions, even during combat and just walking around.

The gameplay of this game is good, yet flawed. I love the combat system, it's fun and kept me engaged, even though it sometimes boils down to just holding the B button. The open world gameplay is what I don't like about the game. The driving feels like you're on a train instead of in a car because you're literally on rails. Riding a chocobo cool but it's really unnecessary outside of one sequence in the story because the car will always get you places faster. The sidequests, at least those that I completed before ignoring the rest, are incredibly dull. They boil down to you talking to somebody, they tell you to get something, you get in the car and wait to get there, you pick it up (sometimes without even entering combat), then you drive or fast travel back and give it to them. It's tedious and doesn't feel rewarding. The main quests are definitely what kept me playing, they are far more interesting to play outside of the beginning of chapter 13 which is absolutely terrible. It may sound like I didn't enjoy playing the game, but I did. As long as I was doing the main quest.

The soundtrack is incredible, as is the case for most Final Fantasy games. There's no need to go into detail here.

Overall, this is a game with a good story and good gameplay that has an open world with not much to do in it. I enjoyed it but I won't be returning to the game anytime soon.


7/10
 
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LEAFANFORLIFE23

Registered User
Jun 17, 2010
47,535
16,116
Mortal Kombat X it gets an. 8 out of 10 and the reason is simple as fun as it is, and it is I best the story mode in less than 6 hours

If a game can be beaten in less than. 6 hours it's too damn short even for a game as good as MK
 

Mantis

I am a doctah
Mar 7, 2011
25,495
4,943
Crimetown, Saskatchewan
Call of Duty: Infinite Warfare 6/10

I only bought it to get the CoD4 remaster but I figured I would try out the campaign. It is alright but the missions where you fly spaceships are extremely repetive and pretty terrible all around. The Zombies is kinda ****** too.
 

aleshemsky83

Registered User
Apr 8, 2008
17,919
464
Infamous second son

Very good game with great gameplay and a very challenging final boss. Sadly, just like DMC the story is absolutely awful. Its insanely predictable and when one of the characters dies it comes as zero surprise because you knew it as soon as you saw him. And like DMC the edginess of the characters are like late 90s early 2000s level cheesy. I mean this is a 2014 game and they're still pushing out these "edgy/cool" characters. Its not nearly as cringeworthy as dmc but its close.

That said, incredibly detailed environment and great gameplay, I gotta say if you haven't played an infamous game I'd give this a shot.

With that said, I dont know if its my tv or what but no matter what I did with my tv settings I had a hard time seeing.

Edit:

Oh yeah and let me go back to how paper thin the story is. Literally 80-90% of the game you're gathering new powers so you can get ready to fight the final boss. Thats the plot. Really no new details emerge, you're just getting new powers so you can fight the boss. As cutscene heavy as this game is and thats the plot point they went with.

But highly recommended still just to be clear.
 
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Frankie Spankie

Registered User
Feb 22, 2009
12,432
442
Dorchester, MA
Inside - 6/10

**Kind of spoilers ahead.**

I loved Limbo and was excited to play this one. The art style in Inside was great. The puzzles weren't really that challenging and the game is more about the journey than anything else. The problem I had with the game was the first hour was the best part of the game. The world felt so dangerous and mysterious. Then the second hour you get to all the water parts that just feels so slow. Why do game developers always feel the need to add water levels when nobody likes them? Then the final hour/end, ummm what? All that build up for that? It was just more confusing than anything else. At first I couldn't stop playing because I had to see where this kid was going and why everybody wanted him dead. Then I reached the end and basically thought, "Huh, so this is a thing."

Overall, the ending just killed it for me and the pacing drops off big time. I'd recommend playing it for the first hour and then stopping once you go underwater but what's the point? The beginning is so good it'll make you want to keep going only to lead to disappointment.
 

BaileyMacTavish

Hockey lovin' wolf
Nov 8, 2010
14,373
1,879
San Jose
Black Mesa 8/10

I loved the original Half Life and Black Mesa is a great remake from the ground up in my opinion. Downside is that they haven't added Xen yet.
 

Blitzkrug

Registered User
Sep 17, 2013
27,451
9,311
Winnipeg
Bioshock Infinite. Probably like 6.5/10

That ending though

LTj5W8x.jpg


As someone who adored the first game in the series, this doesn't even feel like it's part of the franchise outside of the somewhat thought out story.

It just feels like they took some ideas from the first game (vigors and the vending machines) and kind of dumped in to this half assed liner FPS without knowing what made the first game, and second one to an extent so good. That being said, i enjoyed the story for all of it's what the ****ery and flawed protagonists.

I feel like people who claim masterpiece on this haven't really played the original Bioshock, or System Shock for that matter.
 
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kulenova seka

Guest
Joint Task Force, tactical RTS from 2006. Old game, but discovered it and had fun while playing it. You can buy it very cheap on Steam.

7,5/10
 

ProstheticConscience

Check dein Limit
Apr 30, 2010
18,459
10,109
Canuck Nation
System Shock 2: 9.5/10

Still creepy and ******* hard even after all this time. Still sets the bar for tension, even though the graphics are very dated by today's standards. RPG leveling system always makes you regret whatever character class you choose more or less instantly. It's more or less impossible to play strictly as one of the three classes (marine=guns, navy=tech, psi=psychic powers) imho; without guns skill you've got no serious ranged attacks, without tech you can't fix or maintain the guns (which you'll need to do a lot), without psi you can't heal yourself quickly or blah blah blah. There's a lot of RPG rock/paper/scissors stuff, and despite what the game implies, you need some basic proficiency with pretty much everything. You always manage to have the wrong tool for the wrong job; level guns and you'll need energy weapons to get past those turrets and bots. Level energy weapons and you'll get stuck behind an impenetrable wall of spiders. Level psi and you'll have cyborg assassins sniping you from across the room as you helplessly lob pyrokinesis balls at them.

You'll die. A lot. And just try to get all the way through the game without cheatcoding yourself more cybermodules. Even just once.

Goals and waypoints are very vague compared to modern games; there's no hand-holding when it comes to telling you what the hell particular key you're supposed to be hunting and where it goes. Be prepared to dig through masses of emails to get codes and spend lots of time backtracking through the endless corridors of the good ship Von Braun. Oh, you killed that fireball-shooting monkey last time? Well, he's back with reinforcements. Through the sealed bulkhead of the area you cleared ten minutes ago. Each mutant/robot/cyborg enemy has its own signature sound which you'll hear before their arrival, and you'll come to dread each one through sheer Pavlovian reinforcement.

Still tense. Still get the impression you're just a human bug trapped on a massive ship filled with all kinds of terrible things that want nothing better than to shoot/eat/melt/breed their eggs in you.

Still a landmark game that set the standard for all further FPS/RPG/horror/sci-fi games to come.

----------------------------------------

Metro 2033: 7/10

FPS based on the book of the same name. After a nuclear war devastates Moscow, the survivors have formed a rudimentary society underground in the remains of the Moscow Metro system. Nuclear mutants, Nazis, and Communists are just a few of the things that want you dead, and it's about as cheerful as you'd expect post-apocalyptic Russian writing to be.

Good graphics, some intense firefights but has its flaws. It likes to spawn critters out of nowhere to take bites out of you, whittle down your ammo and then run away. Locations are repetitious, and not a lot of variation in enemies. Goals can be annoyingly vague, and some annoying bugs pop up here and there.

Pretty good, but too short and buggy.

---------------------------------------------

The Stanley Parable: 6.5/10

Funny for a while, but gets old pretty fast.
 

tacogeoff

Registered User
Jul 18, 2011
11,622
1,846
Killarney, MB
Did not beat it but I'm going to rate it.

Batman arkham knight ps4

I think if I would of completed it I would of gave it a 7/10. Storyline was just ok, joker was hilarious, typical checkpoint missions and the batmobile was fun.

Since the game glitched and wont let me finish I am giving it a 2/10.

About 20-30 hours in I am looking for the last fireman on founders island. He is in the underground/tunnel area of the city. I find a door close by and go on in....game autosaves. Turns out I entered a penguins weapons cache. The door will not open to let me back out even though there is a prompt to do so and the entire building is empty with no way out. Exited the game and the autosave puts me right back at the door that won't open.

Very frustrating. Maybe I'll pick it back up and start again next year.
 

LEAFANFORLIFE23

Registered User
Jun 17, 2010
47,535
16,116
Did not beat it but I'm going to rate it.

Batman arkham knight ps4

I think if I would of completed it I would of gave it a 7/10. Storyline was just ok, joker was hilarious, typical checkpoint missions and the batmobile was fun.

Since the game glitched and wont let me finish I am giving it a 2/10.

About 20-30 hours in I am looking for the last fireman on founders island. He is in the underground/tunnel area of the city. I find a door close by and go on in....game autosaves. Turns out I entered a penguins weapons cache. The door will not open to let me back out even though there is a prompt to do so and the entire building is empty with no way out. Exited the game and the autosave puts me right back at the door that won't open.

Very frustrating. Maybe I'll pick it back up and start again next year.

Going to guess you bought the PC version

Don't fo that
 

Commander Clueless

Apathy of the Leaf
Sep 10, 2008
15,849
3,839
Going to guess you bought the PC version

Don't fo that

He did say PS4, and the PS4 version does have a few glitches of its own.


I got the PC version and it was completely unplayable. Still is, as far as I know.


Although my buddy claimed he only had a few minor issues on PC. Mine would crash like nobody's business.


Still really want to finish the trilogy though. Maybe one day I'll pick it up on PS4 if there's a good sale (that I happen to notice).
 
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