Mirror's Edge Catalyst (PC, PS4, Xbox One)
Genre: Platformer, Action
I must confess going into this review that the original Mirror's Edge was one of my favorite games of the previous console cycle. It was short, did not have a lot of characterization and some awkward combat, but I cannot deny the sheer thrill of going from rooftop to rooftop from a first person perspective. Combined with some stunning visuals and a striking color palette, Mirror's Edge was a blast to play (and was a hit with onlookers).
..............so almost a decade later comes its' successor, a prequel/rebirth of an underselling property with the intriguing gameplay conceit. Returning protagonist Faith is first seen ending her prison sentence and opening herself up to the world two years newer, same as ever. Of course, since Faith is not willing to go with this establishment ruled by cold megacorporations, she ends up leading the player through the journey of a runner, extremely agile mailmen who traverse the city's rooftops as part of a courier service. Lead by the likeable enough Noah, Faith quickly re-establishes herself as a troublemaker to the corporate monstrosities surrounding them cause, well..........who the hell cares really? Unlike a lot of reviews, I do not think this cast of characters or their struggles is that bad. A bit blank in some ways but I could buy people doing this kind of schtick being a bit paranoid, probably pumped with adrenaline as well, so courteous and deep conversation never really crossed my mind as a necessity to the plot........but really, the story is not really the game's strong suit. It is better executed than in the original Mirror's Edge, but barely, and I would never sell it as a major sticking point for the game's purchase.
Gameplay is simple. You run across rooftops. This time in an open world environment. With side quests. Time trials. User generated time trials. Some occasional interference from the law or, more specifically, KrugerSec. A half-assed upgrade system that at least brings new abilities over time that give you more access to the city. All that really needs to be said is that if the idea of running across buildings and fighting the occasional baddy sounds like your cup of tea, then I would go so far as to say that the gameplay is flawless (preferable to play with a controller). It does everything it needs to do, including an intriguing combat system that pushes you into preferably running away if possible.
Visuals are again a highlight, the same architecture and color scheme that gave the original its lush aesthetics returning for a second tour of duty (with added detail included, of course). I will say that pop-ups and some occasionally drab textures hurt to see at times, but the game looks so damn good for the most part that I can almost completely overlook them. Less easy to pass by is clipping, something that happens often with enemies and the environment following a good kick to the nasal cavity.
What does all of this mean when it comes to the quality of the game as a whole? My personal opinion on this game is different from how I feel I must objectively score it: on the one hand, I cannot throw away my criticisms of the game such as the so-so story, the occasional texture issues or the questionably likeable personalities. Pretending this stuff does not matter in the context of a review would be disingenuous on my part, so if these kind of things matter to you as a gamer then I would caution a paying too much for the game (wait for it on sale). I should also mention the game's combat being hit or miss in some respects; I liked its emphasis on continuous momentum and movement as it flows well with its core gameplay, but some stationary combat is unavoidable at times and remains tad less engaging.
But **** it, I LOVE this game. Despite a good not great score, this is my personal game of the year thus far almost purely due to its rock solid gameplay that never gets old no matter how many times I traverse the same rooftops and buildings. The open world design was a successful implementation and gave the world a lot more life, the movement mechanics are on point throughout, and the little sidequests, while not being anything special in their own right, are legitimately challenging and fun to play with. So yeah, 7/10 as an overall package (i.e. my official unofficial score), but easily a 10/10 on a personal level. If the idea of First Person parkour sounds like a blast, then this game will hit that niche like no other game on the market.
Score 7/10
Pros:
-Superior gameplay with intelligent control scheme
-Beautiful graphics
-Terrific open world design that serves gameplay tremendously
Cons:
-Average character development and plot
-Occasional graphical glitches
-Uneven fighting mechanics